Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > 2300/2320AD > 2300AD & 2320

2300AD & 2320 Discussion of the original 2300AD from GDW, the revised 2300 from Mongoose Publishing, or QLI's 2320AD.

Reply
 
Thread Tools Display Modes
  #1  
Old February 2nd, 2013, 02:31 AM
SpaceBadger's Avatar
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Location: Central Missouri, USA
Posts: 3,585
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Question EVA While Using Stutterwarp?

This is a follow-up on the EVA While in Jump Space? thread that I started a few days ago in the Imperial Research Station subforum. Had lots of interesting discussion re jump space, but nobody really wanted to talk about stutterwarp, so I'll try again here.

I don't recall seeing answers to these questions in 2300AD rules. If someone can point me to a relevant rule I would appreciate it; if not, then I am interested in how different GMs would rule in their own 2300AD universes.

1) Is extra-vehicular activity possible while the ship is in stutterwarp? (Frex, can you get into a vac-suit, go out the airlock, and make repairs on the exterior of the ship?)

2) If yes, is there some bubble or area of space included in the stutterwarp effect, similar to the jump grid and jump bubble of jump drive?

3) If yes, what happens if you accidentally get outside that stutterwarp field? Just left behind while ship warps onward, or something more drastic?

4) If there is some bubble or area of space included in the stutterwarp effect, does it closely follow the outer skin of the ship, form a rough bubble shape around the ship, or what? How does that apply to ships that are dispersed structures w lots of modules connected by struts and passages?

Looking forward to your input on this, thanks!
Reply With Quote
  #2  
Old February 2nd, 2013, 06:57 PM
Fritz_Brown's Avatar
Fritz_Brown Fritz_Brown is offline
Citizen: SOC-14
 
Join Date: Jan 2004
Posts: 5,032
Gallery : 1
Visit Fritz_Brown's Blog
Fritz_Brown has disabled reputation
Default

I ain't goin' out there! Ain't no way! And, you can't make me! It's in our contract! No EVA except docked or in orbit! Uh uh! No way! Send Bob, the Navigator - he's non-union.
__________________
1836! Come and take it!
IMTU tc++ ru+ ge+ 3i+ c+ jt au pi+ he+ t5(LBB0020)+ and tp++ (that's Proto-Traveller!)
My CotI blog!
Reply With Quote
  #3  
Old February 2nd, 2013, 10:02 PM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,807
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

IIRC I've read somwhere than the Bayern failed in its first departure because, as someone left a line tying it to the space station the stutterwarp tried to affect all the space station and was overload.

If this is correct, that would hint that the stutterwarp effect is transmited by contact, and just being in contact with the ship (even htrough a line) will keep you on it.

If all said above is correct, I'd say that extra vehicular activity may be conducted while in stutterwarp, thoug I'd give some extra dangers, and , answering to your question 3, I'd say that when contact is brocken with the ship, so being left outside the stutterwarp effect, you're just bumped into space with the same relative speed you had when first entered in stutterwarp, as it happens to any ship when stops its stutterwarp.

My take is that, as while in stutterwarp you're just at intervals in "real universe", the rest of the time being in "microjumps", the part detached form the ship will be left at the first place in "real universe" the ship (and so the part) stops after losing contact.
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Reply With Quote
  #4  
Old February 3rd, 2013, 07:56 AM
epicenter00's Avatar
epicenter00 epicenter00 is offline
Citizen: SOC-13
 
Join Date: Apr 2003
Posts: 850
Gallery : 0
epicenter00 Citizen+epicenter00 Citizen+epicenter00 Citizen+
Default

McPerth is correct. The thing that immediately came to mind was the reference in the Bayern module that there was a major mishap with Bayern originally because there was a line connected from the Bayern to a station (of some sort) and the jump computer saw the entire thing (Bayern + line + station) as the thing it had to move and it overloaded the Stutterwarp system leading to the accident.

So you could leave the airlock while Stutterwarping about and clamber about the hull and make repairs, at least in theory.

In practice it's potentially really hazardous so people don't do it. You'd need to be recognized by the ship's Stutterwarp system as something that needs to be jumped with the ship or else you'd get left behind. I don't think anyone really wants to imagine being left behind light years from the nearest star.

For those who need to do it, an umbilical to the ship would be sufficient, or never letting go of the ship's hull, perhaps. So flying about near the ship in an EVA bug is probably right out.

It's my understanding of Stutterwarp is that it's scaled-up "electron tunneling" phenomenon. So there is no jump-space or warp space for Stutterwarp. One moment you're here and in the next you're there. There is no time interval between here and there. It's instantaneous since it's a kind of "probability travel" or fantasy universe style 'teleport.'* The time taken for Stutterwarp travel is the result of the tiny fractions of a second it takes for the computer to compute where to jump next, for the coil to recharge, or whatever. While the delay between each jump is very small (since a Stutterwarp cycles many, many times per second), they add up over a trip.



* In theory, because of electron tunneling is a probability thing, I guess if you want to play dark sci-fi horror you could have Stutterwarp accidents involving really odd stuff like multiple exact duplicates of the ship appearing or something...
__________________
"... to be truly happy a man has to live absolutely in the present - no thought as what's gone before and no thought of what lies ahead. But a life of meaning, a man is condemned to wallow in the past and obsess about the future."
Reply With Quote
  #5  
Old February 3rd, 2013, 03:12 PM
LemnOc LemnOc is offline
Citizen: SOC-11
 
Join Date: Mar 2012
Posts: 83
Gallery : 0
LemnOc Citizen
Default

Quote:
Originally Posted by epicenter00 View Post
In practice it's potentially really hazardous so people don't do it.
I think this is the reasonable answer. Unlike Jump drives, where you're floating in J-space for a week with little else to do besides maintenance, you can just turn the Jerome drive off while you're working outside the ship. There's no performance gain to working while moving at warp. Why risk death when you can just turn off the ignition?
Reply With Quote
  #6  
Old February 3rd, 2013, 04:42 PM
SpaceBadger's Avatar
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Location: Central Missouri, USA
Posts: 3,585
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

Quote:
Originally Posted by LemnOc View Post
I think this is the reasonable answer. Unlike Jump drives, where you're floating in J-space for a week with little else to do besides maintenance, you can just turn the Jerome drive off while you're working outside the ship. There's no performance gain to working while moving at warp. Why risk death when you can just turn off the ignition?
Very good point, but OTOH this is Traveller we are talking about, so you can pretty much guarantee that at some point in some game there is going to be some PC wanting to go outside the hull while the ship is in stutterwarp!

Thanks to all of you for the helpful answers!
Reply With Quote
  #7  
Old February 3rd, 2013, 06:50 PM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,807
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

Quote:
Originally Posted by LemnOc View Post
I think this is the reasonable answer. Unlike Jump drives, where you're floating in J-space for a week with little else to do besides maintenance, you can just turn the Jerome drive off while you're working outside the ship. There's no performance gain to working while moving at warp. Why risk death when you can just turn off the ignition?
Because you're shadowing a Kaffer ship and you need to repair a sensor, just to give you the first example I can think about. If you stop your stutterwarp, you'll loss the shadowed ship, as you will if you cannot repair the sensor...
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Reply With Quote
  #8  
Old February 3rd, 2013, 11:35 PM
LemnOc LemnOc is offline
Citizen: SOC-11
 
Join Date: Mar 2012
Posts: 83
Gallery : 0
LemnOc Citizen
Default

Quote:
Originally Posted by McPerth View Post
Because you're shadowing a Kaffer ship and you need to repair a sensor, just to give you the first example I can think about. If you stop your stutterwarp, you'll loss the shadowed ship, as you will if you cannot repair the sensor...
A couple of thoughts here:

1. Aren't operating stutterwarp drives detectable at a distance? You can flick them on and off as a communication device, so I assumed there was some telltale "rumble" that would make it hard to shadow another ship at warp. Too, I've thought there was positional uncertainty about the quantum tunneling drive that would likewise make shadowing difficult.

2. Wouldn't a good designer make most vital components on a ship repairable from the inside, like a submarine? Seems like EVA would be mostly for hull breaches, clinging critters, etc. I suppose a sensor dish might qualify as something that needs to be aligned after it is bent.
Reply With Quote
  #9  
Old February 4th, 2013, 12:52 AM
epicenter00's Avatar
epicenter00 epicenter00 is offline
Citizen: SOC-13
 
Join Date: Apr 2003
Posts: 850
Gallery : 0
epicenter00 Citizen+epicenter00 Citizen+epicenter00 Citizen+
Default

Quote:
Originally Posted by LemnOc View Post
2. Wouldn't a good designer make most vital components on a ship repairable from the inside, like a submarine? Seems like EVA would be mostly for hull breaches, clinging critters, etc. I suppose a sensor dish might qualify as something that needs to be aligned after it is bent.
This is what I'd think.

I mean, let's face it. Okay, the AE-35 antenna is damaged and needs to be repaired. Would you go outside of the ship in a spacesuit? Or would you seal off the area under the antenna then just take a blowtorch and cut the hull under the antenna and pull it inside the ship to look at it?

I know what I'd do.

Of course, in 2300 nobody really minds robots. So it's entirely likely that a ship might carry a remote robot to do tasks like this.
__________________
"... to be truly happy a man has to live absolutely in the present - no thought as what's gone before and no thought of what lies ahead. But a life of meaning, a man is condemned to wallow in the past and obsess about the future."
Reply With Quote
  #10  
Old February 4th, 2013, 12:58 AM
PFVA63 PFVA63 is offline
Citizen: SOC-13
 
Join Date: Jul 2007
Posts: 987
Gallery : 4
PFVA63 Citizen
Default

Hi,

I can imagine that there could always be issues where a ship may be damaged or malfunctioning but trying to make a get away where an emergency repair might be needed without stopping the ship.

In particular possibilities might include battle damage or debris preventing a spin habitat or retractable array from fully retracting etc, which may greatly impact your cross section (if I am remembering correctly). Stuff like this may not be easily accessible from the interior or by cutting a hole in the ship, I'd suspect.
Reply With Quote
Reply

Bookmarks

Tags
2300ad, eva, grid, stutterwarp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
EVA in Jump Space? SpaceBadger Imperial Research Station 26 February 2nd, 2013 07:52 PM
Stutterwarp Conversion Gray Lensman The Fleet 9 November 16th, 2011 05:26 PM
Without Stutterwarp Space Cadet In My 2300 Universe 4 May 10th, 2007 05:00 AM
Stutterwarp and Beyond Solo 2300AD & 2320 56 June 16th, 2003 10:23 PM
EVA? hemulen T20 - Traveller for the D20 System 15 March 5th, 2003 02:29 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.