Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > Adventurers

Adventurers Tell us your Traveller character stats, skills, and details.

Reply
 
Thread Tools Display Modes
  #1  
Old August 14th, 2018, 08:55 AM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 14,202
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default Mustering-out Guns

What are the most common weapons your characters get on mustering out?

Ours tend to be garden-variety, although we've dressed them up with brand names and, occasionally, quirks. But otherwise the list is similar to:

ACR
Accelerator Pistol
Accelerator Rifle
Assault Rifle
Autopistol
Body Pistol
Carbine
Gauss Gun
Gauss Pistol
Laser Carbine
Laser Pistol
Laser Rifle
Revolver
Rifle
SMG
Shotgun of course
Snub Pistol


And for blades I have:

Cutlass, Imperial Marine
Dagger, Imperial Navy
Knife
Machete
Monodagger
Short Sword
Space Axe
Trench Knife
Vibro-Blade
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; August 14th, 2018 at 07:44 PM..
Reply With Quote
  #2  
Old August 14th, 2018, 09:06 AM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 17,017
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

Handguns - autopistol, revolver, snub pistol, accelerator pistol
smg/PDW
shotgun - double barrel, pump action, semi-auto
Rifle - carbine/assault rifle, rifle, autorifle, accelerator rifle

I use the T5 makers to add features and quirks to the guns.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #3  
Old August 14th, 2018, 09:40 AM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,130
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

In most games I've played, folks are always dying for gauss weapons especially the pistol. Seems to be a Scout favorite.
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #4  
Old August 14th, 2018, 12:23 PM
Quint  ⚑ Quint is offline
Viscount
 
Join Date: Jul 2002
Location: Chicago Area
Posts: 567
Gallery : 0
Quint Citizen+Quint Citizen+
Default

In the current game one person (former Army Doctor) left with a Gauss Pistol, and another (a Hacker/Rogue) has an Intelligent Autopistol, and the one other person (Law Enforcement) has an old service-issue Autopistol and a backup BodyPistol - nobody else had mustered weapons. The other characters had... a basic Autopistol (the Journalist/Rogue) and a monodagger and revolver (the Noble/Rogue) that they got pre-game start as their normal equipment. The Bureaucrat had no weapons at all to start, but in the last session blew 15KCr on a 5mm Target Autopistol with every crazy scope and attachment he could get on it. He looks like an idiot carrying it around, but the player likes that idea and is playing it up.

D.
__________________
Knighthood (Navar: Diaspora 1804) - Viscount (L'sis: Deneb 0409) - TAS (Vodyr: Lishun 0140)
Count of the Imperial Core (Kadushii: Core 3125)
Starburst for Extreme Heroism with Diamonds - The Assault On Menorb
Medal for Conspicuous Gallantry - The Pursuits at Menorb
IMTU aka "Traveller 2200" = tp++ tc+ mt+ mgt+ tne-- !3i he+
Reply With Quote
  #5  
Old September 4th, 2018, 05:50 AM
The Pakkrat's Avatar
The Pakkrat The Pakkrat is offline
Citizen: SOC-13
 
Join Date: Jul 2015
Location: Metro Atlanta
Posts: 913
Gallery : 318
The Pakkrat Citizen++The Pakkrat Citizen++The Pakkrat Citizen++The Pakkrat Citizen++
Default

It's gotta be the Shotgun. With a wide variety of lethal and non-lethal ammunition types, supplemental systems like Gyroscopic stabilization (for those semi-automatics), laser sights, grenade launcher attachments, folding stocks, and intelligent or secure weapon; the shotgun has, I feel, a wider spectrum of use. The weapon can be shortened to hide in a leather bandoleer so as to appear peaceful. But nothing is scarier than hearing that pump-slide action when a new shell is chambered. Intimidation versus portability is a factor in deciding what weapon to muster out with.

The drawback to this preference is use in zero-g or freefall. Shotguns kick and they can put a user clear across the cargo hold in zero-g maneuvers. Thus, it is recommended that a user of a Shotgun learn Zero-G and put a foot or two on a wall or floor before squeezing the trigger.

Shotguns can be pieces of art. Stained and tooled leather bandoleers, bands of shotgun shells, art-carved stocks and handles, wicked mottos on the casing and intimidating attachments make the weapon a statement of personality rather than a tool.

The variety of ammunition allows for further consideration of the situation. The weapon then doesn't just kill. It can open doors, drop a thug with a anti-riot round, blow out a barrier with a frangible, stop a beast with minor wounds, see use in a true hunt for survival, and of course kill another sophont.

From the antiques Armory on Dhillourr (Gzaefueg 1413), this is the Pakkrat.
__________________
Virus: When you care to infect the very best.
Empress Wave: Not something done in a local stadium.
Incoming Code: tc 23- mt+ mgt++ tn++ t20- t4- t5++ tp? tg- th? to~ ru+ ge- 3i+ c+ jt- au+ ls+ pi+ ta he+ kk hi+ as++ va++ dr+ ith? vr? ne? so+ zh+ vi+ da+ sy~
The Pakkrat 0608 X58738-8 S va++ so+ zh+ vi+ da+ 534
On assignment: Holoi / Urnian (Foreven 2537) A972772-B He Pi Lk Ho {2} (76E+1) [5976] BD - - 112 10 Ho NaHu K4 IV BD MD
Reply With Quote
  #6  
Old September 4th, 2018, 07:55 AM
Ulsyus's Avatar
Ulsyus Ulsyus is offline
Citizen: SOC-14
 
Join Date: Jul 2014
Location: Trailing to Rimward
Posts: 1,498
Gallery : 0
Visit Ulsyus's Blog
Ulsyus Citizen+Ulsyus Citizen+Ulsyus Citizen+
Default

Quote:
Originally Posted by Kilgs View Post
In most games I've played, folks are always dying for gauss weapons especially the pistol. Seems to be a Scout favorite.
Yeah, my lot tended towards them, esp the ex-Marines after we used GunMaker to provide a 20mm hand weapon (if they were strong enough, otherwise it was used a bit like a SMG or carbine) with AP and HE rounds
__________________
Pray assign me any part in the government you please; but remember that no single man can bear the whole burden of Empire

Tiberius Claudius Nero Caesar

_____________________________________________
tc+ mt 23 tne t4 t5 IMTU: ru+ ge 3i c+ au+ as+ so da+
Reply With Quote
  #7  
Old September 4th, 2018, 08:17 AM
sabredog sabredog is offline
Citizen: SOC-14
 
Join Date: May 2008
Location: Portland
Posts: 2,699
Gallery : 5
Visit sabredog's Blog
sabredog Citizen+sabredog Citizen+sabredog Citizen+
Default

Oddly enough they tend to be shotguns and SMG's. I have a revolver based on the RSh-12 from Russia that is the current favorite among Marines (who are issued them) and mercenaries, so that gets picked a lot.

Mainly, I limit it to either whatever kind of small arm the PC's service uses routinely (other than P/FGMP's), or the weapon the player character has specialized in during chargen. It makes sense that the PC would do it that way since those would be the likely way he/she had experience with the gun.

My Scouts use a lot of shotguns (though mainly the auto-fire capable types) and SMG's because they both work so well in confined spaces like tiny ships, are easy to maintain, and low tech enough you can get parts nearly anywhere the locals know how to work steel. Marines have gauss rifles and the above mentioned revolver for garrison duty and only bring out the high energy guns in actual wartime. Armies depend on local TL, though nobody has ever played a PC that came form a pike and musket sort of culture yet. Navies likes shiny lasers and snub pistols, and the Merchants are pretty much personal preference.

And it isn't often the player sticks with what he chooses once loose among the Walmarts Of Tomorrow.
__________________
"I may have been grown in a vat, but I wasn't decanted yesterday."

tc++ ru ge+ !3i c+@ jt au ls pi+ he+
Reply With Quote
  #8  
Old September 4th, 2018, 08:22 AM
sabredog sabredog is offline
Citizen: SOC-14
 
Join Date: May 2008
Location: Portland
Posts: 2,699
Gallery : 5
Visit sabredog's Blog
sabredog Citizen+sabredog Citizen+sabredog Citizen+
Default

Quote:
Originally Posted by The Pakkrat View Post

The variety of ammunition allows for further consideration of the situation. The weapon then doesn't just kill. It can open doors, drop a thug with a anti-riot round, blow out a barrier with a frangible, stop a beast with minor wounds, see use in a true hunt for survival, and of course kill another sophont.

From the antiques Armory on Dhillourr (Gzaefueg 1413), this is the Pakkrat.
Yes, see that's the biggest reason I have the Scouts in the year 2466 using shotguns: they do anything and can be made and maintained anywhere. Scouts are all about survival so a gun that can be used to hunt anything that flies, runs, and crawls is a must. I have available as survival kit loads shells like stun rounds (like the ones TASER makes for the shotgun), signal flares, fishing rounds (fires a barbed low-velocity sabot cluster with line attached), explosive rounds, demolition rounds, even noisemaker rounds that whistle for signalling. The list is endless.
__________________
"I may have been grown in a vat, but I wasn't decanted yesterday."

tc++ ru ge+ !3i c+@ jt au ls pi+ he+
Reply With Quote
  #9  
Old September 4th, 2018, 08:53 AM
AnotherDilbert AnotherDilbert is offline
Citizen: SOC-14
 
Join Date: May 2008
Location: Stockholm 🇸🇪
Posts: 2,660
Gallery : 0
AnotherDilbert Citizen+AnotherDilbert Citizen+AnotherDilbert Citizen+
Default

For space-based characters (Navy, Marine, Scout, etc) I tend to go for recoilless laser weapons that are actually usable in space.

Planet-bound characters might use slug-throwers, appropriate for the local TL.
Reply With Quote
  #10  
Old September 4th, 2018, 03:29 PM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,130
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

Quote:
Originally Posted by sabredog View Post
Yes, see that's the biggest reason I have the Scouts in the year 2466 using shotguns: they do anything and can be made and maintained anywhere. Scouts are all about survival so a gun that can be used to hunt anything that flies, runs, and crawls is a must. I have available as survival kit loads shells like stun rounds (like the ones TASER makes for the shotgun), signal flares, fishing rounds (fires a barbed low-velocity sabot cluster with line attached), explosive rounds, demolition rounds, even noisemaker rounds that whistle for signalling. The list is endless.
Valid points. Taking notes.
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mustering Out tear44 T20 - Traveller for the D20 System 4 November 10th, 2002 09:46 AM
Mustering out with a vehicle Ellros T20 - Traveller for the D20 System 3 November 6th, 2002 08:01 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.