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Old April 2nd, 2021, 11:51 PM
LtBennett LtBennett is offline
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Cool Determining Orbits in world of Mongoose

I am perplexed and having difficulty grasping how to determine location of orbiting moons, asteroids, gas giants etc under Mongoose rules...Guidelines are provided in T5E...but not yet found in reading various Mongoose publications...any help available?
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Old April 3rd, 2021, 03:49 AM
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The MgT1 Scout book doesn't have much to say?
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Old April 3rd, 2021, 06:36 AM
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Not really. MgT1 has a very abstract system.
LBB6 had a mechanism, but excluded minor elements (under 200km diameter) and places 50% of the moons very near in (which can be an issue if they are of any significant size)
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Old April 4th, 2021, 02:19 PM
LtBennett LtBennett is offline
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Default about these orbit determiniations

I see two responses so far...
By BBB 5E is elsewhere right now...but even with that I get a bit confused...
So my ship approaches a world/system/star ??? coming out of jump...
Interested in going to gas giant first...but where is it...?
Then perhaps wants to go to asteroid...but where is it?
Over to the experts...
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Old April 5th, 2021, 12:20 AM
tjoneslo tjoneslo is offline
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Orbits are numbered 0 to 10 (2d-2). One of the orbits is the habitable zone. Usually orbit 3, which is also where the 100D limit of the Star is as well. If the main world is a habitable one (atmosphere 3-9, hydro 1+) put it into the habitable orbit . Otherwise roll for the orbit. Roll the orbits of the gas giants. Place the belts in the next orbit inward from the gas giants or otherwise roll them. Assume the rest of the orbit are occupied by airless rock balls or other useless worlds.

System completed

The actual habitable orbit depends on the primary. And for binary stars there are some additional complications.
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Old April 5th, 2021, 07:19 AM
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Quote:
Originally Posted by tjoneslo View Post
Orbits are numbered 0 to 10 (2d-2). One of the orbits is the habitable zone. Usually orbit 3, which is also where the 100D limit of the Star is as well. If the main world is a habitable one (atmosphere 3-9, hydro 1+) put it into the habitable orbit . Otherwise roll for the orbit. Roll the orbits of the gas giants. Place the belts in the next orbit inward from the gas giants or otherwise roll them. Assume the rest of the orbit are occupied by airless rock balls or other useless worlds.

System completed

The actual habitable orbit depends on the primary. And for binary stars there are some additional complications.
Some potentially habitable orbits are closer than 0, we have found a number of exoplanets close than that, including in the Trappist system I believe. Proxima B is closer than 0. What should we do about that?
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Old April 5th, 2021, 07:59 AM
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Quote:
Originally Posted by LtBennett View Post
I see two responses so far...
By BBB 5E is elsewhere right now...but even with that I get a bit confused...
So my ship approaches a world/system/star ??? coming out of jump...
Interested in going to gas giant first...but where is it...?
Then perhaps wants to go to asteroid...but where is it?
Over to the experts...
Is this a system Generation Question (what orbit should I expect it in about the target star) or
A survey Question (where, in its range of possible positions, is it at a given time relative to the nearest star) or
An Astrogation Question (how far from my projected jump-exit point do I want it, and how far from my jump entry point will it be in a week(ish) of time given the relative motions of the two star systems)

e.g. if the main world is in an orbit at 1.6 AU and the inner giant is in an orbit at 2.8 AU is it 1.2 AU from the main world or 4.8 (with a star in the way)? Would I do better going for the next gas giant because it is in an orbit at 5.2AU but is now only 2.8AU distant from the mainworld.

For astrogation purposes, the question "Which planet is most likely to be closer to the Earth: Mercury or Venus?" is not the same as the survey question "which planet's orbit is closer to earth's: Mercury or Venus?"
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Old April 5th, 2021, 08:22 AM
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Quote:
Originally Posted by Werner View Post
Some potentially habitable orbits are closer than 0, we have found a number of exoplanets close than that, including in the Trappist system I believe. Proxima B is closer than 0. What should we do about that?
This is a quick and dirty system to answer basic questions. If you want a full detailed system generator I recommend GT:First In. Despite its age it has the most accurate system generator.
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Old April 5th, 2021, 01:33 PM
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Quote:
Originally Posted by Werner View Post
Some potentially habitable orbits are closer than 0, we have found a number of exoplanets close than that, including in the Trappist system I believe. Proxima B is closer than 0. What should we do about that?
Ha! Exoplanet does not mean habitable.
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Old April 5th, 2021, 01:37 PM
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Quote:
Originally Posted by tjoneslo View Post
This is a quick and dirty system to answer basic questions. If you want a full detailed system generator I recommend GT:First In. Despite its age it has the most accurate system generator.
There ought to be a website. Press the button and you get a system randomly generated with 1 to 3 stars and with a planetary system for each. I tried making a spreadsheet on my tablet which could generated a random planetary system but it was too slow! What you roll next depends greatly on what you rolled last, so GM hands on involvement is constantly involved as you craft your spreadsheet for one particular star system, and then you start all over again for the next one. The funny thing is that the output doesn't take all that much space, but crafting it certainly does!

There must be a process to generate a planetary system without too much human gray matter involved. Imagine how long it would be to detail a complete subsector, 40 star systems and all!

I've seen some planetary map generators, one flaw is they tend to make one or two supercontinents, you don't get something like the Earth and its seven continents and four oceans.
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