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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #1  
Old February 16th, 2013, 10:12 AM
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Default MT Spinward Marches Map

Hi all,

As an almost exclusive player/ref/collector of CT (with a small dash of MgT thrown in for good measure) I have just purchased the MT boxed set for the first time. I know I'm 26 years late to the party.

My brother insists that he had MT boxed set in the late 80s but I don't remember reading it myself.
I have the original Spinward Marches map in my CT Deluxe Box so I have a question:

Is the Spinward Marches map which is in the MT boxed set the same map as the one in the CT Deluxe Box?

If it is different in way, what changes have been made to it?

Thanks
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Old February 16th, 2013, 02:57 PM
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Not quite the same - a couple small changes, but I don't remember exactly which. A couple borders have moved (look at the sword worlds).
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Old February 16th, 2013, 05:54 PM
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Thanks aramis, I will have to wait until it arrives before I get a good look at it. I thought there might be some political differences.
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Old February 16th, 2013, 09:23 PM
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If it's the "mid-war" map, then the main differences are:
  • The Sword Worlds are now split into the Sword Worlds and the Border Worlds.
  • The Entropic worlds have switched back into the hands of the Darrians.
  • The Federation of Arden has grown and is now formally recognised on the map.
  • The map displays a region indicating Vargr Invasions.
  • The map displays a region indicating Aslan Conquests.
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Old February 16th, 2013, 10:11 PM
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Thanks. I was curious as I have no experience at all with MT or the Shattered Imperium.
My son has custody of my original Spinward Marches map from 1981 so once the MT box arrives in the post we are going to sit down and study both maps side by side.
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Old February 17th, 2013, 02:57 AM
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Quote:
Originally Posted by Baltech Budapest View Post
Thanks. I was curious as I have no experience at all with MT or the Shattered Imperium.
MT has been my favorite system over the years (though I use it with the 'classic' setting rather than the Rebellion, personal choice). But unfortunately the production standards slipped a little ... be sure to get all the errata you can. Also, if you want to get into starship construction, it might seem a little confusing ... but there was a walk-through in one of the Digest magazines (I forget which issue) that was really helpful. The World Builder's Handbook and the Starship Operator's Manual are worth their weight in gold, and perhaps the alien modules for MT too. And if you are playing the Rebellion, then Hard Times and Survival Margin are also key to show how the second half goes (but be warned, you might find it upsetting).
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Old February 17th, 2013, 12:55 PM
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Thanks Hemdian
I intended to try to collect the Digets issues 1 to 8 for the classic material but now that you mention the Mt stuff I can feel my inner Traveller addict pulling me in the direction of collecting the various MT supplements
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Old February 18th, 2013, 02:26 AM
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Quote:
Originally Posted by Baltech Budapest View Post
Thanks Hemdian
I intended to try to collect the Digets issues 1 to 8 for the classic material but now that you mention the Mt stuff I can feel my inner Traveller addict pulling me in the direction of collecting the various MT supplements
Heck, the MT supplements by DGP really REALLY rock... There are 3 that are real "Must Have" items...

World Builder's Handbook: expands from a base of extended system generation and allows a lot more nifty details. It corresponds to the CT Grand Survey and Grand Census (both by DGP), and is missing a single table from that pair, but has also the detailed sensor rules for MT.

Starship Operator's Manual - a detailed discussion of ships and ship-technologies. Also adds additional detail mechanics for in-system travel, repairs, and things going wrong.

101 Vehicles - 101 vehicles, plus some missing tables from the craft design sequences.


Also really nifty:

Vilani and Vargr and Solomani and Aslan: despite being 2 to a book, the page count is higher than the CT alien modules, but the tone is the same, and character gen is upgraded to MT standards (more cascades, Special Duty). The promised third & fourth volumes (Zhodani and Droyne, Hivers and K'Kree) never materialized - one was in schematic stage when the plug got pulled.

The Flaming Eye - piracy in the shattered imperium. A note that the Flaming Eye is the Vilani equivalent to the terran Jolly Roger...
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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Old February 18th, 2013, 12:11 PM
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Thanks for the detailed info aramis.
Now I know that once I get my hands on the Core boxe set that it won't stop there and I will end up adding the supplements to my collection.
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Old February 18th, 2013, 07:40 PM
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Quote:
Originally Posted by aramis View Post
Heck, the MT supplements by DGP really REALLY rock... There are 3 that are real "Must Have" items...

World Builder's Handbook: expands from a base of extended system generation and allows a lot more nifty details. It corresponds to the CT Grand Survey and Grand Census (both by DGP), and is missing a single table from that pair, but has also the detailed sensor rules for MT.

Starship Operator's Manual - a detailed discussion of ships and ship-technologies. Also adds additional detail mechanics for in-system travel, repairs, and things going wrong.

101 Vehicles - 101 vehicles, plus some missing tables from the craft design sequences.
I don't see these listed on the contents of Marc Miller's MegaTraveller CD at the FFE website - I suppose bc they are from DGP rather than GDW. Can you recommend any good way to get these, other than just watching on eBay?
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