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Space Badger's Reaver's Deep SpaceBadger's SBRD game

 
 
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Old September 11th, 2013, 02:04 AM
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Yeah, 200 containers is a lot. And, it doesn't have to be a circle - it can cover just one side. The idea is to simply put up a barrier that might provide some advantage if some chucklehead decides to play Goldfinger. If you stacked them 3-4 high, you could provide a barrier that - given movement to and from it - would be about 30m long. That's enough to provide protection on one side. Or, stack them 2 high, and put one up on each side (or front and back).

As to picking them up twice - unless you want the loaders sitting and idling with loads on them for two days, it would be better to move all the cargo to the pad with all but, say, 2 of the loaders, with 2 loaders constantly moving it into the bay. The loaders can move the containers much more easily to the pad than they can into the ship (the opening isn't outrageously wide - 9m). You have two simultaneous chains going - one to the landing pad, the other from the landing pad (into the ship). You previously stated the containers are scattered all over (though some appear ready to go on your map), so time/distance to the landing pad is variable. You make up for this variable by having the loads delivered to the landing area by one chain, and another chain that puts it into the ship. It also allows you to stagger your work crews, since you can build up a bit on the landing pad, let those crews rest, while swapping out crews on the ship loaders to keep them moving non-stop. (Your chain to the pad will likely be faster, since it doesn't have the same constraints as working inside the ship - more care has to be taken in there, and it takes more time to precisely set down a container than it does to stack it outside.)

Also, if something goes wrong in loading the ship (and it always does - a broken lock, or a container set down wrong), then you continue piling up cargo on the pad, instead of forcing everyone to stop work. Once you have *all* the cargo staged to the pad, then you can dismiss a bunch of your workers, or convert to shorter shifts on the ship loaders. Either one saves money, and the second adds safety (since longer hours means more mistakes).
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