Feel free to ignore this, CosmicGamer asked about a character in the recently concluded Safari so Goodie PbP game, so I posted my notes here for easy reference.
Walter Morgan (renamed Chris in the adventure)
random abilities 2D6 in order rolled:
Str = 6
Dex = 5
End = 10
Int = 6
Edu = 3
Soc = 8
Class = Scout (CT Book 1)
Term-1: Pilot-1, JOT-1, Nav-1
Term-2: Medical-1, Nav-1
Muster Out: Pilot-2 (I rolled a pair of 6’s on the benefits table but a pair of scout ships won't fit this game, so they were changed to the Pilot Skill instead - like rolling multiple weapons.)
Final Character:
Walter Morgan, ret. Scout (65A638 – age 25)
Pilot-3, Nav-2, JOT-1, Med-1
An illiterate farm boy who learns by doing, he joined the scout service “to see the universe”. Being the start of a war, they accepted anyone who had a heartbeat for Pilot Training and Detached Duty scouting for the Navy. The rest is history.
So CosmicGamer, can you see why I can live with a new character?
Chris ain't nothin' to write home about.
Walter Morgan (renamed Chris in the adventure)
random abilities 2D6 in order rolled:
Str = 6
Dex = 5
End = 10
Int = 6
Edu = 3
Soc = 8
Class = Scout (CT Book 1)
Term-1: Pilot-1, JOT-1, Nav-1
Term-2: Medical-1, Nav-1
Muster Out: Pilot-2 (I rolled a pair of 6’s on the benefits table but a pair of scout ships won't fit this game, so they were changed to the Pilot Skill instead - like rolling multiple weapons.)
Final Character:
Walter Morgan, ret. Scout (65A638 – age 25)
Pilot-3, Nav-2, JOT-1, Med-1
An illiterate farm boy who learns by doing, he joined the scout service “to see the universe”. Being the start of a war, they accepted anyone who had a heartbeat for Pilot Training and Detached Duty scouting for the Navy. The rest is history.
So CosmicGamer, can you see why I can live with a new character?
Chris ain't nothin' to write home about.
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