The Hinterworlds Rambler
SOC-14 5K
Rules: Snapshot
Teams: Each Player controls a ten unit team.
Each Team Captain picks Two Colors for Team. A selection of Unit designs will be presented.
All must be standardly armed.
Player controls Stats and Deploys Units
Unit Profile:
Number. Name: UPP Weapons Armor Skill Move AP
example:
1. Sgt.Sronk: BCA, SG-AP, Cloth, Gun-2, 6 , 15
Game Sequence:
Referee Presents Map, including Team Deploy points
Referee does all dice rolls, presents results.
Teams Make Moves, Pick Targets, Make Attacks, Take Action by Declaration.
Referee Updates Map for Next Turn.
Sequence Repeats Until one team is Victorious.
Winner Captain Recieves Personalized eTriumph, and adds 5 more troops to his Force. He can only field up to ten per game, but He can have a bank of stats to draw on.
The unit of exchange is the Unit itself. Unit strength is Player Strength. Annual eTriumphs awarded to overall Victor of 100 Units.
Weapon Restrictions:
NO Fusion
NO Plasma
NO Player Controlled AutoCannon or VRF Gauss Gun.
BOTH sides must agree to Gauss Rifle And Laser Use, or if its a Standard Shootout.
Moves will be posted here and supported by a companion map Blog.
Weapon Profile Codes
Body Pistol= BP
Snub Pistol= SP
Autopistol = AP
Revolver= RE
Carbine= CA
Assault Rifle= AR
ACR= ACR
Rifle= RI
AutoRifle= AU
SMG = SU
Shotgun = SG
Laser Carbine = LC
Laser Rifle = LR
Acc. Rifle = AC
LAG = LAG
RAM = RAM
LMG = LMG
Hands = HA
Claws = CW
Teeth = TE
Horns = HO
Hooves = HV
Stinger = ST
Thrasher = TH
Club = CL
Dagger = DA
Blade = BL
Foil = FO
Cutlass = CT
Sword = SW
Broadsword = BR
Bayonet = BA
Spear = SR
Halberd = HA
Pike = PI
Cudgel = CU
Sling= SL
Short Bow= SB
Long Bow= LB
Sport Crossbow= SC
Military Crossbow= MC
Repeating Crossbow= RC
Welcome, Captains!
Teams: Each Player controls a ten unit team.
Each Team Captain picks Two Colors for Team. A selection of Unit designs will be presented.
All must be standardly armed.
Player controls Stats and Deploys Units
Unit Profile:
Number. Name: UPP Weapons Armor Skill Move AP
example:
1. Sgt.Sronk: BCA, SG-AP, Cloth, Gun-2, 6 , 15
Game Sequence:
Referee Presents Map, including Team Deploy points
Referee does all dice rolls, presents results.
Teams Make Moves, Pick Targets, Make Attacks, Take Action by Declaration.
Referee Updates Map for Next Turn.
Sequence Repeats Until one team is Victorious.
Winner Captain Recieves Personalized eTriumph, and adds 5 more troops to his Force. He can only field up to ten per game, but He can have a bank of stats to draw on.
The unit of exchange is the Unit itself. Unit strength is Player Strength. Annual eTriumphs awarded to overall Victor of 100 Units.
Weapon Restrictions:
NO Fusion
NO Plasma
NO Player Controlled AutoCannon or VRF Gauss Gun.
BOTH sides must agree to Gauss Rifle And Laser Use, or if its a Standard Shootout.
Moves will be posted here and supported by a companion map Blog.
Weapon Profile Codes
Body Pistol= BP
Snub Pistol= SP
Autopistol = AP
Revolver= RE
Carbine= CA
Assault Rifle= AR
ACR= ACR
Rifle= RI
AutoRifle= AU
SMG = SU
Shotgun = SG
Laser Carbine = LC
Laser Rifle = LR
Acc. Rifle = AC
LAG = LAG
RAM = RAM
LMG = LMG
Hands = HA
Claws = CW
Teeth = TE
Horns = HO
Hooves = HV
Stinger = ST
Thrasher = TH
Club = CL
Dagger = DA
Blade = BL
Foil = FO
Cutlass = CT
Sword = SW
Broadsword = BR
Bayonet = BA
Spear = SR
Halberd = HA
Pike = PI
Cudgel = CU
Sling= SL
Short Bow= SB
Long Bow= LB
Sport Crossbow= SC
Military Crossbow= MC
Repeating Crossbow= RC
Welcome, Captains!