someone, I think kaladorn, earlier mentioned how ad hoc the character generation systems were. tried to come up with something a little more directed, 'least for soldiers.
Soldier/Marine Enlisted
Roll or choose skills according to the following schedule. Only E4 and above may take leader skills or attend Sergeant's Academy, OCS, or Commando School.
1st term: Longarm; Advanced; Branch; Personal or Barracks
2nd term: Basic or Advanced; Branch; Personal; Branch or Leader or School or Barracks
3rd term: Basic or Advanced; Branch; Personal; Branch or Leader or School or Barracks
4th term: Basic or Advanced; Branch; Personal; Branch or Leader or School
5th term: Basic or Advanced; Branch; Personal; Branch or Leader
6th term: Basic or Advanced or Branch; Personal; Leader
7th term: Basic or Advanced or Branch; Personal; Leader
Promotions
Rank to Rank Minimum Time in Grade Promoted on:
E1 to E2 1 year 3+
E2 to E3 1 year 4+
E3 to E4 2 years 5+
E4 to E5 3 years 6+
E5 to E6 3 years 7+ and one+ leader skill
E6 to E7 3 years 8+ and two+ leader skills
E7 to E8 3 years 9+ and three+ leader skills
E8 to E9 3 years 10+ and four+ leader skills
If a promotion attempt fails the character may try again next year and once per year thereafter. A character may not enlist into a term whose number equals or exceeds his enlisted rank.
Branches
Infantry, Cavalry, Artillery, Commando, Support, Intelligence, Medical
Branch Skills
Basic : Longarm, Sidearm, Blade, Brawling, Zero-G Combat, Vacc Suit
Advanced : Grenades, Grenade Launcher, Support Weapons, LAW/RPG, Battledress, Recon
Cavalry : Vehicle, Heavy Weapons, Computer, Sensors, Communications, Recon
Artillery: Mortars, Field Guns, Forward Observer, Mass Drivers, Rocket Launchers, Vehicle
Commando : Weapon, Tactics, Recon, Interrogation, Demolitions, Survival
Support : Vehicle, Electrical, Mechanical, Computer, Combat Engineer or Robotics, Communications or Sensors
Intel : Communications or Sensors, Robotics, Computer, Recon, Streetwise, Interrogation
Medical : Medical, Vehicle, Computer, Administration, Nanites, Communications or Sensors
Other Skills
Personal : Strength, Dexterity, Endurance, Education, Carousing, Social Standing
Leader : Drill Instructor, Tactics, Leader, Recruiting, Administration, Instructor
Barracks : Gambling, Carousing, Brawling, Streetwise, Vehicle, Administration (disregard if already Administration 1)
Enlisted Schools
Specialist : Roll or choose one skill within branch of service, taking two levels in that skill. Thereafter each term the soldier gains one level in that skill, rolls for one other skill (if the specialty skill is rolled then roll again), and rolls for one personal or barracks skill. No further schools can be obtained, maximum rank is E7, maximum skill level is 7.
Ship's Troops: Roll or choose two skill levels from Ship's Boat, Airraft, Ship's Lasers, Ship's Plasma/Fusion Guns, Ship's Missiles, or Ship's Sand Casters.
Sergeant's Academy: Roll or choose two skills from the Leader table.
Cross-Train : Roll or choose two skill levels from one branch.
Medical : Obtain two skill levels in Medical.
Protected Forces: Obtain one Vacc Suit skill level and one Zero-G Combat skill level.
Special Schools
Commando - by invitation only
prereqs: st 8+, dx 8+, end 9+, int 8+, 22-age-30
Commando Branch entered only via school. No waivers.
OCS - by invitation only
prereqs: int 8+, edu 8+, ss 8+, 22-age-30
Cascade Skills
Weapon : Longarm, Sidearm, Blade, Brawling, Advanced
Support Weapons: Machine/VRF Gauss Guns, Flame Weapons, PGMP/FGMP, Forward Observer, Mines, Manportable Missiles
Heavy Weapons : A, B, C, X, Y, Z
(mounted or emplaced direct fire energy weapons)
Vehicles : Ship's Boat, Grav Vehicle, Tracked Vehicle, Wheeled Vehicle, Aerial Vehicle, Water Vehicle
Aerial Vehicle : Helicopter, Propeller Aircraft, Jet Aircraft, Airship
Water Vehicle : Ocean-going Vessel, Small Watercraft, Submersible
Soldier/Marine Enlisted
Roll or choose skills according to the following schedule. Only E4 and above may take leader skills or attend Sergeant's Academy, OCS, or Commando School.
1st term: Longarm; Advanced; Branch; Personal or Barracks
2nd term: Basic or Advanced; Branch; Personal; Branch or Leader or School or Barracks
3rd term: Basic or Advanced; Branch; Personal; Branch or Leader or School or Barracks
4th term: Basic or Advanced; Branch; Personal; Branch or Leader or School
5th term: Basic or Advanced; Branch; Personal; Branch or Leader
6th term: Basic or Advanced or Branch; Personal; Leader
7th term: Basic or Advanced or Branch; Personal; Leader
Promotions
Rank to Rank Minimum Time in Grade Promoted on:
E1 to E2 1 year 3+
E2 to E3 1 year 4+
E3 to E4 2 years 5+
E4 to E5 3 years 6+
E5 to E6 3 years 7+ and one+ leader skill
E6 to E7 3 years 8+ and two+ leader skills
E7 to E8 3 years 9+ and three+ leader skills
E8 to E9 3 years 10+ and four+ leader skills
If a promotion attempt fails the character may try again next year and once per year thereafter. A character may not enlist into a term whose number equals or exceeds his enlisted rank.
Branches
Infantry, Cavalry, Artillery, Commando, Support, Intelligence, Medical
Branch Skills
Basic : Longarm, Sidearm, Blade, Brawling, Zero-G Combat, Vacc Suit
Advanced : Grenades, Grenade Launcher, Support Weapons, LAW/RPG, Battledress, Recon
Cavalry : Vehicle, Heavy Weapons, Computer, Sensors, Communications, Recon
Artillery: Mortars, Field Guns, Forward Observer, Mass Drivers, Rocket Launchers, Vehicle
Commando : Weapon, Tactics, Recon, Interrogation, Demolitions, Survival
Support : Vehicle, Electrical, Mechanical, Computer, Combat Engineer or Robotics, Communications or Sensors
Intel : Communications or Sensors, Robotics, Computer, Recon, Streetwise, Interrogation
Medical : Medical, Vehicle, Computer, Administration, Nanites, Communications or Sensors
Other Skills
Personal : Strength, Dexterity, Endurance, Education, Carousing, Social Standing
Leader : Drill Instructor, Tactics, Leader, Recruiting, Administration, Instructor
Barracks : Gambling, Carousing, Brawling, Streetwise, Vehicle, Administration (disregard if already Administration 1)
Enlisted Schools
Specialist : Roll or choose one skill within branch of service, taking two levels in that skill. Thereafter each term the soldier gains one level in that skill, rolls for one other skill (if the specialty skill is rolled then roll again), and rolls for one personal or barracks skill. No further schools can be obtained, maximum rank is E7, maximum skill level is 7.
Ship's Troops: Roll or choose two skill levels from Ship's Boat, Airraft, Ship's Lasers, Ship's Plasma/Fusion Guns, Ship's Missiles, or Ship's Sand Casters.
Sergeant's Academy: Roll or choose two skills from the Leader table.
Cross-Train : Roll or choose two skill levels from one branch.
Medical : Obtain two skill levels in Medical.
Protected Forces: Obtain one Vacc Suit skill level and one Zero-G Combat skill level.
Special Schools
Commando - by invitation only
prereqs: st 8+, dx 8+, end 9+, int 8+, 22-age-30
Commando Branch entered only via school. No waivers.
OCS - by invitation only
prereqs: int 8+, edu 8+, ss 8+, 22-age-30
Cascade Skills
Weapon : Longarm, Sidearm, Blade, Brawling, Advanced
Support Weapons: Machine/VRF Gauss Guns, Flame Weapons, PGMP/FGMP, Forward Observer, Mines, Manportable Missiles
Heavy Weapons : A, B, C, X, Y, Z
(mounted or emplaced direct fire energy weapons)
Vehicles : Ship's Boat, Grav Vehicle, Tracked Vehicle, Wheeled Vehicle, Aerial Vehicle, Water Vehicle
Aerial Vehicle : Helicopter, Propeller Aircraft, Jet Aircraft, Airship
Water Vehicle : Ocean-going Vessel, Small Watercraft, Submersible