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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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Old May 4th, 2021, 05:41 AM
Werner Werner is offline
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Quote:
Originally Posted by GypsyComet View Post
True, or near true, perfect timelessness opens other cans of worms as well. The two Oceans Unmoving sequences of Sluggy Freelance are an interesting take on the idea, as well as some of those worms.
Well it's a magical plane, its doesn't entirely have to make sense, it would be interesting if electronics didn't work in this plane, nor chemical reactions, so a Starship using this sets the jump up, enters the astral plane and everything onboard shuts down and goes dark. Fortunately the characters don't need life support, they can continue to exist for as long as it takes. Mechanical weapons do work, as do muscles, bows and arrows, crossbow, swords spears and the like, and creatures in the astral plane also have their natural weapons as well. The astroplane Carrie's the Starship to its preprogrammed destination and then releases it back into normal space at the chosen destination, assuming a misjump did not occur. A jump bubble is maintained within the astral plane, one can pass through the boundary of the jump bubble and it feels like a slight static discharge as one passes through, any creature or object that enters the Ship's jump bubble at the time the ship is about to exit the astral plane with go with that ship. Any creature or object that is not will be left behind in the astral plane and will have to find another way out. A creature that is within the jump bubble but outside the hull of the ship will find himself in the vacuum of space when the ship enters normal space!
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