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Crossfire & Traveller?

OK, it's Friday, so here's a really off-the-wall question:

I'm not a miniatures gamer, but I've been intrigued by Crossfire, a rather unconventional WW2 tactical miniatures game. Some people have adapted it to a 1:1 scale, & there's even a Risus add-on based on it.

Any chance anyone around here knows Crossfire & has any thoughts on applying some of its ideas to CT personal combat?
 
OK, it's Friday, so here's a really off-the-wall question:

I'm not a miniatures gamer, but I've been intrigued by Crossfire, a rather unconventional WW2 tactical miniatures game. Some people have adapted it to a 1:1 scale, & there's even a Risus add-on based on it.

Any chance anyone around here knows Crossfire & has any thoughts on applying some of its ideas to CT personal combat?
 
I'm not near my book at the mo but it encourages cover and IMO really needs a referee to stop movement and apply fire. So it sounds like it'd be great for use in a RPG. You don't track inches really, you track areas of cover and fire. I'd think it'd add good fog of war to combat with a good attempt at VLB (variable length bound, i.e. not a set amount of action in one go).

Along those lines I suggest you also look into Piquet. There are some skirmish rules in the yahoo group for the game. It's one of two rules I use to play WWI/RCW as how far the assaulting infantry will get before the machine guns achieve maximum impact is nowhere near given and rolling barrages have about as much chance of hitting your own troops as the enemy sometimes, just like in the actual wars! Works by opposed impetus rolls and army/scenario customized card decks. Lots of variants as it lends itself to tweaking.
http://www.piquet.com/

Note: I have playtester credit in one Piquet product but that's it. Just a player.

Casey (who is now thinking of NOT selling Crossfire)
 
I'm not near my book at the mo but it encourages cover and IMO really needs a referee to stop movement and apply fire. So it sounds like it'd be great for use in a RPG. You don't track inches really, you track areas of cover and fire. I'd think it'd add good fog of war to combat with a good attempt at VLB (variable length bound, i.e. not a set amount of action in one go).

Along those lines I suggest you also look into Piquet. There are some skirmish rules in the yahoo group for the game. It's one of two rules I use to play WWI/RCW as how far the assaulting infantry will get before the machine guns achieve maximum impact is nowhere near given and rolling barrages have about as much chance of hitting your own troops as the enemy sometimes, just like in the actual wars! Works by opposed impetus rolls and army/scenario customized card decks. Lots of variants as it lends itself to tweaking.
http://www.piquet.com/

Note: I have playtester credit in one Piquet product but that's it. Just a player.

Casey (who is now thinking of NOT selling Crossfire)
 
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