• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

A maximum number of skills?

Cymew

SOC-12
I just noticed something I had forgotten. Apparently you can't have more skills and/or levels of skills than your Exprience.

Considering how many skills you get in the advanced char gen system (mercenary/high guard), have people around here done somthing else to handle it. Or do you delete half of your generated skills after mustering out?

I toyed with the idea of allowing Experience+# of terms instead.
 
I just noticed something I had forgotten. Apparently you can't have more skills and/or levels of skills than your Exprience.

Considering how many skills you get in the advanced char gen system (mercenary/high guard), have people around here done somthing else to handle it. Or do you delete half of your generated skills after mustering out?

I toyed with the idea of allowing Experience+# of terms instead.
 
I just noticed something I had forgotten. Apparently you can't have more skills and/or levels of skills than your Exprience.

Considering how many skills you get in the advanced char gen system (mercenary/high guard), have people around here done somthing else to handle it. Or do you delete half of your generated skills after mustering out?

I toyed with the idea of allowing Experience+# of terms instead.
 
I like the max. skills cap (at ~2.5 skills/term the average character will max out around age 40 and thenceforth will have to forget old things in order to learn new things), but I also normally use the 'basic' chargen system where skill-inflation isn't so rampant. Traveller skills are generally broad enough that there's really no need for a character to have a dozen or more different skills -- I daresay no character concept will be significantly harmed by eliminating a few of those dangling extra skill-points (unless, I suppose, your concept is "munchkin combat god" ;) ).
 
I like the max. skills cap (at ~2.5 skills/term the average character will max out around age 40 and thenceforth will have to forget old things in order to learn new things), but I also normally use the 'basic' chargen system where skill-inflation isn't so rampant. Traveller skills are generally broad enough that there's really no need for a character to have a dozen or more different skills -- I daresay no character concept will be significantly harmed by eliminating a few of those dangling extra skill-points (unless, I suppose, your concept is "munchkin combat god" ;) ).
 
I like the max. skills cap (at ~2.5 skills/term the average character will max out around age 40 and thenceforth will have to forget old things in order to learn new things), but I also normally use the 'basic' chargen system where skill-inflation isn't so rampant. Traveller skills are generally broad enough that there's really no need for a character to have a dozen or more different skills -- I daresay no character concept will be significantly harmed by eliminating a few of those dangling extra skill-points (unless, I suppose, your concept is "munchkin combat god" ;) ).
 
Originally posted by Cymew:
I just noticed something I had forgotten. Apparently you can't have more skills and/or levels of skills than your Exprience.

Considering how many skills you get in the advanced char gen system (mercenary/high guard), have people around here done somthing else to handle it. Or do you delete half of your generated skills after mustering out?

I toyed with the idea of allowing Experience+# of terms instead.
I've often required players to delete surplus skills as they aree generated, but only when using advanced CG.

Experience + Terms will not eliminate the problem, just delay it.

Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
 
Originally posted by Cymew:
I just noticed something I had forgotten. Apparently you can't have more skills and/or levels of skills than your Exprience.

Considering how many skills you get in the advanced char gen system (mercenary/high guard), have people around here done somthing else to handle it. Or do you delete half of your generated skills after mustering out?

I toyed with the idea of allowing Experience+# of terms instead.
I've often required players to delete surplus skills as they aree generated, but only when using advanced CG.

Experience + Terms will not eliminate the problem, just delay it.

Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
 
Originally posted by Cymew:
I just noticed something I had forgotten. Apparently you can't have more skills and/or levels of skills than your Exprience.

Considering how many skills you get in the advanced char gen system (mercenary/high guard), have people around here done somthing else to handle it. Or do you delete half of your generated skills after mustering out?

I toyed with the idea of allowing Experience+# of terms instead.
I've often required players to delete surplus skills as they aree generated, but only when using advanced CG.

Experience + Terms will not eliminate the problem, just delay it.

Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
 
Originally posted by Aramis:
I've often required players to delete surplus skills as they aree generated, but only when using advanced CG.
I usually enforce this limit. In my PBEM, I have characters which were created under MT, CT+Adv.Chargen, T4, and alternate systems. The Experience limit on skills (plus a little ref intervention) gives enough discipline to make them compatible.

Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
Er... isn't there a maximum DM rule somewhere? I do not allow total DMs to exceed +8, and I thought that was an MT rule.
 
Originally posted by Aramis:
I've often required players to delete surplus skills as they aree generated, but only when using advanced CG.
I usually enforce this limit. In my PBEM, I have characters which were created under MT, CT+Adv.Chargen, T4, and alternate systems. The Experience limit on skills (plus a little ref intervention) gives enough discipline to make them compatible.

Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
Er... isn't there a maximum DM rule somewhere? I do not allow total DMs to exceed +8, and I thought that was an MT rule.
 
Originally posted by Aramis:
I've often required players to delete surplus skills as they aree generated, but only when using advanced CG.
I usually enforce this limit. In my PBEM, I have characters which were created under MT, CT+Adv.Chargen, T4, and alternate systems. The Experience limit on skills (plus a little ref intervention) gives enough discipline to make them compatible.

Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
Er... isn't there a maximum DM rule somewhere? I do not allow total DMs to exceed +8, and I thought that was an MT rule.
 
Originally posted by Carlos:
</font><blockquote>quote:</font><hr />Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
Er... isn't there a maximum DM rule somewhere? I do not allow total DMs to exceed +8, and I thought that was an MT rule. </font>[/QUOTE]Yeah, MT does have the +/- 8 DM max. (which I'm generally all in favor of -- IMO no one should have more than 8% chance of succeeding at the "Impossible"), but I have to admit if I saw a character with skill-15 I'd also be tempted to suspend the limit temporarily just to see that guy in action -- Impossible task? roll 4 or better (92% chance of success)...
 
Originally posted by Carlos:
</font><blockquote>quote:</font><hr />Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
Er... isn't there a maximum DM rule somewhere? I do not allow total DMs to exceed +8, and I thought that was an MT rule. </font>[/QUOTE]Yeah, MT does have the +/- 8 DM max. (which I'm generally all in favor of -- IMO no one should have more than 8% chance of succeeding at the "Impossible"), but I have to admit if I saw a character with skill-15 I'd also be tempted to suspend the limit temporarily just to see that guy in action -- Impossible task? roll 4 or better (92% chance of success)...
 
Originally posted by Carlos:
</font><blockquote>quote:</font><hr />Having had vilani PC's with 15+ terms, I exempted their "Signature skill". (Envision, if you can, a +15 DM from skill alone... <Shudder>
Er... isn't there a maximum DM rule somewhere? I do not allow total DMs to exceed +8, and I thought that was an MT rule. </font>[/QUOTE]Yeah, MT does have the +/- 8 DM max. (which I'm generally all in favor of -- IMO no one should have more than 8% chance of succeeding at the "Impossible"), but I have to admit if I saw a character with skill-15 I'd also be tempted to suspend the limit temporarily just to see that guy in action -- Impossible task? roll 4 or better (92% chance of success)...
 
Originally posted by Jame:
In CT there was a limit of INT + EDU. I don't know about MT, but there may be something similar.
"Experience" in MT is a meta-stat consisting of Int + Edu (other meta-stats were "Life Force" (Str + Dex + End) and "Determination" (Int + End)). So the skill limit in MT is the same as in CT (only expressed slightly differently).

Note also: the Int + Edu skill-point limit was introduced pretty late in the CT product-line (in Book 7, IIRC) and a lot of CT players were very unhappy with it at the time.
 
Originally posted by Jame:
In CT there was a limit of INT + EDU. I don't know about MT, but there may be something similar.
"Experience" in MT is a meta-stat consisting of Int + Edu (other meta-stats were "Life Force" (Str + Dex + End) and "Determination" (Int + End)). So the skill limit in MT is the same as in CT (only expressed slightly differently).

Note also: the Int + Edu skill-point limit was introduced pretty late in the CT product-line (in Book 7, IIRC) and a lot of CT players were very unhappy with it at the time.
 
Back
Top