• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Ammo in lasers?

Laser

SOC-1
When I design a laser using TNE FF&S of direct imput energy type, how much shots it has available? :confused: In no part of FF&S says nothing (at least I noticed) about this and I almost went crazy trying to redesign one of those displayed in page 354 of TNE.

Thanks a lot!
 
A DEI laser takes energy from another source, usually batteries. When I tried designing some battle dress I went backwards and figured out how many shots I wanted the laser to be able to shoot then designed a battery that could hold that many shots using the battery design sequence.

You can power the laser off of same power source that you use for other things. This can get tricky if that battery is used for something important, like life support. Then you end up doing all the sticky book-keeping TNE is infamous for. Because this is a pain, most of us usually give the laser it's own battery.

On the other hand, you can power a DEI laser from sufficiently powerful generator and the ammunition is "unlimited for play purposes."
 
Thanks for the advices!

At least my sanity is safe (for now), but i´m going to try with gauss-weapons design a few days before going back to lasers again ;)
 
Heh, I think I found even more wrong with gauss weapon design than lasers :)

For the most part though the design sequences work, within a narrow range of "normal" for the type. Try to build a really "big" or "small" version of anything and the results quickly go wonky, as I recall. It's been a long time since I played with it though.
 
Heh, I think I found even more wrong with gauss weapon design than lasers :)

For the most part though the design sequences work, within a narrow range of "normal" for the type. Try to build a really "big" or "small" version of anything and the results quickly go wonky, as I recall. It's been a long time since I played with it though.

100% True. I had a few cases (trying a PTR anti-tank rifle...)
 
Back
Top