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As Above So Below - Yet another Traveller System Generator

Sorry @Spinward Flow I still don't understand.

There are some official adventures where in system travel and travel times play an important role, like in the recent "cluster truck" by Mongoose. And of course the Firefly series is rumored to base upon a Traveller game taking place in a single system.

However, I wanted to suggest an improvement to the obsidian export. I think it would be easier to navigate if the subsector overview would be one folder up and its single bodies in a subfolder. Also it would be nice to have a link back to the subsector overview file. At the moment a body entry looks like this:
Schwabhausen - Schwabhausen V (2214)
Eigenschaften (traits)
type - world
hexID - 3-G-2214
hexCode - 2214
sector - Sector 3
system - ....
--> would be neat when adding the trait "Sector X Subsector Y" and link it back to the subsector.md
These changes have been implemented in v0.13.1. Please try them out and let me know if they work.
 
You have failed your Geek Cred Test with respect to Star Trek.
The results of the make up test weren't any better, so I'm thinking this isn't one of your best subjects. 😅
Guilty as charged.

Are you saying finding someone to work with me on this is as rare as an M-class planet?
 
Hi All,

Another patch today. This morning I uploaded v0.13.2.

The world image generation now has more realistic continents. Everyone's opinion of realistic is a little different so I have added two sliders in the settings so each user can pick the look they like the most.

Also, thanks to @HGH, who pointed out the diamond projection was incorrect. It now looks a lot more like a T5 diamond world projection.


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Hi All,

Another patch today. This morning I uploaded v0.13.2.

The world image generation now has more realistic continents. Everyone's opinion of realistic is a little different so I have added two sliders in the settings so each user can pick the look they like the most.

Also, thanks to @HGH, who pointed out the diamond projection was incorrect. It now looks a lot more like a T5 diamond world projection.


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Wonderful news :) I love the continental sliders!!
Could you put a small improvement on your list? The hexgrid on the planet map is Flat-Side-Up. Could you rotate the grid, so a corner of the hexamer is up? It will allow to have full hexamers once the triangles touch each other (as seen in Traveller 5.10 Book 3 Page 68).
 
Wonderful news :) I love the continental sliders!!
Could you put a small improvement on your list? The hexgrid on the planet map is Flat-Side-Up. Could you rotate the grid, so a corner of the hexamer is up? It will allow to have full hexamers once the triangles touch each other (as seen in Traveller 5.10 Book 3 Page 68).
Gah, of course.
 
Small patch today. v0.13.3
Could you put a small improvement on your list? The hexgrid on the planet map is Flat-Side-Up. Could you rotate the grid, so a corner of the hexamer is up? It will allow to have full hexamers once the triangles touch each other (as seen in Traveller 5.10 Book 3 Page 68).
And I managed to include this just in time.

Updates include:
### [v0.13.3]
1. **JSON Save:** JSON saves now include all settings (display toggles, planet rendering, generation options)
2. **Imperium Import:** Imperium imports now use full sector names (matching Universe Import behaviour)
3. **Settings:** The "World Image Generation" sub-header and both sliders (Continental Definition, Coastline Complexity) are now at the bottom of the Visual Options section and removed from Generation.
4. **BTS Routes:** Fixed bug that sometimes hid/unhid parts of other routes
5. **Maps:** Diamond Projection hex overlay updated to better match T5 standards


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New release today. V0.14.0.
### [v0.14.0] - 2026-06-05
1. **Filter:** Added ability to filter stellar information
2. **Mongoose:** Added Class III, Class IV, Class VI and Giants to bottom up generation (Special table)*
3. **Mongoose:** Added Setting to use Optional Variant adding the realism of more colder M-type (red dwarf) systems

*I admit I thought I had already done this. The work was all there but I never made the connection to the generation engine.

This is all about when the Generation engine rolls a 2 for primary Star Type:
1780674815250.png

In the Mongoose Top Down system we treat a roll of "2" as an M-class star. Going to the Special table might change the UWP stats.
In the Bottom Up system we now incorporate the Special Table for rolls of 2- Rules as Written.
The optional unusual/peculiar tables are not yet included, but will be added in a future version.

We also have a setting in the Generation section that enables this option:
1780675016582.png

Finally you can search on stellar types now:
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This is really cool! Once edited and saved, the changed system name doesn't seem to propagate. Would be nice if it did so through out the system.
 

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