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Buck Rogers (or maybe Duck Dodgers?) In Traveller

  • Thread starter Thread starter gloriousbattle
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gloriousbattle

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Curious who has thrown in characters, worlds, technologies, etc., from other universes into Traveller? Obviously, the use of such tropes is common; I'm just curious about your more successful forays in cross-breeding the Imperium with other universes.
 
I would think it would be easy to throw chars and stuff from other universes into Traveller. In fact, I think there are a couple of other threads similar this. Think Firefly, Aliens, Star Wars, etc... and give the Search function a shot.
 
The whole point behind Traveller is to role play your favorite sci-fi setting with a set of rules to help you.
 
Ya' missin' the point fellas. I'm looking for the big hits.:)
 
Hmmm - wishing I could find the thread for "Spaceman Spiff" that was running here some time back... Blasters and Battle-Spandex!
 
Curious who has thrown in characters, worlds, technologies, etc., from other universes into Traveller? Obviously, the use of such tropes is common; I'm just curious about your more successful forays in cross-breeding the Imperium with other universes.

I've lifted elements of Shirow's various works to detail worlds visited, the styles of dress and architecture, weapons, etc.

I've swiped several different forerunner races from various sources, I don't just have one elder race but many, some still around.

Personalities, scenarios, names all have been adopted, modded or wholely used. I generally run freeform with a general arc and a lotta prepared stuff at hand as needed I dip in and grab something appropriate. Or wing it depending on what the PC's have done, or path or choice I didn't anticipate gets explored.

A major sub-plot of my campaign sprang from CharGen and a vaguely recalled story.

I'm tired and rambling here, ending it now. It really depends on you and your players, what flies and what dies.
 
Don't just stay with classic SF.

"Two households, both alike in dignity,
In fair Verona, where we lay our scene..."

To me, that just had Traveller written all over it. I didn't give it as happy an ending as the Bard did, but you can't have everything, I suppose. It did seem to go over well with the players, though. You can't give them something that's totally lifted, or they'll figure it out too fast.

I crossed it with "The Sopranos" for some extra flavor, and then added in a trade war to finish off the mixture. Overall, it was a big hit.
 
traveller-halo?!?

im going to work on a traveller-halo thing. so ill tell you (probability a long time from now) how it works out.

from,
The Last Browncoat
 
"Duck Dodgers"? Interesting you should say that, I've been using RuneQuest rules to run and play Traveller since the first time "RQII" came around. So far I've managed to dodge those Ducks. :smirk:
 
I use CT for two basic types of campaigns:

a) one that hews closely to the universe portrayed in E.C. Tubb's "Dumarest" books, where the primary chargen type is the Traveller (think space-hobo), and not on military careers. Decadent nobles, greasy industrialists and crafty merchants abound. Two huge organisations are battling for dominance: the religious/philanthropic Universal Brotherhood and the evil, cybernetic Cyclan who have a creepy, galaxy-spanning hive-mind. Social disparity and exploitation of the abjectly impoverished are major themes, exactly like the books.

b) Flash Gordon and similar pulpy action fun. Ray guns, sharkmen, hawkmen, spark-spitting belly-landing rocketships, damsels always fainting into one's beefy arms, and a sinister, moustache-twiring villain bent on universal domination.
 
"Duck Dodgers"? Interesting you should say that, I've been using RuneQuest rules to run and play Traveller since the first time "RQII" came around. So far I've managed to dodge those Ducks. :smirk:
TOON makes an excellent ruleset for doing a 1980's saturday morning adventure cartoon style* form of Traveller

*examples;
Bravestarr
Thundercats
Centurions
Saber Riders
or the countless anime involving space battle, but where main characters rarely die except for extreme drama
 
I know it may be heresy here, but the late-70s Buck Rogers was pulpy (often cheesy) disco-era fun, and Traveller, being gritty, pessimistic and aiming for "sci-plausibility" is not the best fit for that style. Instead the WEG d6 Star Wars system would probably be a better fit, IMHO. That Buck Rogers was vastly different than the Yellow-Menace-laden daily newspaper comic (starting on 4 Feb 1929). Some things could be lifted and inserted into such a campaign without any changes (e.g. the Scout Service).

YMMV, etc., etc...
 
Actually, SS, I think the late 70's Buck Rogers 1st season setting is pretty compelling. (2nd season's a different matter.)

And it's pretty easily done with Traveller mechanics.
It does require some tweaks...

  • given in system travel times, we're looking at 10G+... I'd say simply extend the HG progression up to 12 G's or so.
  • the fighters mount dual blasters...
  • AI tech.
 
Actually, SS, I think the late 70's Buck Rogers 1st season setting is pretty compelling. (2nd season's a different matter.)

And it's pretty easily done with Traveller mechanics.
It does require some tweaks...

  • given in system travel times, we're looking at 10G+... I'd say simply extend the HG progression up to 12 G's or so.
  • the fighters mount dual blasters...
  • AI tech.


  • The big mode of space travel in the show wasn't FTL rather than "star-gates" (now a very tired plot-device).
  • Robotics were pretty sophisicated (biddy-biddy-biddy). :rofl:
  • Dr. Theopolis (sp?) and his kind pretty much ran the joint, so the AI level would be much higher than CT.
  • Laser pistols. (IIRC the CT RAW doesn't have them).
  • Very lifelike androids ("zygots") appeared in one ep.
  • Psionics were pretty commonplace:
  • The telekinetic fat dude in "Plot to Kill a City".
  • Mutant with the ability to 'phase out' and pass through walls (same ep). I guess that could also be a Psionic ability.
  • Kaleel (BBEG, charismatic religious/cult leader with "glowing hands of death").
  • Traeger, Cornell (BBEG, has ability to alter atomic structure of objects by touch).
  • Michaels, Alison (young woman, shapeshifter, or 'dual identity'). (Not quite sure this would be Psionics).
  • Sabrina (evil half of shapeshifter Alison Michaels).
 
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My first long running campaign had all sorts of rip-offs... er..."homages".

"Star Wars" was a biggie, of course. Imperium= Evil Galactic Empire. I eventually added Jedi, who actually wound up acting more like Zhodani thought police. Kinunir-sized mini-Star Destroyers. Lightsabers!

"Dune" had monitors, ships that broke up into smaller units to land, but joined up into one big ship in space. I made a sort of mini-Death Star, of ten 5000 ton ships, each with a centerline meson gun, joining up into one long monster gun. This was after Book 4 Mercenary came out, but before Book 5 High Guard. Book 4 meson guns simply disintegrated the target in a certain radius. It was my way of getting around the 5000 ton ship maximium. Impractical, yes, but it intimidated the players :devil:. I also used the Guild Heighliners, 1000+ ton, long jump freighters that carried smaller, short jump ships in their holds.

A zooship, a modified free trader, came from a Poul Anderson story.

My version of black globe generators, mentioned in adventure 1, Kinunir, but without rules, borrowed liberally from "Mote in God's Eye".

In a later pirate based campaign, I needed a team of assasins to chase the PCs. I based them on the "Teen Titans", but explained their powers as special psionics, or cyborging.

In a weird reverse, I created a female cruiser captain who would have been a constant nemisis, had the campaign not collapsed. I even drew a sketch of her, now long lost. Years later, imagine my shock when I saw her staring at me from the cover of one of David Weber's "Honor Harrington" novels!
 
In a weird reverse, I created a female cruiser captain who would have been a constant nemisis, had the campaign not collapsed. I even drew a sketch of her, now long lost. Years later, imagine my shock when I saw her staring at me from the cover of one of David Weber's "Honor Harrington" novels!

Why stop there: You could do Vandread next.....

http://en.wikipedia.org/wiki/Vandread

Watch:

http://www.hulu.com/vandread

Here's a whole battle of the sexes.....
 
@ShapeShifter:

CT had no laser pistol, but one of the JTAS issues showed how to tweak the carbine stats for one. Autopistol range table, Laser Carbine Vs Armor table, and 3D damage... but CT laser weapons use a backpack power unit. BR doesn't.

But it's more than adequate to lower the tech of the weapons, and make Special 6+ instead of 10+, and get all the BBEG's...

And stargates as the primary mode of FTL actually makes for a much more manageable setting... The GM controls much more the ways of getting places.
 
@ShapeShifter:

CT had no laser pistol, but one of the JTAS issues showed how to tweak the carbine stats for one. Autopistol range table, Laser Carbine Vs Armor table, and 3D damage... but CT laser weapons use a backpack power unit. BR doesn't.

But it's more than adequate to lower the tech of the weapons, and make Special 6+ instead of 10+, and get all the BBEG's...

And stargates as the primary mode of FTL actually makes for a much more manageable setting... The GM controls much more the ways of getting places.
 
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