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Traveller 5 Discussion of the Fifth edition of Traveller, released Spring 2013.

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Old June 14th, 2018, 03:53 PM
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agorski agorski is offline
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Default Population 0 Worlds and Economics

I'm looking at the Economic Extension and Resource Units for worlds.

In a recent discussion with Joshua, it was confirmed that travellermap and Marc agree that dieback worlds have usable infrastructure.

But in the case of Pop 0 worlds in general, it seems like Efficiency and Resource Units should be 0 because they're based on production which doesn't exist.

Should I submit errata on this?
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