October 19 Blog about RTT
The blog info on RTT about Character Generation mentions a max characteristic bonus of +3.
That would seem to indicate that skills will be more important that characteristics, but without knowing how high the skills will get, it is still a bit fuzzy. It sounds like characters will have several low level skills (ala CT) and then a larger number of Level 0 Skills that at least keep you from getting the negative penalty for being unskilled.
He mentions that there are about 40 Skills right now, but he expects to whittle that down a bit. To me, that seems a small enough number that they will be pretty broad, so that a young character with only a couple of skill levels will still be useful.
Also, he mentioned the idea of using the two dice (roll 8+ to succeed) to determine EFFECT and TIME (1 dice representing each).
In his example, the player rolls a 6 and a 1 (with skill 1, he succeeds).
Now, if you want for ROLEplaying, you can take the 6 as effect and the 1 as time (fixed it REALLY well, but it took a long time to do) OR you can take the 1 as effect and the 6 as time (fixed it enough to make it work but did it really quick). Obviously the higher you roll, the better your results in both categories.
Most of the time, you wouldn't even want to use that Effect/Time option, but in non-combat situations, it could be handy. I also thought it might be interesting if you used 2 different colored dice and had to pick which was which BEFORE you rolled.
The idea of Effect/Time seems kinda cool to me. I can see where it might be nice to have a quick way to decide some additional flavor to a success roll.