I've been tempted to set up my next Traveller game to have an upper limit of starship size of somewhere between 2000 and 5000 dtons. I just haven't found 90,000 ton battleships to be very useful for adventure purposes.
If the navy ships are smaller, a PC crewed/owned vessel of 600-800 tons might actually be a real asset and small merhcant vessels are actually important economic assets, neither of which is true when an escort ship is 2000 tons and bulk carriers are just huge.
Looking at the reprints of early adventures, I think that the small ship size might have been the original set-up of the game, replaced when High Guard came out.
I was looking a some of the big ships, and a Fleet carrier has enough 50-ton fighters to put a squadron on every world in a subsector.
I guess I'm just babbling.
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Dave "Dr. Skull" Nelson
If the navy ships are smaller, a PC crewed/owned vessel of 600-800 tons might actually be a real asset and small merhcant vessels are actually important economic assets, neither of which is true when an escort ship is 2000 tons and bulk carriers are just huge.
Looking at the reprints of early adventures, I think that the small ship size might have been the original set-up of the game, replaced when High Guard came out.
I was looking a some of the big ships, and a Fleet carrier has enough 50-ton fighters to put a squadron on every world in a subsector.
I guess I'm just babbling.
------------------
Dave "Dr. Skull" Nelson