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Barbarian Promotions

I don't quite understand how the barbarian rank system works in Citizens of the Imperium.

I assume that when you get "position" you become Rank-2, Warrior.

If you get promoted once, do you go from Warrior to Chief (Rank-5)? Or do you go Warrior-2 to Warrior-3 to Warrior-4 before getting to chief.
 
I don't quite understand how the barbarian rank system works in Citizens of the Imperium.

I assume that when you get "position" you become Rank-2, Warrior.

Nope, your first successful roll for position makes you Rank-1. As agorski notes you then advance one rank step for each successful roll for promotion. You only get the titles listed at the appropriate ranks. The intermediary (untitled) ranks don't change your title. This follows the basic "Positions and Promotions" rules on page 3.

Rank 1 (no title)

Rank 2-4 Warrior

Rank 5-6 Chief
 
Nope, your first successful roll for position makes you Rank-1. As agorski notes you then advance one rank step for each successful roll for promotion. You only get the titles listed at the appropriate ranks. The intermediary (untitled) ranks don't change your title. This follows the basic "Positions and Promotions" rules on page 3.

Rank 1 (no title)

Rank 2-4 Warrior

Rank 5-6 Chief

Thats also my interpretation of how it works.
 
It's funny, I remember in all my previous Traveller experience, I interpreted the barbarians they way you all just said, i.e., progressing through ranks 1-5.
But on Sunday, when I had players rolling up characters for my first new Traveller campaign since the T20 playtest, I suddenly panicked. So, we ended up with an 18 year old barbarian chief (peculiar, but actually not completely implausible). It didn't seem right. Not that it matters much, he got an additional skill roll and muster out roll or two, but since he was only a 1-termer it didn't throw things out of whack.

By the way, just how awesome is CT character generation? I mean, I could have sat there and helped my players roll up character after character all freaking night long. It really is just the best.

(I did port a few things in from MT: adding a special duty roll and bonus skill rolls from high roll results, I also changed how a few of the cascades worked to add in some Mercenary and High Guard skills without using the whole long form generation).

I do have to confess that I did see the worst possible luck on survival rolls that night that I've ever seen. A noble missed a 3+, one player lost every single character he tried to roll up (and these were merchants and marines, not scouts or belters). I also saw a diplomat character go from an initial Intelligence of 2 to a final of 6 by the end of mustering out.

And whoever of you suggested giving characters level-0 in all of the skills from table 2 (Service Skills) is a genius, that really is a useful technique.
 
I also saw a diplomat character go from an initial Intelligence of 2 to a final of 6 by the end of mustering out.

Woly Moly! A diplomat with an INT of 2??? And he ended up allllmost average by muster out. I pity the polity that he served. Though I'm sure he knew which fork to use and to stick his pinky out when he drank tea.
:rofl:
 
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