I have noticed that books 6 and 7 seem to be more generous with skills than books 4 and 5. Specifically characters get extra skills for each promotion (military folks do not) and the special training assignment gives potentially a lot of skills to a character (assuming he rolls well).
Personally I like the advanced gen system. However there must be some way of toning down the generous skill allocation for books 6 & 7. Removing extra skills for promotions seems like a start (or perhaps only allowing one promotion roll per term or only one skill gained through promotion per term). I have read a few threads on this issue which had some ideas (awarding zero level skills instead of an automatic skill point for example). Reducing the term length from one to two years seems like another idea (bringing the system in line with the experience system). The experience section requires an 8+ to begin a personal improvement project. Perhaps one could keep the system as is but require a throw of 8+ To gain a skill rather than what is in the books?
Thoughts?
Personally I like the advanced gen system. However there must be some way of toning down the generous skill allocation for books 6 & 7. Removing extra skills for promotions seems like a start (or perhaps only allowing one promotion roll per term or only one skill gained through promotion per term). I have read a few threads on this issue which had some ideas (awarding zero level skills instead of an automatic skill point for example). Reducing the term length from one to two years seems like another idea (bringing the system in line with the experience system). The experience section requires an 8+ to begin a personal improvement project. Perhaps one could keep the system as is but require a throw of 8+ To gain a skill rather than what is in the books?
Thoughts?