• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

character gen (service)

coz10

SOC-7
One of travellers best things (selling points) was the advanced character gen. ya know not only vaguries but service branches medels schools etc.
problem was that it took away a bit of free will. early on when house system came about we combined twilight/2300/traveller and added a skill buying approuch. way it worked was what was rolled on charts could be bought as a primary skill, all particular skills of service could be bought as a secondary skill, all others as of course non-realated ie.. triple price this worked pretty well. example:
character in Army(infantry) rolls special duty commando school. character has Edu of 12 giving 3 skill points. all commando school skills can be purchased as primary (1/2 price), all branch and army service skills(army life,infantry,officer/nco as applicable) are purchased as secondary (full price) and any other skill was as non-related (double price).
another item of note was if the player did not have enough points to purchase at laest a certain amount of commando skills at at least level-1 he fails the course in which in this case he looses all benifits of the school (he cannot go into commando branch)
 
Welcome aboard, coz10!

We've never had a problem with the extended chargen tables. There's enough choice between careers that you can usually get something like the character you want.

Of course, it's also easy to pick & mix skills, so the chargen is one of the few things which never really got converted to BRP in our games ... ;)
 
Back
Top