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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old September 23rd, 2002, 02:48 PM
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A note to all, Compitition # 12 has started.
If you can please enter.
Peter V.

--------------------------------------------------
Subject: [CONTEST 12] IISS Scout Cruiser Design Criteria
From: John Groth <wombat@premier.net>
Date: 13:39:38, Sep 18, 2002
Message-ID: 5501
Group: Starship/Vehicle Design

**story begins**

Scouts Seek New Ship

In a press conference today at IISSB Glisten, Scout Administrator
Jared Giirukaan read the following statement, announcing that the IISS
was undertaking a design competition for a new class of scout cruiser:

Sophonts of the press, thank you for being here today.

As you all know, the Imperial Interstellar Scout Service has the most
diverse set of missions in the various Imperial services: exploration,
survey, communications, even interdicting Red-Zoned worlds. To meet
the requirements of these missions, the IISS necessarily maintains a
wide array of starships, from the xboats and scout/couriers that link
our Imperium together, through the _Donosev_-class survey ships and
_Pytheas_-class exploratory cruisers, all the way to _Azhanti High
Lightning_-class frontier cruisers and _Kokirrak_-class dreadnoughts
transferred from the Imperial Navy. These last-named ships are
especially vital in our mission to maintain interdiction of Red-Zoned
worlds.

However, with the exception of a very limited number of _Gran
Fenwick_-class scout cruisers, the IISS fleet lacks an appropriate
cruiser-type ship to enforce Red Zones in a low-to-medium threat
environment, where deploying our few _Azhanti High Lightnings_ or
_Kokirraks_ would be wasteful and unnecessary. The low acceleration
and light armament of the otherwise-excellent _Pytheas_-class
exploratory cruiser make this ship a suboptimal choice for enforcing
Red Zones, as many paramilitary ships can outrun a _Pytheas_.

With all this in mind, I am pleased to announce that the IISS has
received budget approval for a new class of scout cruiser, the design
of which shall be chosen in a competition among the Imperium's leading
shipyards. Projected roles for this new scout cruiser include
maintaining interdiction of Red Zone systems in a low-to-medium threat
environment, conducting long-term surveillance and survey of Imperial
and extra-Imperial systems, and serving as a command-and-control ship
for mobilized scout squadrons in wartime. This new ship should have
the following capabilities:

Size in the 5,000-10,000 dton range
Performance superior to the _Pytheas_-class' 2.1G/J4
Research facilities and sensor suites appropriate for the ship's size
and missions
Combat capability equal or superior to an average destroyer, such as
the _Midu Agashaam_-class
Endurance of at least one year without replenishment

Thank you again for being here for this announcement.

**story ends**

There you have it. Design an IISS multi-mission scout cruiser.

As always, all official Traveller design systems are allowed, with the
usual warning about GURPS Ve2 users remaining within the Traveller
tech limitations.

Those using LBB2 may use Ken Pick's "Beyond Book 2" house rules, to
allow the design to meet the required size and jump capability.

http://www.freelancetraveller.com/fe...book2plus.html

All designs must be submitted no later than 12:00 noon Central Time on
15 October 2002 (the long time period is due to my deployment this
Friday to a remote site here in Sinai). Send designs to:

cololdenburg@hotmail.com

WARNING! Do _not_ send designs to the address in my ID header, as I
am unable to read that address while here in Egypt.

Good luck, and may the best sophont win!

Notes:

1. The _Azhanti High Lightning_ (60,000-ton frontier cruiser),
_Kokirrak_ (200,000-ton dreadnought) and _Midu Agashaam_ (3,000-ton
destroyer) classes are described in CT Supplement 9, Fighting Ships.

2. The _Pytheas_-class exploratory cruiser is described in GT:FI,
page 41.

3. The design for the _Gran Fenwick_-class scout cruiser may be found
at the following two Web sites:

http://www.freelancetraveller.com/fe...anfenwick.html
http://www.geocities.com/Area51/Shad...6/travler.html

AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
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Old September 24th, 2002, 08:08 AM
StrikerFan StrikerFan is offline
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Quote:
Originally posted by PVernon:

Endurance of at least one year without replenishment
Hmmmmm. `Endurance of at least one year without replenishment.' The ship's not going to refuel for a year? Or does this mean something else?

StrikerFan
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Old September 24th, 2002, 11:42 AM
Tom Schoene Tom Schoene is offline
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Quote:
Originally posted by StrikerFan:
</font><blockquote>quote:</font><hr />Originally posted by PVernon:

Endurance of at least one year without replenishment
Hmmmmm. `Endurance of at least one year without replenishment.' The ship's not going to refuel for a year? Or does this mean something else?

StrikerFan
</font>[/QUOTE]I would say that means mainly food for a year, and possibly provision for more than usual maintenance requirements. I've run some numbers for the tonnage required for food stowage on the JTAS board.

Frontier refuelling would obviously be necessary for jump drives. For some, but not all, design systems you would also need to refuel the power plants.
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Old September 26th, 2002, 10:38 AM
justacaveman justacaveman is offline
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Why J4, M2? Shouldn't it be be J2, M4 if you want to patrol a Red Zone. Or is this vessel supposed to check out multiple Red Zones. I think a small carrier with passive detection satellites would provide better coverage of a system.

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Old September 26th, 2002, 03:07 PM
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Quote:
Originally posted by LordRhys:
Why J4, M2? Shouldn't it be be J2, M4 if you want to patrol a Red Zone. Or is this vessel supposed to check out multiple Red Zones. I think a small carrier with passive detection satellites would provide better coverage of a system.

Well since the back story is what tends to win these competions, do the design as you you see fit and include the change of the specs as part of your back story. It has worked in the past. [img]smile.gif[/img]
Peter V.
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Old October 16th, 2002, 06:28 PM
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The entries are all in for contest 12. There are a total of 10 entries, 3 High Guard and 7 GT. Come to JTAS discussion boards under Starship/Vehicle Design and vote for the one you feel is the best design. [img]smile.gif[/img]
Peter V
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Old October 16th, 2002, 06:43 PM
Tom Schoene Tom Schoene is offline
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Quote:
Originally posted by PVernon:
The entries are all in for contest 12. There are a total of 10 entries, 3 High Guard and 7 GT. Come to JTAS discussion boards under Starship/Vehicle Design and vote for the one you feel is the best design. [img]smile.gif[/img]
Peter V
Actually 10 entries, 3 of them High Guard.
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Old October 24th, 2002, 02:43 PM
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The results of the voting are in: [img]smile.gif[/img]

This is an except from the official notification. Also I have added the information on what design system was used for each design. Please note that the winner was a HG design and the previous winner was a FF&S1 (or was it 2?) design. The point is that any Traveller design system is welcome. I will post the start of the next contest when it is posted at JTAS. There is usually a discussion as to what the subject should be and all are welcome to come and contribute.
Peter V.

-------------------------------------------

From: John Groth &lt;wombat@premier.net&gt;
Date: 12:10:37, Oct 24, 2002
Message-ID: 6023
Group: Starship/Vehicle Design

Well, the voting deadline has passed and the votes have been counted.

Tied for third place, with one vote each (listed in alphabetical
order):

Ghurlra (designer: Andy Akins)
HG design
Longview (designer: Tom Bont)
GURPS design
Mercator (designer: Onno Meyer)
GURPS design
River (designer: Tom Rux)
GURPS design

In second place, with two votes:

Iron Butterfly (designer: Joe Gill)
GURPS Design

&lt;drumroll&gt;

And, with three votes, the winner is...

Hedge Fence (designer: Leslie DeGroff)
HG design

&lt;/drumroll&gt;

The remaining ships and designers were:

Kilamanjaro (designer: Richard Aiken)
GURPS design
Langley (designer: Jerry Hill)
GURPS design
Marshall (designer: Eric Funk)
GURPS design
Undertaking (designer: David Shayne)
HG design
-----------------------------------------------
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Old October 24th, 2002, 10:16 PM
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So what would be the link to the board where I would have voted had I know where?

It's almost like voting in Iraq or Florida....
[img]smile.gif[/img]
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Old October 24th, 2002, 11:12 PM
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Quote:
Originally posted by Dean:
So what would be the link to the board where I would have voted had I know where?

It's almost like voting in Iraq or Florida....
[img]smile.gif[/img]
If you were a JTAS subscriber, you'd have known.

Really, someone shoudl have gven the link. Soory bout that. The main page is

JTAS Main Page

The design contests are held via the Starship/Vehicle Design discussion board.

BTW: There's an ad for JTAS in the back of T20. (along with d20 weekly, SJ Games' d20 e-zine). I thought that was cool.
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