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Old July 9th, 2005, 02:39 PM
Michael Schulz Michael Schulz is offline
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Ok, this started over at the T5 Cybernetics thread, but rather than hijack it I'm moving stuff over here. I'm just curious what y'all think of a Forbidden Science Mystery Archeology Campaign for Traveller.


Quote:
Originally posted by Flynn:
A number of the DGP products speak about the role of cyborgs in society, attaching a heavy social stigma to cybernetics modifications. It is noted that on some worlds, even one cybernetic prosthesis can make one become defined as a machine, and therefore property.

-Flynn
You know, that really sounds like a Vilani thing to me. "You have served Naasirka well Haamarin, and we mourn the sacrifce you have made for us: your family will be honored. As set out in the book of Agaanshaga, the loss of your limbs and their replacement by profane metal equals a loss of your soul. You are now and forever the property of Naasirka. But do not despair, we shall treat you well 74-B-90032."

In general I like to think that most of the prohibitions and prejudices against certain forms of tech are Vilani in origin. Not just because they are a little insular and traditional, but because they genuinely know better. I like to think that the Second Imperium is littered with stories of Solomani disregarding Vilani prohibitions on genetic engineering, bio-tech, cybernetics, etc, and then paying a horrible, horrible price for it. But then again, I may just be looking for a way to adapt 'Tomb of the Cybermen' into a Traveller adventure.
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Old July 9th, 2005, 02:44 PM
Michael Schulz Michael Schulz is offline
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Truthfully, I did submit a Tomb of the Novomani seed to Flynn for the 76 Ethical Patrons contest. But I really think it could be bigger than that. See the way I figure it, the Rule of Man could be a great source of Forbidden Science Sci-Fi pulpy horror adventures. For every 5 super-bright Vilani scientists intent on maintaining tradition and preventing the Solomani from dabbling in 'things humaniti was not meant to know' there had to be 1 scientist who thought otherwise. Maybe they saw the Rule of Man as an oppertunity to finally work on their Forbidden Projects. Maybe they had just lost the plot.

Added into this mix, of course, were greedy Terran corporations and their own blindly ambitious scientists who were eager to use Vilani discoveries (regardless if they had a big 'Danger, this will backfire' label on them). Further you've got to keep in mind that twenty year-old ensigns were becoming Planetary Governers ('You were Vice-President Social at your high school?' Great, you get to rule _____'). I'm thinking that many of them may not have been that hard to push around and get to greenlight some very questionable experiments. What's more, they would probably be pretty quick to cover up the horrific results of 2nd Imperium science gone horribly wrong.

'Yes, your lordship, the creatures have been contained. Yes, I suppose you will have to report this to your superiors. Yes, I believe this will be the end of your career. Although... if I may be so bold Lieutant, we could continue the inderdict on the world and claim it was an outbreak of that Terran plague...what's it called...measles. That would also provide an explaination of the, ahhh, reduction in population. Surely it would be better than for you to waste the rest of your life as a disgraced civilian, or worse, a penal colony unjustly covicted of gross negligence? And really, it's not as though there are enough survivors to dispute our story...'

Anyrate, what I'm getting at is there could be tons of bad combinations of Solomani adventuresness and Vilani knowhow hidden throughout the Imperium. I'm thinking it would be cool to develop a Warren Ellis' Planetary style Mystery Archeology campaign revolving around discovering them. The party could have the obligatory mysterious patrons, rivals in the form of other mystery hunters, antagonists in the guise of Imperial Naval Intelligence and a secret society bent on preventing the PCs from uncovering stuff, and, of course, the monsters, plauges and maddness they excavate. Really you could toss in a pinch of Dr. Who, a touch of HP Lovecraft, and healthy dose of Paranoid Pulp and you're off to the races.
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Old July 18th, 2017, 05:15 PM
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Quote:
Originally Posted by Michael Schulz View Post
[ . . . ]
Anyrate, what I'm getting at is there could be tons of bad combinations of Solomani adventuresness and Vilani knowhow hidden throughout the Imperium. [ . . . ]
I've done a 'verse set during the slow collapse of the Second Imperium, as it's unravelling after the banking crisis. This setting would be great to introduce all sorts of obscenities into. Genetic supersoldiers, modified humans like Bujold's Quaddies, old, abandoned Leyland-Futanari corporate research facilities, slightly flaky A.I. with a history of blue-on-blue incidents ...

I felt that this 'verse would have a slightly post-apocalyptic feel. I think Hard Times does something similar but I haven't read it. The idea was that you could find all sorts of relics squirreled away in old Imperial facilities that the guards just walked off after 6 months of not getting paid. Maybe the crew was just left there and never picked up.
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Old July 9th, 2005, 03:49 PM
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Oooh, the real reasons behind the lack of nanotech and genetic augmentation...

why AIs were used by the Terrans during the Interstellar wars and then written out of history...

how did the Droyne remain hidden in plain sight...

what really became of the early psionic research institutes...

untold numbers of zombie cyborgs (I know I'm repeating myself with that one, but you can never have enough zombie cyborgs IMHO [img]graemlins/file_22.gif[/img] )...

bio-ships hiding in the dark places...

secret bases hidden in jumpspace (crewed by you know what )...

I love it [img]smile.gif[/img] [img]graemlins/file_23.gif[/img]
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Old September 7th, 2019, 01:36 PM
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Quote:
Originally Posted by mike wightman View Post
secret bases hidden in jumpspace (crewed by you know what
I had not considered that. Ha! I'd love to use this. But maybe I wateched 'Event Horizon' too much.
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Old September 8th, 2019, 05:57 AM
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You do not need to get so creative with the idea of biological warfare within the 2nd Imperium. Any pharmaceutical company doing research on new antibiotics is also going to be a biological weapons research lab, as they have to have viable samples of the bugs to test the antibiotics on. Given the large number of planets within the Imperium, you are going to have a large number of diseases localized to one planet (hopefully), with research being done to deal with the disease. Simply introducing that disease to a new planet, where the population has no natural immunity to it, gives the possibility of a massive plague developing, similar to the Spanish Flu outbreak at the end of World War One, the Black Death in Europe, or the havoc wrought on the American Indians tribes by European smallpox and measles.

Currently, the malaria parasite is developing resistant strains to the current range of malarial drugs. The is a potential biological agent readily available, and some of the antimalarial drugs have some fairly nasty sides effects. There are men at the local VA hospital that are still getting treated for malaria picked up in World War 2 in the Southwest Pacific area and the Philippines.

Another real world example. When I was first hospitalized at Walter Reed back in the Spring of 1977, I had for a few days a roommate who was an Army doctor researching tropical diseases in the Amazon region. In the course of his research, he naturally picked one up. It was a parasite similar to malaria, but was a new one, and not contagious. The French, it turned out, has just run into the same thing as well, and were starting to work on drugs for it. The doctor went from being a researcher to being the subject of a research study. I never did find out what the result was.

Then there is the Ebola virus in Africa. There is clearly a pool of resistant carriers in the wild, and once transmitted to humans, it is highly contagious and highly fatal.
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Old July 9th, 2005, 05:59 PM
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that is indeed a font of ideas. a bit difficult to access after two thousand years, but still a tremendous potential.

thanks.
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Old July 9th, 2005, 06:09 PM
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I like parts of it. goo work.
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Old July 10th, 2005, 08:39 AM
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Flynn, I hope you are recording all this...

Not to mention, hidden labs that have opened up a portal into jumpspace for FTL communications but in the process allowing something from the abyss (remember Nietzsche's quote about looking into the abyss) to lurk back in N-Space.

Civilizations, long thought dead, spring back to life through new forms - the more aggressive Vargrs in T20.

Space hulks that dwarf the largest of the 3I dreadnoughts that have been abandoned in an empty quarter of space.

An incredibly beautiful women encased in a low berth of unknown construction anatomically seems human enough save she no blood, yet she Lives accounting to scans.

A piece of space derby that seems to have almost a geletinous texture and seems alive. When the players are are sleeping tendrils reaching into the nearest computer conducts.
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Old July 10th, 2005, 01:53 PM
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Quote:
Originally posted by kafka47:

A piece of space derby that seems to have almost a geletinous texture and seems alive. When the players are are sleeping tendrils reaching into the nearest computer conducts.
Are you talking about the TNE Virus or about something more similar to this?
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