From an RPG standpoint, one of the biggest difficulties with science fiction campaigns is the fact that the characters would normally have access to a lot more information than a GM can give out - because he hasn't got the time to invent all the incredible detail that is available on even the most rudimentary internet, or the futuristic equivalent.
Fantasy RPG's are particularly nice this way: it's quite believable that people in a village wouldn't know about the geography, customs, or dangers of an area even ten miles away.
I was thinking how to import the mystery of the fantasy RPG into a sci-fi setting. What sort of universe would permit a starfaring party to encounter only vague details about their environment (thereby allowing the GM to put his adventures and campaign together piece by piece but still believably)?
1. Someone has the information but keeps it secret.
1.a. Megacorporations, an interstellar religion or an interstellar government lie and sue and otherwise suppress information detail about other world cultures.
2. Information storage is tainted. Example: a virus prevents computers from sharing information, or computers aren't used (religious reasons, viruses, etc). This takes information back into the paper age, which would at least make it hard to find what you want to know. Especially if coupled with information controls enforced by planetary, religious, and interstellar authorities.
3. The information has recently been lost. TNE, as an example.
4. The information hasn't been gained (exploration campaign)
5. The records are in computers, but the computers are sapient, and don't cooperate with humans.
6. Technology is no longer well understood (Warhammer 40K).
Any other ideas or comments? I'm probably going to come back to these ideas later and try and construct a detailed setting.
Fantasy RPG's are particularly nice this way: it's quite believable that people in a village wouldn't know about the geography, customs, or dangers of an area even ten miles away.
I was thinking how to import the mystery of the fantasy RPG into a sci-fi setting. What sort of universe would permit a starfaring party to encounter only vague details about their environment (thereby allowing the GM to put his adventures and campaign together piece by piece but still believably)?
1. Someone has the information but keeps it secret.
1.a. Megacorporations, an interstellar religion or an interstellar government lie and sue and otherwise suppress information detail about other world cultures.
2. Information storage is tainted. Example: a virus prevents computers from sharing information, or computers aren't used (religious reasons, viruses, etc). This takes information back into the paper age, which would at least make it hard to find what you want to know. Especially if coupled with information controls enforced by planetary, religious, and interstellar authorities.
3. The information has recently been lost. TNE, as an example.
4. The information hasn't been gained (exploration campaign)
5. The records are in computers, but the computers are sapient, and don't cooperate with humans.
6. Technology is no longer well understood (Warhammer 40K).
Any other ideas or comments? I'm probably going to come back to these ideas later and try and construct a detailed setting.