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Cobbling together, help!!!

I've been wanting to run Traveller for a while and I always come up short in bashing all these editions together. AAARgh!

Anyways, I'm very intersted in running older modules from CT but I like some things from MT too.

Can I use the UTP from MT and still use a different combat system? The combat from MT just looks like hell to figure out with all the errata and nobody to learn it from.

I have read WJP's task systems and while I like them I like the fact that MT has the task system integrated and there are so many examples to help out.

Ship combat I will use LBB 2 and High Guard, though I will look at T20 as I've heard it can enhance gameplay.

T&C, I will probably use T20 or Merchant Prince...

Are the World profiles the same between CT and MT?

My main problem is a combat system that integrates vehicles that isn't going to make my brain explode.

I understand that MT combat integrates vehicles , is it possible to simplify MT combat?

Anyways, sorry for the rambling...
 
MT gives slightly higher skill levels (about a level per term more).

The combat system really isn't that bad.
Interrupts can be safely ignored, and simply go in dex order instead, but are worth figuring out.

MT ranged Combat simplified.
1) declare.
2) find range band
3) roll task modified for range; note amount made by (0+...)
4) on a hit, compare pen to AV
4.1) Divide pen by 2 if range bands past close are equal to or greater than Attenuation, and by 4 if greater than 2x attenuation; few weapons can hit 3x attenuation, but would divide by 8. This gives an adjusted pen.
4.2) find effect of AdjPen on the damage stat
4.2.1) If AdjPen < AV, you failed to penetrate. Damage is divided by 10 for flexible armors (including most personal armors), and x0 for fully rigid enclosed armors.
4.2.2) if AV ≤ AdjPen < 2*AV (AdjPen is between AV and twice AV), damage is x0.5
4.2.3) if 2*AV ≤ Adj Pen, damage is full
4.3) Adjust damage for Success...
4.3.1) Made by 0: damage is x0.5
4.3.1) made by 1: damage is x1
4.3.2) made by 2-3: Damage is x2, with a minimum damage of 1 point (no matter the pen and damage totals)
4.3.3) made by 4-7: damage is x4, minimum is 2 points (no matter the pen and damage totals)
4.3.4) made by 8+: damage is x8, minimum is 4 points (no matter the pen and damage totals)
4.4) Apply damage to hits. You have the base damage, times the adjustment for pen versus armor, times the adjustment for margin of success. This amount, subject to a minimum for success level. if this deletes hits total to the number before the slash, target is downed from shock. If it brings the total to more than the combination of both, the target is out and presumed dead.
5) if target downed or presumed dead, convert each hit taken to one die of damage to attributes (just like CT).

Tracking Hits and Stat Damage:
Simple: after combat, refigure hits based upon temporary stat levels.

Complex but realistic: keep track of each rolled die's damage, as each die is healed, one hit is regained.

Note: here's my house rule variant:
Pen < AV/10: damage x0
Pen < AV/2: Damage x0.1
Pen <AV: Damage halved
Pen ≥AV: Full Damage

This makes damage effects much more closely resemble Striker.

For simplicity:
Code:
Atten   Full Pen    Half Pen     1/4 Pen      1/8 pen   1/16 Pen
  1	Short       Medium       Long         VeryLong  Dist
  2     Medium      VeryLong     Distant      Regional  Planetary
  3     Long        VeryDist     Plan         FarOrbit  ExtremeOrbit
  4     VeryLong    Continental  ExtremeOrbit
  5     Distant     FarOrbit     ExtremeOrbit
  6     VeryDist    ExtremeOrbit
  7     Regional    ExtremeOrbit
  8     Continental ExtremeOrbit
  9     Planetary   ExtremeOrbit
 10     Far Orbit   ExtremeOrbit
 11     ExtremeOrbit
 
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I record my weapon stats a little different, I believe I saw it in a jtas. Instead of trying to figure the atteneuation with each shot, I just note down the penetration by range. C/4, S/4, M/4, L/2, VL/2.

Figure the penetration level prior to combat beginning, and then it goes real quick in the middle of the fight. The pen vs how high you roll chart in the eratta is very useful.

-Shawn
 
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