I'm considering modifying Traveller skill rules for a new campaign.
Rather than the standard cascade, I was thinking of starting from the hierarchy in Wikipedia for pure sciences. Engineering would be a sticky wicket, and technical skills would be stickier still. Going from Mech and Elec to a variety of skills promises to be an involved, detailed exercise.
http://en.wikipedia.org/wiki/List_of_academic_disciplines
Also, if this gets off the ground, there will be very different rules for graduate school in the sciences and even in medicine.
Odds for it getting off the ground are unknown.
Rather than the standard cascade, I was thinking of starting from the hierarchy in Wikipedia for pure sciences. Engineering would be a sticky wicket, and technical skills would be stickier still. Going from Mech and Elec to a variety of skills promises to be an involved, detailed exercise.
http://en.wikipedia.org/wiki/List_of_academic_disciplines
Also, if this gets off the ground, there will be very different rules for graduate school in the sciences and even in medicine.
Odds for it getting off the ground are unknown.