Hull (p. 315, tables on p. 332)
The second step is to select the Hull (p. 315). There are four variables that detail a hull: volume, Configuration, Structure, and Fittings.
Configuration
Configuration (p. 332) indicates the overall organization of the ship, whether the ship's components are an accumulation of components, or enclosed in a lifting body, or somewhere in between. Configuration sets upper limits on the maximum acceleration of a hull, especially in an atmosphere. Some Configurations, such as the Planetoid, cannot enter an atmosphere at all. The Beowulf-class Free Trader has a Streamlined Hull (S). Configurations which favor atmospheric agility are more expensive than those which don't.
The Volume (a 'B' hull at 200 tons) is selected from the table on page 333. Volume and Configuration together specify the hull price. A 200 ton Streamlined hull costs MCr 14. If the ship didn't need to enter an atmosphere, it could have been a Planetoid hull, which would reduce the hull's cost to MCr 2.
A (Beowulf-class Free Trader) TL 10
Structure and Fittings
Structure (p. 316; table on p. 334) is about the hull’s construction. Structure affects some performance characteristics, and also affects the basic armor on the ship. Fittings (p. 317; table on p. 334) give some options about how the ship lands on planets. For example, you can give your ship wings like the Serpent-class Scout, or handy landing legs for setting down on uneven surfaces in the wilderness.
For the basic Beowulf, we just accept the defaults: a 'Plate' hull Structure, and 'Landing Skids' (p. 334), both at no cost and no volume. Plate hulls have an Armor Value (AV) equal to the ship's TL; in this case, the Free Trader has AV 10. Note that AV works together with Configuration to determine the maximum safe reentry speed of a ship (pp. 364-5). Since this Free Trader is not significantly armored, it can only handle a safe re-entry (p. 365).
Our running balance looks like:
A (Beowulf-class Free Trader) TL 10
Note that most Structure and Fittings choices add to the volume of the hull. In some cases this may change the performance characteristics of the ship (p. 315-6).
The second step is to select the Hull (p. 315). There are four variables that detail a hull: volume, Configuration, Structure, and Fittings.
Configuration
Configuration (p. 332) indicates the overall organization of the ship, whether the ship's components are an accumulation of components, or enclosed in a lifting body, or somewhere in between. Configuration sets upper limits on the maximum acceleration of a hull, especially in an atmosphere. Some Configurations, such as the Planetoid, cannot enter an atmosphere at all. The Beowulf-class Free Trader has a Streamlined Hull (S). Configurations which favor atmospheric agility are more expensive than those which don't.
The Volume (a 'B' hull at 200 tons) is selected from the table on page 333. Volume and Configuration together specify the hull price. A 200 ton Streamlined hull costs MCr 14. If the ship didn't need to enter an atmosphere, it could have been a Planetoid hull, which would reduce the hull's cost to MCr 2.
A (Beowulf-class Free Trader) TL 10
Code:
Volume Component MCr Notes
(200) Hull B, Streamlined 14
Structure and Fittings
Structure (p. 316; table on p. 334) is about the hull’s construction. Structure affects some performance characteristics, and also affects the basic armor on the ship. Fittings (p. 317; table on p. 334) give some options about how the ship lands on planets. For example, you can give your ship wings like the Serpent-class Scout, or handy landing legs for setting down on uneven surfaces in the wilderness.
For the basic Beowulf, we just accept the defaults: a 'Plate' hull Structure, and 'Landing Skids' (p. 334), both at no cost and no volume. Plate hulls have an Armor Value (AV) equal to the ship's TL; in this case, the Free Trader has AV 10. Note that AV works together with Configuration to determine the maximum safe reentry speed of a ship (pp. 364-5). Since this Free Trader is not significantly armored, it can only handle a safe re-entry (p. 365).
Our running balance looks like:
A (Beowulf-class Free Trader) TL 10
Code:
Volume Component MCr Notes
(200) Hull B, Streamlined 14
- Plate Structure - AV 10
- Landing Skids - Flat Surfaces Only
Note that most Structure and Fittings choices add to the volume of the hull. In some cases this may change the performance characteristics of the ship (p. 315-6).
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