Good afternoon, All,
I have just finished reading the Slavelords of Cydonia for Grim Tales, and it's an awesome campaign full of pulpy goodness. Of course, I immediately began thinking of application of concepts in Traveller. One of the paths outlined in the campaign/sourcebook covers the potential PC involvement in an uprising or rebellion, which made me think of the Rebellion from the MT Era, but on a much smaller scale.
Not wanting to revisit the MT Rebellion, I began thinking about how to run such an action as a campaign elsewhere, such as in the Vargr Extents or in a pocket empire in 1248. For ease of discussion, however, I'll stick with the Vargr Extents, a region of space known for tumultuous polity structures.
Okay, with that as our premise, I believe that I need to make the following considerations in planning a campaign that successfully takes one through a Rebellion:
1. Start with a star map of the region "before the Rebellion", and make note of natural barriers and centers of technology and/or trade.
2. Somewhere outside the core of the polity, identify a region that would want to go independent, or would want to take over the polity.
3. Come up with the initial moves for this rebellion effort, and think of ways the PCs could be involved.
4. From there, decide what some of the "after the Rebellion" star maps might look like, and look for events that could create that. Consider the coreworlds' response to those events, and where the PCs might fit into it all.
5. Then create adventures that, based on the PCs' actions, lead to multiple outcome scenarios, so that the PCs' impact on the milieu can be seen and felt. ("This new Federation owes a great debt to you for freeing us," or "The Empire owes you a great debt for your services to counter the insurgents.")
Does this sound like a good plan? Do you have any specific suggestions for myself or anyone else that would like to run a campaign like this? What would you do differently?
Thanks in advance for your time,
Flynn
I have just finished reading the Slavelords of Cydonia for Grim Tales, and it's an awesome campaign full of pulpy goodness. Of course, I immediately began thinking of application of concepts in Traveller. One of the paths outlined in the campaign/sourcebook covers the potential PC involvement in an uprising or rebellion, which made me think of the Rebellion from the MT Era, but on a much smaller scale.
Not wanting to revisit the MT Rebellion, I began thinking about how to run such an action as a campaign elsewhere, such as in the Vargr Extents or in a pocket empire in 1248. For ease of discussion, however, I'll stick with the Vargr Extents, a region of space known for tumultuous polity structures.
Okay, with that as our premise, I believe that I need to make the following considerations in planning a campaign that successfully takes one through a Rebellion:
1. Start with a star map of the region "before the Rebellion", and make note of natural barriers and centers of technology and/or trade.
2. Somewhere outside the core of the polity, identify a region that would want to go independent, or would want to take over the polity.
3. Come up with the initial moves for this rebellion effort, and think of ways the PCs could be involved.
4. From there, decide what some of the "after the Rebellion" star maps might look like, and look for events that could create that. Consider the coreworlds' response to those events, and where the PCs might fit into it all.
5. Then create adventures that, based on the PCs' actions, lead to multiple outcome scenarios, so that the PCs' impact on the milieu can be seen and felt. ("This new Federation owes a great debt to you for freeing us," or "The Empire owes you a great debt for your services to counter the insurgents.")
Does this sound like a good plan? Do you have any specific suggestions for myself or anyone else that would like to run a campaign like this? What would you do differently?
Thanks in advance for your time,
Flynn