Supplement Four
SOC-14 5K
I've often thought of playing a campaign where only Earth-type and Near-Earth-type worlds are used. Sure, there would be space stations and such. And, maybe I'd throw in an occasional moon base or outpost on some cold ball of ice somewhere. But, for the most part, the Imperium would consist of only worlds where humanity could flourish easily.
I've been thinking about this idea, on and off, for years. Decades. I first thought of it when I realized (way back when) that the Imperium consists of mainly worlds that are not earth-like. More often than not, in Traveller, the players are jetting off to some world where the temperature is extreme, or the gravity is too low or too high. People have to live in protected buildings--inside, unless suited up for the harsh environs.
Now, here's the kicker: In this campaign I'd only change what must be changed from the OTU to support the idea. For example, fuel would be a problem. The same method of rolling up sectors and solar systems would be used--which would create a lot of "main worlds" that would not be used in this campaign. There would be a ton of systems with no Earth-like worlds.
Thus, the distance traveled would be far greater than for an OTU Traveller campaign.
Using OTU technology, how would travel amongst the stars be changed? Certainly, a lot more fuel skimming would have to happen. Obviously, the star maps would be changed, with just a few worlds in each sector becoming the new "main worlds".
Should a new governmental service, akin to the Scouts and the XBoats, be created? Deep Space fuel stations?
I've never created such a campaign, but it is interesting to ponder.
I've been thinking about this idea, on and off, for years. Decades. I first thought of it when I realized (way back when) that the Imperium consists of mainly worlds that are not earth-like. More often than not, in Traveller, the players are jetting off to some world where the temperature is extreme, or the gravity is too low or too high. People have to live in protected buildings--inside, unless suited up for the harsh environs.
Now, here's the kicker: In this campaign I'd only change what must be changed from the OTU to support the idea. For example, fuel would be a problem. The same method of rolling up sectors and solar systems would be used--which would create a lot of "main worlds" that would not be used in this campaign. There would be a ton of systems with no Earth-like worlds.
Thus, the distance traveled would be far greater than for an OTU Traveller campaign.
Using OTU technology, how would travel amongst the stars be changed? Certainly, a lot more fuel skimming would have to happen. Obviously, the star maps would be changed, with just a few worlds in each sector becoming the new "main worlds".
Should a new governmental service, akin to the Scouts and the XBoats, be created? Deep Space fuel stations?
I've never created such a campaign, but it is interesting to ponder.