Originally posted by Jame:
I'm not trying to knock what you've done - I do like it, and I'm going to go back to it (do you mind if I print it?), but I'm asking for settings that only use Traveller technology assumptions, and very little OTU themes.
Well ... that's not apparent from the posts above, I thought you were looking for biotech in the OTU, hence the reference above.
In terms of Traveller technology assumptions, there is little reference to biotech in most of the published material I'm aware of. Remember, most Traveller stuff is pre-Cyberpunk and the wave of man-machine hybridization that followed in literature, games, films, etc.
The interesting question about biotech (before you even work out the stats/rules for it) is the affect that biotech has on society. Here are three examples:
1. Revolution
Biotech fundamentally alters what it means to be Human. The most basic core assumptions about our humanity are put to the test. In a sense many of the cyberpunk books took us to this sort of place. It's not really very nice, and the PCs may not be relateable, but it gives your universe a very interesting twist on reality.
2. Acceptance
Biotech is accepted as a useful tool, no more, no less. Some forms of medical problem are solved using biotech, some weird uses are made of it for military/espionage purposes, but by and large it does not much alter people's daily lives. This means you handwave away many of today's medical problems, maybe give the PCs an easy way to recover from 'accidents', but the biotech does not really colour your universe very much.
3. Rejection
Humanity rejects biotech as something heretical and makes as little use of it as possible (the OTU is a variation on this). Biotech of all sorts may exist, but it is either never seen, used or referred to - or much time is spent preventing it from being seen, used or referred to.
The way people react to biotech will determine the way you want biotech to fit in the rules. Revolution (cyberpunk?) games typically wanted to illustrate the inhumanity of biotech and so often had rules for negative reactions to too much of it, acceptance games simply made use of it where it was convenient and ignored it elsewhere. Rejection games typically make it something the bad guys have and use, something to be despised and fought against by the players (like the latest Star Wars stuff).
So, if you're not basing your ideas on the OTU, what are you thinking of? One of the three attitudes above, or something else?