kilemall
SOC-14 5K
The discussion on CE and possibly making it 'more CT' got me thinking about the Cascade or Skill Inflation throughout the various iterations, which of course started with that hallowed expansion, LBB4.
I would like to get some really cool LBB4+ skills in, but do it with that one add-on table of Advanced Education INT 8+. But to do that, I think I need to collapse so many skills, some that duplicate, so that it's simpler yet 'cooler'.
In taking a cold hard look at the skill mechanic, the seeds of Cascade run rampant was implicit in the weapon skills. A vast ability such as Engineering or Electronics is valuated as equal to get as individual weapon Rifle, Laser Carbine, SMG, Foil, etc. etc.
This particularly struck me when we were having that STR lift/carry thread, and reading up on it I found that there should be a skill component that wasn't there without the Athletics cascade skill.
So that got me to thinking, jump/lift/throw and other such actions are amenable to skill rating, and so would martial art moves, just as much as the habits, muscle memory and skill of using guns or blades.
You carry it to the logical conclusion, you get skill bloat. It never ends.
I prefer a simpler but comprehensive approach, at least as a goal.
So, where can we reduce bloat?
I was thinking of a few examples.
Demolitions should be rolled into Combat Engineering.
Vacc Suit should handle Battle Dress and Zero-G Combat. Say, Vacc Suit minus 2 for both, so Vacc Suit-1 is still negative for BD and ZGC, Vacc Suit-2 is 0 skill in both, etc.
Then we get to the Gun and Blade and Vehicle skills, the original Cascade Bloatfest.
I'm thinking just call it Gun/Blade/Vehicle. Then note/roll for familiarity with equipment.
Each new gun/blade/vehicle the character works with requires time to acclimate and get used to it.
Let the players designate equipment they have become familiar with, 1 per skill level or alternatively 1 per term after they get the first skill level.
Then any new equipment that comes along, the need to take to the shooting range/dojo/track and get used to it, work with it, 1 week per skill level including Skill-0. So Skill-3 would take four weeks, etc.
A teacher with skill in both Instruction and the skill/equipment being learned can shave off one week per combined level of skill.
No other training can occur during equipment familiarization.
so, what do you think?
I would like to get some really cool LBB4+ skills in, but do it with that one add-on table of Advanced Education INT 8+. But to do that, I think I need to collapse so many skills, some that duplicate, so that it's simpler yet 'cooler'.
In taking a cold hard look at the skill mechanic, the seeds of Cascade run rampant was implicit in the weapon skills. A vast ability such as Engineering or Electronics is valuated as equal to get as individual weapon Rifle, Laser Carbine, SMG, Foil, etc. etc.
This particularly struck me when we were having that STR lift/carry thread, and reading up on it I found that there should be a skill component that wasn't there without the Athletics cascade skill.
So that got me to thinking, jump/lift/throw and other such actions are amenable to skill rating, and so would martial art moves, just as much as the habits, muscle memory and skill of using guns or blades.
You carry it to the logical conclusion, you get skill bloat. It never ends.
I prefer a simpler but comprehensive approach, at least as a goal.
So, where can we reduce bloat?
I was thinking of a few examples.
Demolitions should be rolled into Combat Engineering.
Vacc Suit should handle Battle Dress and Zero-G Combat. Say, Vacc Suit minus 2 for both, so Vacc Suit-1 is still negative for BD and ZGC, Vacc Suit-2 is 0 skill in both, etc.
Then we get to the Gun and Blade and Vehicle skills, the original Cascade Bloatfest.
I'm thinking just call it Gun/Blade/Vehicle. Then note/roll for familiarity with equipment.
Each new gun/blade/vehicle the character works with requires time to acclimate and get used to it.
Let the players designate equipment they have become familiar with, 1 per skill level or alternatively 1 per term after they get the first skill level.
Then any new equipment that comes along, the need to take to the shooting range/dojo/track and get used to it, work with it, 1 week per skill level including Skill-0. So Skill-3 would take four weeks, etc.
A teacher with skill in both Instruction and the skill/equipment being learned can shave off one week per combined level of skill.
No other training can occur during equipment familiarization.
so, what do you think?