ALT Combat Rules for Play-by-Post
I have been fiddling with some alternate combat rules to make things flow better, and it finally occurred to me that I don't have many real problems with CT combat for playing Traveller face to face, seated around a tabletop, but rather with trying to make something that will work smoothly and with minimum back-and-forth for Play-by-Post to avoid slowing down the action any further than already necessitated by the PbP format.
What I'd like to come up with is something that:
1) allows the Player reasonable control over what his/her character is doing or attempting to do in combat;
2) allows the GM/Ref to resolve such actions without having to go back and forth with the Player getting more details or decisions; then
3) allows either the Player or GM/Ref to turn abstract results into a pleasing narrative of what happened.
While I am trying to figure out some ideas that I will put up here for comment, I first wanted to post my intent here, to get anybody else's suggestions or experiences and find out if someone has a tried and true system for Play-by-Post that will save me from re-inventing the wheel.
A few ideas I am considering are: guidelines for a set number of actions that Players can choose from that tell what their PC will be intending to do in the next 15 second combat round, while allowing enough custom instruction to let the Player exercise tactical ideas and innovations to his/her heart's content; possibly incorporating a suggestion in another thread from Mike Wightman about shifting to a shorter combat round (1 sec? 3 sec? 5 sec?) when combat is occurring at VShort range or less.
I have been fiddling with some alternate combat rules to make things flow better, and it finally occurred to me that I don't have many real problems with CT combat for playing Traveller face to face, seated around a tabletop, but rather with trying to make something that will work smoothly and with minimum back-and-forth for Play-by-Post to avoid slowing down the action any further than already necessitated by the PbP format.
What I'd like to come up with is something that:
1) allows the Player reasonable control over what his/her character is doing or attempting to do in combat;
2) allows the GM/Ref to resolve such actions without having to go back and forth with the Player getting more details or decisions; then
3) allows either the Player or GM/Ref to turn abstract results into a pleasing narrative of what happened.
While I am trying to figure out some ideas that I will put up here for comment, I first wanted to post my intent here, to get anybody else's suggestions or experiences and find out if someone has a tried and true system for Play-by-Post that will save me from re-inventing the wheel.
A few ideas I am considering are: guidelines for a set number of actions that Players can choose from that tell what their PC will be intending to do in the next 15 second combat round, while allowing enough custom instruction to let the Player exercise tactical ideas and innovations to his/her heart's content; possibly incorporating a suggestion in another thread from Mike Wightman about shifting to a shorter combat round (1 sec? 3 sec? 5 sec?) when combat is occurring at VShort range or less.
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