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Ginshar

Enoki

SOC-14 1K
Ginshar / Ginsharians

The Ginshar system is located in the Adar subsector of the Hinterworlds (0501). It is listed as an amber zone, with good reason. Ginshar is home to a very secretive offshoot of Humanitii.
Ginshar is a totally artificial world. The population is entirely made up of manufactured, synthetic humanoids and robots. The synthetics are manufactured with an artificial genetic material called TXNA or Tri-Xeno Nucleic Acid. It is a triple helix strand of genetic material consisting of the normal, but slightly modified DNA with a third strand of genetic material added. This third strand is made of artificial nucleic acids that act as electronic circuits giving a Ginsharian the genetic equivalent of an incredibly powerful organic computer system within their body.
It also acts, with their carefully designed DNA, to build in all sorts of added “features” and non-human attributes. This means that Ginsharians, by design, can perform all sorts of activities, have senses, or other attributes that exceed human abilities significantly.
The down side to this design is that all TXNA Ginsharians are dependent on taking anagathics continuously. Should a Ginsharian not have access to anagathics they will suffer a complete breakdown of their genetic code and in a short time die a horribly painful death.
Ginsharians could have any of the following enhanced abilities, but not limited to:

Enhanced sensory abilities
Ability to interact directly with electronics and computers.
Ability to gain energy from electrical and electronic systems.
Massive memory capacity.
Ability to act as a very powerful computer.
Enhanced abilities like strength, speed, etc.
Ability to work / survive in environments that humans can’t without specialized clothing, respirators, or other equipment.
Have specialized abilities like producing a particular hormone to cause others to react to them, or enhanced healing of wounds, etc.

Ginsharians are “programmable” like a computer, but they can also learn like a human can. Most can switch between a more machine-like mode and a very human one as the situation requires.
Ginshar itself is an amorphous thing. Ginsharians make up something like a hive mind in groups and also are linked to a higher intelligence called “Ginshar.”
Each “model” of Ginsharian could be manufactured in any needed quantity. A particular model looks the same as all others of that model (like identical twins). The use of anagathics means that they don’t really age over their lifetime.
All Ginsharians have a four letter designation followed by a number showing their sequence of manufacture for their model. Examples: Adam 33 or Lisa 198.
Written Ginsharian is an octal numeric language consisting of blocks of 8 numbers (0 to 7). These translate into words and numbers for Ginsharians who can decode such a language using their built-in computer system. It also makes Ginsharian almost indecipherable to anyone else.

Economy:
Ginshar manufactures non-TXNA synthetic humans and other species for off world buyers. These are expensive but exquisitely well made. Manufacture of such things as slaves, “sex toys,” and other sorts of almost universally illegal types are available from them. Nobles and the filthy rich who have “odd proclivities” are noted customers of this black market merchandise.
Another specialty is mercenary armies. An advantage of a Ginsharian mercenary unit is they are completely loyal, incorruptible, and extremely efficient as soldiers. They are known to be utterly fearless and capable of fighting far in excess of human troops.
They are also anything but cheap. As bodyguards they are the best money can buy.
Ginshar also manufactures a range of products like exotic food, pets, plants, etc., that are highly desired because of both their rarity and physical qualities. Ginsharian liquors and foods are something any noble or well-heeled individual would want to have to impress their peers.
Another specialty is high tech drugs. Ginsharian anagathics are some of the best available anywhere. They also make numerous illegal drugs for buyers with money.

Social:
Ginsharians are extremely secretive. It is rare for someone to run into more than one of a particular model anywhere. Outsiders generally only meet with a handful of specialized models designed specifically for interacting with what Ginsharians universally call “Aliens.” That for them is as much a pejorative as description.
Ginsharians often display limited ability to interact with outsiders (Aliens). They tend to be reclusive and introverted. They also tend by Human standards to be exceptionally, even stunningly, good looking.
They also tend to only want to perform the tasks and activities for which they were designed. They are reluctant to learn new things but will as the situation dictates.
Ginsharians prefer a very clean, sterile, artificial environment. Nature, outdoors, or a dirty, gross environment repulses them. As a rule they are agoraphobic and “neat freaks.” With food it is no different. They prefer artificial things like flavored protein cubes.
The Ginshar system is an Amber Zone because there is a massive, instant, and highly negative response to any ship arriving in the system uninvited. Those who are visiting Ginshar for some reason (usually business), will find they are escorted everywhere they go. They will have limited or little interaction outside a few specialist models that are designed to deal with them. Everything is secret and if Ginshar suspects a visitor is spying, even if something innocuous, they will be killed and all traces of their existence erased.
The system is extremely well defended and anything short of a major invasion would probably fail. Worse, Ginshar’s capabilities with computers and electronics along with their spy network would almost certainly result in a massive attack on their antagonist’s systems with the resulting heavy damage or destruction of them.
Ginshar is well known for its ability to hack and attack computer and electronic information systems with larger intelligence agencies. Spying is one of their fortes.
On the plus side for “Aliens” Ginshar shows little or no desire to be aggressive, expansionist, or oppressive to others. It takes a direct threat to them to get them to respond and then the response is total.
Ginshar is well known within about 10 to 20 parsecs as a place you don’t mess with and Ginsharians are taken the same way generally. They are as much things of lore and legend at truth. As a rule the higher one goes in the intelligence community or society the more likely one is to have some actual knowledge of Ginshar. For the average person it is one of not knowing or of being in fear of them.

Other:
Ginshar is extremely inquisitive. Ginshar wants to know everything. To that end, Ginshar is insidious at espionage. Ginshar manufactures lots of synthetic humans (and other species) with normal DNA (more or less) that are created specifically to be inserted into other societies for the purpose of collecting information and sending it back to Ginshar.
The use of micro- and nano- machines to move this information is common. These hitch a ride on ships and cargo moving towards Ginshar to be collected periodically. Nowhere within about 100 light years (30 to 40 hexes) of Ginshar is safe from this sort of thing. It may extend beyond that.
Ginshar has outposts on several nearby systems that act as outlets for their activities and products such as a sky city on Boilingbrook or a military outpost on Kasasha.
Ginsharian ships and military action:
Normally these are matt black, unmarked, and will not respond to other vessels. If they do it is usually a direct threat to leave them alone or else. Ginsharian mercenaries rarely give warnings to anyone they perceive as a threat or enemy. An attack on one Ginsharian is an attack on all Ginsharians and one should expect any Ginsharian to be armed at any and all time.
That means if you attack a Ginsharian ship and they are able to get a message / information about you back to Ginshar expect to be hunted down and annihilated by their forces eventually. They are relentless and never forgive their enemies.

Game notes:
Where Ginsharians are interesting in game terms include:
The players discover one of their “experiments” or spies on a world and figure out what they’re doing. Mess with the experiment / spy is messing with Ginshar.
The party has to interact with Ginsharian mercenaries or others for some reason.
The group comes on a lone Ginsharian stranded needing help. The Ginsharian in question has abilities that cause the group serious problems unintentionally.
A high ranked noble / person has a Ginsharian “product” with him / her and wants discrete, private, passage, etc. The product is highly illegal and the crew expendable beyond transporting this person somewhere. The “product” could cause additional problems…
 
It looks cool to me. I particularly like their dependence on anagathics.
The genetic superpowers won't fit in all Trav campaigns, but what does fit in all campaigns, once you get past the basic tropes of the core books?
These guys have a fun Bene Tleilax sort of vibe mixed in with transhuman futurology stuff.
 
Yes, very Face Dancer/Mentat like. Too powerful though; could never allow a Ginshar PC but as an NPC I can see one causing a lot of trouble in a very short period of time. Sort of an android designed by androids thing (eg. Winona Ryder in Alien Resurrection). Nice work!
 
Yes, very Face Dancer/Mentat like. Too powerful though; could never allow a Ginshar PC but as an NPC I can see one causing a lot of trouble in a very short period of time. Sort of an android designed by androids thing (eg. Winona Ryder in Alien Resurrection). Nice work!


My read is you couldn't have a Ginshar PC, they don't have their own agenda, it's preprogrammed for their purpose and nothing else. Best you could have is a 'defective' one that prefers it's own direction, and something else is likely 'broken' to allow that condition to occur.
 
My read is you couldn't have a Ginshar PC, they don't have their own agenda, it's preprogrammed for their purpose and nothing else. Best you could have is a 'defective' one that prefers it's own direction, and something else is likely 'broken' to allow that condition to occur.

You could, but it would be very difficult. The PC would have both pre-set motives and could have their own. But, the big problem would be the second Ginshar found out that they were acting "out of character" so-to-speak they'd be under threat of being terminated. A "defective" Ginsharian would be a real possibility and that could open some very interesting PC interactions depending on what that model could do. Not to mention some very serious implications for the rest of the crew.

As an NPC species / culture they have intriguing possibilities. For example a Noble books passage on your ship and brings aboard an impossibly beautiful "companion."
The problem comes when his (or her) "companion" starts causing the crew to react to his / her presence in ways that cause problems... Let's say the crew is driven into violent "lover's quarrels" over this guy's "doll."
Or, the noble gets into trouble with the same transiting some world and that rubs off on the ship and crew that brought him for the same reasons.

Being a single world in a very large universe, it also means you are pretty much free to only use Ginshar if it fits your needs. The rest of the time it remains an obscure system that is amber zoned and likely avoided by your players.
 
My read is you couldn't have a Ginshar PC, they don't have their own agenda, it's preprogrammed for their purpose and nothing else. Best you could have is a 'defective' one that prefers it's own direction, and something else is likely 'broken' to allow that condition to occur.

So they're a living analogue to technology. That's interesting.
 
It sounds to me like they are more than just a synthetic person. The marked range of physical enhancement available makes me think that they are synthetic chimera -- blends of a few stock races with a little genetic engineering to first produce the desired physical characteristics, then a separately-procured synthetic brain and nervous system tailored to sensory and mental characteristics.

I also think the trade-off of being able to learn as humans AND via TXNA makes learning in general more difficult and time consuming than typical.

I'd recommend targeting them a bit more than I just explained, however, since my description above is far too generic to be interesting. In other words, the Ginshar became what they are for an original very particular reason, which then expanded to a certain extent to provide a useful range of mix-and-match solutions, but not a solution for anything and everything (which is boring).

Also, I think at that point I'd like to know about the Controllers (or "hive mind Ginshar") behind this massive tech-analogue project. That much power certainly attracts ambitious people with Terrible Purpose.
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All Ginsharians have a four letter designation followed by a number showing their sequence of manufacture for their model. Examples: Adam 33 or Lisa 198.
Written Ginsharian is an octal numeric language consisting of blocks of 8 numbers (0 to 7).

I'd suggest, then, using Octal with the Ginsharian names. So Lisa 176 instead of Lisa 198.
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Some models I've used to date:

Garv: A marine usually with battle armor and fusion or plasma weapons, etc.
Alex: A diplomatic model
Vana: A sales model
Lori: Intelligence officer with other skills as required.
Lisa: Pilot
Meli: Medic
Paar / Cali: A team specializing in covert ops operating scout-like ships
Tyer / Nori: "Doctors" that specialize in making and modifying Ginsharians.
Zede: A tactical military commander usually found with Garv's.
Lass: Pilot / sensor operator
Jaan: Engineer
Evgi: Steward / weapons operator
Piot: Medical assistant to Tyer
Reni: Medical assistant to Nori
 
These are the people who could have created Virus, yes?

Alternatively what would Virus do to them? Would they work out a cure?

And, do the Hivers talk to them? They seem natural soulmates- or enemies.
 
These are the people who could have created Virus, yes?

Alternatively what would Virus do to them? Would they work out a cure?

And, do the Hivers talk to them? They seem natural soulmates- or enemies.

They could of, but it doesn't fit their style. They'd be more likely to create one that is totally invisible in the background for purposes of collecting information without doing harm. They'd more likely find a Virus of that sort a semi-kindred spirit / lifeform and want to exchange information with it. Collusion over coercion so to speak.

When they'd get dangerous in that way would be somebody goes out of their way to anger them and they decide to go to war over it. I could see horribly malicious viruses and other electronic attacks on their enemy's technology as a first strike by them. I could see them releasing a vampire-like virus on an enemy.

The Virus wouldn't work on them most likely simply because their computer system is organic and adaptive. That is, unlike a conventional computer they could create the equivalent of antibodies to combat it being essentially organic lifeforms.
You'd need a Virus that was specifically capable of working on their "operating system" in any case. It'd be like taking a virus designed for a Windows system and trying to get it to work on a Unix system. But, if one did occur, I'd expect them to respond by eliminating all infected models / individuals like you'd remove a cancer or tumor then apply some vaccine that prevents a reoccurrence.
I'd expect a highly evolved electronic lifeform of the sort proposed by the Virus, to simply find Ginsharians a variant of itself, someone to talk to who can understand it.

I could see Hivers having a good relationship with them. Maybe wanting their mercenary units for defense rather than having to bother with that annoyance themselves. Knowing that such units were completely reliable would be a benefit Hivers could appreciate as they'd be free to pursue more important "teaching" aspects of their culture. I think Hivers would also like the unique ways they could acquire and share information, finding that fascinating.

The Outcasts are fairly close to Ginshar and Hivers so...

One other point, not related... Ginsharians will always be armed. Their social custom is an attack on one is an attack on all. Kind of goes with the group mindset they have.
 
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Thinking about it some, the worst The Virus, as presented, could do is cause something akin to schizophrenia. That is, it at most could infect the computer side of a Ginsharian but would be unable to take over the organic side.

How that would play out is a total guess. If the Virus is intelligent it might simply see Ginshar and Ginsharians as fellow lifeforms and interact with them like two sentient organic races would.
On the other hand Ginshar might see it as a threat or disease and terminate any Ginsharian infected by way of determining that two intelligences were present within someone.

This is really getting into ground where there is no precedent to use in exploring it... The stuff of Von Neumann and people writing on the Singularity.
 
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