PierceBoldmen
SOC-7
I have a few questions now that I have made a sample character. He lasted 7 terms and ended at level 9.
1) Starting skill points are spent before prior history right? Plus the homeworld skills. Do they count as skills for level 1?
2) Does a character start with starting feats, + 1 feat for merchant bonus, +1 feat for being human, and +1 feat for being level 1 (page 22 phb)? Wow thats 7 feats!
3) Does the character still get a bouns feat every 3 levels (PHB) and an ability increase every 4 levels?
4) Does having a very high level in a skill make for unbalanced gameplay? My merchant has a 19 in his Trader skill after adding it all up (12 ranks, +2 trader feat, +2 synergy bonus, +3 int mod). Hard tasks and less are no sweat for him. Is this normal for a level 9?
5) Why are there no longer automatic failures when you roll a 1?
Don't get me wrong, I like the game amd look forward to checking out the full rules when they comeout. I am just worried about play balance. Still, one lucky shot and he's toast so . . .
1) Starting skill points are spent before prior history right? Plus the homeworld skills. Do they count as skills for level 1?
2) Does a character start with starting feats, + 1 feat for merchant bonus, +1 feat for being human, and +1 feat for being level 1 (page 22 phb)? Wow thats 7 feats!
3) Does the character still get a bouns feat every 3 levels (PHB) and an ability increase every 4 levels?
4) Does having a very high level in a skill make for unbalanced gameplay? My merchant has a 19 in his Trader skill after adding it all up (12 ranks, +2 trader feat, +2 synergy bonus, +3 int mod). Hard tasks and less are no sweat for him. Is this normal for a level 9?
5) Why are there no longer automatic failures when you roll a 1?
Don't get me wrong, I like the game amd look forward to checking out the full rules when they comeout. I am just worried about play balance. Still, one lucky shot and he's toast so . . .
