It has been a beef of mine since the game was first published. To be honest I didn't think Traveller would last very long because of its vanilla like presentation and a distinct lack of alien environments. By that I mean really extreme kind of stuff; adventuring on Venus, or diving into a Gas Giant's inner atmospheric layers and so forth.
Who knows. Maybe some T5 supp will be able to address this.
You have a longstanding and very obvious misunderstanding of Traveller's genre. It
never has been "realistic Science Fiction"... it's space opera in the likes of Doc Smith, Azimov, Heinlein, and Niven. It's more Star Trek, Star Wars, BSG, Space Above and Beyond, and Firefly than "Gravity" or "The Martian"...
Realistic Sci-Fi
usually fails - with the movie critics, with the gamers, with the general television and movie audience. TNE lost 3/4 of the traveller audience, and gained a
much smaller, and mostly new, audience, most of whom wanted something very different from what the prior fanbase wanted.
And it wasn't even that much more realistic. It was Gritty Space Opera, not unlike Babylon 5 or Space Above and Beyond...
The real Hard-Sci-Fi fans are playing Transhuman Space, or Shock: Social Science Fiction, not Traveller.
A majority of Traveller campaigns never pay attention to anything but mainworlds.
Also, note: T5 isn't likely to correct the world gen any more than it already is... because, for space opera, it's plenty fine just to ignore all but the mainworlds when you don't want to.
Hell, most GM's ignore stellar types, many ignore local gravity, and few bother with language issues... all of which have at least passable coverage in CT and MT...