I'm not sure which forum this goes in... so I'm putting it here.
I'm working up a self contained scenario for traveller based loosely on the events of the Boxer Rebellion and I need to flesh out the details. I plan to package this up, complete with pre-generated characters for running at local conventions. With that in mind...
I intend the PC to be the command staff of a Imperial Warship. Something small-ish, but bigger then a type T, intended for long range patrols, maybe 2-3000 dtons. I figure the PC will need to use the resources of the ship to deal with the situation on the planet below. The planet is situated on the mutual border between three or more powers (I'm thinking Sol, Imperial, and Hiver) and contains three things that make is attractive, some sort of rare natural resource (maybe necessary for jump drive components), moderately large population base, and moderate tech base. The last two make it pretty easy to start exploiting the first.
Thus the three powers are attempting to influence the ruling class of the planet into joining them so as to provide easy access to the resource. The ruling class is very weak and divided as to how to proceed and wants to maintain independence. A secret society, that has broad popular support, wants to rid the world of foreigners. The secret society stages a riot and lays siege to the foreigner district of the capital city, about a week before the PC’s cruiser arrives on routine patrol. I think the secret society will be religiously motivated.
Useful contents of the ship include
2 fighters
2 shuttles
20+ marines (no power armor though)
I suspect the PCs (4-6) of them will be Captain, Chief Engineer, XO... maybe Tactical officer, Doctor, and maybe Marine Lt., although another ship officer would probably be better.
The PCs are ordered by the local Imperial Ambassador to resolve the siege and evacuate the embassy staff with a minimum of bloodshed. They will be specifically ordered not to use orbital bombardment. The ambassador wants to maintain good relations if at all possible and washing the streets in civilian blood will not serve that goal.
Other notes…
I want the riots to have sufficient technology to be able to prevent an easy landing by the lightly armed shuttles on the PC’s cruiser. A TL7-8 shoulder fired AA missile should be sufficient to crash one of the shuttles when the PC attempts to land it in the foreign district. Gotta take out the easy options… also provides a nice further complication for the PCs, since now they will have to rescue crash survivors (ala black hawk down)
The rioters are probably 10,000 or so strong, but lack moral. Still that’s more then enough to contain the small number of embassy guards in the foreign district.
The first plan that springs to mind would be to knock out power to the capital city and go in at night with NVGs and commandeered local ground vehicles to rescue the staff, but I need to come up with a few other options that the players might come up with.
I’m also considering adding a Solomani complication. I’m not sure on the details yet, but perhaps they stirred up the riot and maybe even should be backing the secret society to rid the world of non-Solomani influences…
What do you think?
I'm working up a self contained scenario for traveller based loosely on the events of the Boxer Rebellion and I need to flesh out the details. I plan to package this up, complete with pre-generated characters for running at local conventions. With that in mind...
I intend the PC to be the command staff of a Imperial Warship. Something small-ish, but bigger then a type T, intended for long range patrols, maybe 2-3000 dtons. I figure the PC will need to use the resources of the ship to deal with the situation on the planet below. The planet is situated on the mutual border between three or more powers (I'm thinking Sol, Imperial, and Hiver) and contains three things that make is attractive, some sort of rare natural resource (maybe necessary for jump drive components), moderately large population base, and moderate tech base. The last two make it pretty easy to start exploiting the first.
Thus the three powers are attempting to influence the ruling class of the planet into joining them so as to provide easy access to the resource. The ruling class is very weak and divided as to how to proceed and wants to maintain independence. A secret society, that has broad popular support, wants to rid the world of foreigners. The secret society stages a riot and lays siege to the foreigner district of the capital city, about a week before the PC’s cruiser arrives on routine patrol. I think the secret society will be religiously motivated.
Useful contents of the ship include
2 fighters
2 shuttles
20+ marines (no power armor though)
I suspect the PCs (4-6) of them will be Captain, Chief Engineer, XO... maybe Tactical officer, Doctor, and maybe Marine Lt., although another ship officer would probably be better.
The PCs are ordered by the local Imperial Ambassador to resolve the siege and evacuate the embassy staff with a minimum of bloodshed. They will be specifically ordered not to use orbital bombardment. The ambassador wants to maintain good relations if at all possible and washing the streets in civilian blood will not serve that goal.
Other notes…
I want the riots to have sufficient technology to be able to prevent an easy landing by the lightly armed shuttles on the PC’s cruiser. A TL7-8 shoulder fired AA missile should be sufficient to crash one of the shuttles when the PC attempts to land it in the foreign district. Gotta take out the easy options… also provides a nice further complication for the PCs, since now they will have to rescue crash survivors (ala black hawk down)
The rioters are probably 10,000 or so strong, but lack moral. Still that’s more then enough to contain the small number of embassy guards in the foreign district.
The first plan that springs to mind would be to knock out power to the capital city and go in at night with NVGs and commandeered local ground vehicles to rescue the staff, but I need to come up with a few other options that the players might come up with.
I’m also considering adding a Solomani complication. I’m not sure on the details yet, but perhaps they stirred up the riot and maybe even should be backing the secret society to rid the world of non-Solomani influences…
What do you think?