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Imperial Interstellar Scout Service Details of the worlds of the Imperium (and beyond).

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Old May 5th, 2004, 03:47 PM
Gaming Glen Gaming Glen is offline
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So, I finally find a 3D star map of the stars local to Sol. Great! Then I start trying to put it on a 2D hex map and wonder why I feel wrong about this. I'm a stickler for details, but the 2D map is easier to use. I can't help it, I want my maps to be 3D. But how do I do it with ease of play in mind? Having subsectors in 3D on paper is going to be a pain; taking the computer to the gaming session is not an option (if only I could justify buying a notebook computer). Anyone have any ideas? Isn't there a 3D game of tic-tac-toe, or other game, with transparent surfaces on pole mountings? I could make MY subsectors larger, so one map fits on that transparent playing surface. One thing I see with this set up is a lot of wasted paper; but, I suppose I could make each subsector 3 parsecs "deep".

Another option would be to list only the stars that have planets of any significance, mostly F,G,K class spectral stars. All the M class stars probably do not, although it seems several have large jovian-like planets, which could have large moons that might be useable. But only listing important stars/planets would cut out some of the clutter and make a 2D map more practical. But again, I'm a stickler for details. If there's a star, I want it on the map.

Oh, what to do!? What to do!?


Glen
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Old May 5th, 2004, 03:59 PM
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DaveChase DaveChase is offline
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On the 2D map have the X, Y axis printed
Besides each star have the Z axis printed

Not a true 3D map but acceptable and easy to read

This will allow you to have several maps layered if needed, say if you are doing the center of the galaxy [img]smile.gif[/img]

On each layered map have listed the Z base line.

For most maps it will be Zero (0)
This is assuming that you are center lining the map as if cutting the galaxy as if it was a donut/bagel. The top half is positive numbers and the bottom half is negative numbers (in reference to the Z axis.)

Of course this is only 1 way of doing it.

Dave
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