Good afternoon, All,
I'm starting this thread to ask you what you look for when you are evaluating UWPs for logical or realistic numbers. I've been working "off and on" on a sector generator, and am looking to develop some logic that will evaluate the UWPs it generates, to create somewhat reasonable UWPs for the sectors.
For that, I need the help of those more experienced at such than myself. I've had the usual exposure to items such as JimV's Alternate World Generation method, and of course, I've been working with Malenfant on his More Realistic Stellar Data Generation method. But I'm hoping to discover a few more things that can just add the final touches that might make the generator that much more reliable and usable.
For example, I'm looking at implementing a check against a minimal TL needed to survive based on a world's atmosphere. Inspired by Galactic, Hard Times, and TNE, I see how this makes a lot of sense to me, and produces more logical UWPs. Kinda prevents those "Barbarians on a Vacuum World" scenarios that pop up too often with straight random generation.
I'm also including Amber Zone and Red Zone generation based on a combination of law level and government codes, ala MT's rules on the process.
I'm wondering if there's other things I could put into my evaluation subroutine to check and possibly even correct UWPs that might not make sense at all, but are possible under the UWP generation system(s) that are out there.
Thanks in advance for any observations or assistance you might be willing to share,
Flynn
I'm starting this thread to ask you what you look for when you are evaluating UWPs for logical or realistic numbers. I've been working "off and on" on a sector generator, and am looking to develop some logic that will evaluate the UWPs it generates, to create somewhat reasonable UWPs for the sectors.
For that, I need the help of those more experienced at such than myself. I've had the usual exposure to items such as JimV's Alternate World Generation method, and of course, I've been working with Malenfant on his More Realistic Stellar Data Generation method. But I'm hoping to discover a few more things that can just add the final touches that might make the generator that much more reliable and usable.
For example, I'm looking at implementing a check against a minimal TL needed to survive based on a world's atmosphere. Inspired by Galactic, Hard Times, and TNE, I see how this makes a lot of sense to me, and produces more logical UWPs. Kinda prevents those "Barbarians on a Vacuum World" scenarios that pop up too often with straight random generation.
I'm also including Amber Zone and Red Zone generation based on a combination of law level and government codes, ala MT's rules on the process.
I'm wondering if there's other things I could put into my evaluation subroutine to check and possibly even correct UWPs that might not make sense at all, but are possible under the UWP generation system(s) that are out there.
Thanks in advance for any observations or assistance you might be willing to share,
Flynn