Seeing the recent threads on what I (dis)like about MT and all I want for next year is Traveller '77 in a special metal box made me think about what Classic Traveller '87 would have looked like.
Chargen. I suppose it would have had the MT character generation systems, assuming they're more or less a consolidation of the advanced chargen systems from CT.
It would therefore probably have more skills than LBB1. I don't know if it would have as many as MT had, though.
Tasks. Of course it would have a variant of the DGP '86 task system or MT task system, complete with its own UTP (Universal Task Profile).
Combat. Would personal combat change? I suspect ranges would all refer to one master range band table, and DMs from them would be systematized. The effects of the combat matrices might be subsumed into the combat process in other ways.
Equipment. The expanded equipment lists of MT would certainly be there. They would use standard descriptive shorthand in an MT way. E.G. range denoted by range band, standardized effects listed, operational tasks using a UTP, and so on.
Vehicle Design, if it existed at all, would remain independent of Starship Design. Vehicle speeds would be listed in kph, although there would be a strong tendency to stick to one significant digit (i.e. 3000 kph instead of 3624.3 kph), with standardized information to indicate how much one could 'push' the engines.
Starships would use something like Don's High Guard 3 - an adaptation of HG2 to incorporate the options provided in MegaTraveller, and a conversion from combat tables to tasks.
Trade would be a variant of Merchant Prince of course. I doubt it would incorporate or absorb the Book 3-style roulette trade rules.
Technology would probably have a series of technologies which emerge, develop, and then go obsolete, spanning a few TLs. Thus lasers would grow obsolete and be replaced by a newer but mature technology.
Chargen. I suppose it would have had the MT character generation systems, assuming they're more or less a consolidation of the advanced chargen systems from CT.
It would therefore probably have more skills than LBB1. I don't know if it would have as many as MT had, though.
Tasks. Of course it would have a variant of the DGP '86 task system or MT task system, complete with its own UTP (Universal Task Profile).
Combat. Would personal combat change? I suspect ranges would all refer to one master range band table, and DMs from them would be systematized. The effects of the combat matrices might be subsumed into the combat process in other ways.
Equipment. The expanded equipment lists of MT would certainly be there. They would use standard descriptive shorthand in an MT way. E.G. range denoted by range band, standardized effects listed, operational tasks using a UTP, and so on.
Vehicle Design, if it existed at all, would remain independent of Starship Design. Vehicle speeds would be listed in kph, although there would be a strong tendency to stick to one significant digit (i.e. 3000 kph instead of 3624.3 kph), with standardized information to indicate how much one could 'push' the engines.
Starships would use something like Don's High Guard 3 - an adaptation of HG2 to incorporate the options provided in MegaTraveller, and a conversion from combat tables to tasks.
Trade would be a variant of Merchant Prince of course. I doubt it would incorporate or absorb the Book 3-style roulette trade rules.
Technology would probably have a series of technologies which emerge, develop, and then go obsolete, spanning a few TLs. Thus lasers would grow obsolete and be replaced by a newer but mature technology.