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  #1  
Old April 17th, 2010, 02:21 PM
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Default End of the world Scenario

How would your group of Travellers prevent worlds colliding?

Visualization; http://www.youtube.com/watch?v=iKXX6Fwxk1Y&feature=fvst
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Old April 17th, 2010, 04:43 PM
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I'd hire Bruce Willis and a crack team of oil drillers to go up and destroy the thing with a nuke.

Of course, while they were up there, I'd run away with Liv Tyler to a deserted island.

On a more serious note, depending on how far away your Civilization Killer Asteroid is (also known as a CKA), you can always hook up rocket engines to it and give it a nudge out of it's orbit. Just a little push would probably keep it from hitting the planet. When you are dealing with something like that in space, it's not Earth's gravity that's pulling it, it's the Sun's gravity. And the Earth is just getting in the way.
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Old April 17th, 2010, 08:13 PM
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If I've got 3 months, get a group of meson spinal armed ships, and slowly blast the front off until it's a cloud. That should also cause the remaining core to miss.
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Old April 17th, 2010, 10:23 PM
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Could they pilot their trusty Sulieman at 2G for several weeks, building up velocity to a fair portion of C all the while bullseye-ing the lesser planet, until they pancake themselves and hopefully apply enough energy to change its trajectory and prevent the collision? With a rescue ship flying in formation, they could transfer in the final hours and then spend another few weeks slowing down.

Could make for some rather cinematic gaming ...
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Old April 18th, 2010, 09:10 AM
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Hitting it is a bad idea - if it shatters we get hit by a shotgun rather than a rifle.

Tugs are good, so are stand-off nuke/meson blasts (vapourising the surface pushes it away).
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Old April 18th, 2010, 10:08 AM
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That depeds, Andrew; if we shatter it enough, the individual bits burn up in the atmosphere, dissapating almost half their energy as IR & visible light losses immediately, plus spread the energy dump out over time, reducig the effective damage, since damage is essentially a function of energy per unit time.
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Old April 18th, 2010, 10:35 AM
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It's almost impossible to predict what it would do if it shatters, though. It *might* be better, but it's more likely it'd just devastate a larger area.

What we can do depends a lot on what it's made of - rock or metal? Solid or loose bits? - and how soon we detect it.
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Old April 18th, 2010, 01:28 PM
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I'm under the impression that shotgunning is just as bad in the long run to anything living on the surface as the atmospheric heating is brutal from the hundreds or thousands of meteors entering the atmosphere. Sort of like setting the whole atmosphere to "broil".

I was thinking more like hitting the inbound planet(oid) at an angle to drive it into a all new trajectory away from the target world. Then, even if it does shatter, most of the mass misses the target. And since it's pretty much the GM's decision how effective the players' attempt is ...
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Old April 18th, 2010, 01:33 PM
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If a meteor was fast approaching, I'd email it and tell it to land squarely in downtown LA. That would eliminate the source of 'reality TV' at least for a while.
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Old April 18th, 2010, 02:06 PM
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Quote:
Originally Posted by ShapeShifter View Post
If a meteor was fast approaching, I'd email it and tell it to land squarely in downtown LA. That would eliminate the source of 'reality TV' at least for a while.
Heh I hate to break it to ya, Shape, but the modern inspiration for today's reality shows was a Swedish TV production. It was a Big Brother/Survivorish type of thing that was experimented. Not to get too media-geeky here, but the first so-called reality show was a PBS production filmed here in the US. It may have been up in Portland I think... or so I recall (mid 70s I think, or maybe early 80s).

But, anyway, back to the scenario at hand. Some good suggestions here. Would this make for a good adventure? What if the worldlette was intentionally hurled at Efate or Regina? Would your characters have the obligation to unearth the perpetrators, or merely stop the threat?

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