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alternate character generation for soldiers

flykiller

SOC-14 5K
someone, I think kaladorn, earlier mentioned how ad hoc the character generation systems were. tried to come up with something a little more directed, 'least for soldiers.

Soldier/Marine Enlisted

Roll or choose skills according to the following schedule. Only E4 and above may take leader skills or attend Sergeant's Academy, OCS, or Commando School.

1st term: Longarm; Advanced; Branch; Personal or Barracks
2nd term: Basic or Advanced; Branch; Personal; Branch or Leader or School or Barracks
3rd term: Basic or Advanced; Branch; Personal; Branch or Leader or School or Barracks
4th term: Basic or Advanced; Branch; Personal; Branch or Leader or School
5th term: Basic or Advanced; Branch; Personal; Branch or Leader
6th term: Basic or Advanced or Branch; Personal; Leader
7th term: Basic or Advanced or Branch; Personal; Leader

Promotions

Rank to Rank Minimum Time in Grade Promoted on:
E1 to E2 1 year 3+
E2 to E3 1 year 4+
E3 to E4 2 years 5+
E4 to E5 3 years 6+
E5 to E6 3 years 7+ and one+ leader skill
E6 to E7 3 years 8+ and two+ leader skills
E7 to E8 3 years 9+ and three+ leader skills
E8 to E9 3 years 10+ and four+ leader skills

If a promotion attempt fails the character may try again next year and once per year thereafter. A character may not enlist into a term whose number equals or exceeds his enlisted rank.

Branches

Infantry, Cavalry, Artillery, Commando, Support, Intelligence, Medical

Branch Skills

Basic : Longarm, Sidearm, Blade, Brawling, Zero-G Combat, Vacc Suit
Advanced : Grenades, Grenade Launcher, Support Weapons, LAW/RPG, Battledress, Recon
Cavalry : Vehicle, Heavy Weapons, Computer, Sensors, Communications, Recon
Artillery: Mortars, Field Guns, Forward Observer, Mass Drivers, Rocket Launchers, Vehicle
Commando : Weapon, Tactics, Recon, Interrogation, Demolitions, Survival
Support : Vehicle, Electrical, Mechanical, Computer, Combat Engineer or Robotics, Communications or Sensors
Intel : Communications or Sensors, Robotics, Computer, Recon, Streetwise, Interrogation
Medical : Medical, Vehicle, Computer, Administration, Nanites, Communications or Sensors

Other Skills

Personal : Strength, Dexterity, Endurance, Education, Carousing, Social Standing
Leader : Drill Instructor, Tactics, Leader, Recruiting, Administration, Instructor
Barracks : Gambling, Carousing, Brawling, Streetwise, Vehicle, Administration (disregard if already Administration 1)

Enlisted Schools

Specialist : Roll or choose one skill within branch of service, taking two levels in that skill. Thereafter each term the soldier gains one level in that skill, rolls for one other skill (if the specialty skill is rolled then roll again), and rolls for one personal or barracks skill. No further schools can be obtained, maximum rank is E7, maximum skill level is 7.
Ship's Troops: Roll or choose two skill levels from Ship's Boat, Airraft, Ship's Lasers, Ship's Plasma/Fusion Guns, Ship's Missiles, or Ship's Sand Casters.
Sergeant's Academy: Roll or choose two skills from the Leader table.
Cross-Train : Roll or choose two skill levels from one branch.
Medical : Obtain two skill levels in Medical.
Protected Forces: Obtain one Vacc Suit skill level and one Zero-G Combat skill level.

Special Schools
Commando - by invitation only
prereqs: st 8+, dx 8+, end 9+, int 8+, 22-age-30
Commando Branch entered only via school. No waivers.
OCS - by invitation only
prereqs: int 8+, edu 8+, ss 8+, 22-age-30

Cascade Skills

Weapon : Longarm, Sidearm, Blade, Brawling, Advanced
Support Weapons: Machine/VRF Gauss Guns, Flame Weapons, PGMP/FGMP, Forward Observer, Mines, Manportable Missiles
Heavy Weapons : A, B, C, X, Y, Z
(mounted or emplaced direct fire energy weapons)
Vehicles : Ship's Boat, Grav Vehicle, Tracked Vehicle, Wheeled Vehicle, Aerial Vehicle, Water Vehicle
Aerial Vehicle : Helicopter, Propeller Aircraft, Jet Aircraft, Airship
Water Vehicle : Ocean-going Vessel, Small Watercraft, Submersible
 
Excellent! I had once thought of doing something like this, but the idea of creating one for each service branch (maybe you should call your "branch" categories "corps") was and remains daunting.

My only major quibble: Commando preqs too low. Remember that 7 is average while 10 is only the top 17% of the population. I'd say STR and END 10+ for commando qualification. Then you don't say how (ie, what to roll and how often to check) one gets invited.
 
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