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Space Badger's Reaver's Deep SpaceBadger's SBRD game

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  #201  
Old August 21st, 2013, 04:27 PM
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Originally Posted by Fritz_Brown View Post
It is close enough to realistic for some places that I didn't have any heartburn with it. (Of course, I wasn't the one giving up my gun, yet. ) Some places (with this law level) won't have a problem with it, though they might call for backup if there are more of the crew than of them. Some places (with a more relaxed attitude about firearms) might not have a problem at all, and might even have a chat about calibers and styles and such with the crew.
Thanks, Fritz. I had not realized, do you also have a law enforcement background?
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  #202  
Old August 21st, 2013, 04:35 PM
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Oops! Well, that is how he recovered control so quickly, I guess!
Cat-like reflexes!
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  #203  
Old August 21st, 2013, 04:37 PM
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Primarily, my experience is that I am involved with firearms-related issues in the US. Plus I've spent some time in the courtroom in the last few years, and I have a couple of acquaintances/relatives with law enforcement backgrounds. (This is almost all US-based, with some knowledge of current gun law in Britain.)

All that was based on 1) the possible variations on a law level (restrictive on firearms doesn't necessarily mean the police are *^#*%s about it) and 2) what I've seen in different jurisdictions and with different personalities.

Heck, in some very open jurisdictions (police are generally good folk, don't mind seeing you with a weapon, etc.) they still have the guy who thinks he can arrest you for recording his traffic stop and that he can stop you and ask to see your ID just any old time. Or, the security guard who thinks he has the same authority as the FBI. So, whatever you come up with will fit somewhere on the spectrum, as long as it's consistent (with occasional exceptions, of course) in each spot.
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  #204  
Old August 21st, 2013, 05:07 PM
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Sabredog, it just occurred to me that I should have asked you about the police procedures. Did all that seem realistic?

I somehow had the impression that police prefer to be the only ones carrying weapons during an interview or search situation, to make it a little more difficult for the subjects to get violent if something incriminating is found or the procedure is otherwise not going as they would like.

I know that our court bailiffs have said they are the only ones allowed to be armed in the courtroom; not sure if that applies to police testifying in criminal cases, but it was a point made when an officer was a party in a domestic case, that he had to put away his weapon somewhere else and not have it in the courtroom.
Courtrooms are the realm of the presiding judge and they have their own ways of doing things. I always showed up to testify in full rig since I wanted to show what I looked like at the time I contacted the suspect on trial. That can be an issue sometimes. All our judges actually like the police who are in uniform to have their guns on them - but if you are in plainclothes you were supposed to leave the gun in a locker for some weird reason.

Yeah, when we contacted people on the street is was always SOP to pat them down if we had reason to so we could make sure they were unarmed. Oregon is a "Shall Issue" state, too, so a lot of people have carry permits and it wasn't unusual to encounter one on a traffic stop or otherwise, but permit holders are not required to tell you if they are armed or not when you talk to them. So unless you stopped them for a traffic thing or as a suspect you wouldn't know if they had a gun or not unless they told you.

Mainly it's a good rule of thumb to make sure you at least have eyes on the guns in the room and nobody able to get to them quickly or easily if you're in a situation where people other than yourself are lawfully carrying. Some deputies were more prickly about it than others but I spent a lot of time out in the country where I constantly encountered farmers, ranchers, hunters, and plinkers wearing guns, guns in the trucks, guns in the saddles, oh lord - guns everywhere. So you adapt, and it's their hands that'll kill you anyway - with a gun or otherwise so you're watching those in any case or you'll miss the knife in his hand because you were fixated on the holstered gun. As long as its in the holster in plain sight it may not be the perfect scenario but at least you know where the gun is, that they have at least one ---and most importantly...the gun isn't in someone's hand.

Which brings me to the game: my rural experience was closer to the game setting than my urban one.

In the game (as in RL) I would have told the people wearing guns to just keep their hands away from them rather than risk letting them touch them in any way. At worst I'd have asked them to to allow one of the other officers to take the guns out of the holsters from behind the wearers while the rest of us (cops) would be off angle and sidled up next to cover (casually, next to the corner of a cargo container to put it quickly between us and the shooter) to the "threats" in case shooting starts. At first sight of any guns being worn we cops would be moving with cover between us and the possible threat until we could make sure everything was on the up and up, or the threats disarmed.

A call would then be made to the crew in the lounge to make sure they were disarmed when we got there with the guns secured. (Dispatch would tell someone who was at home with a burglar at gunpoint, for example to do the same thing before I came in the door so I wouldn't get shot on accident by a scared witless homeowner).

I would admonish the crew that we had a "civilized" port and don't want anyone to get hurt, but since I understand how this was the first time here and all, no citations would be issued. But please observe the rule in the future. (Kind of like telling he guy with the hunting rifle in the truck I stop for speeding on a country road it's OK to have it there but not to have it loaded at the same time - someone might get hurt.)

I would also take that opportunity to let the crew know what the local laws were (beyond the law level) and maybe make some small talk that could lead to something important later - where're they from...do they know anyone here...where are they going next...what do they charge to tickets (to keep it casual, not like I'd really care)...do they get a lot of passengers usually or mainly freight...?
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  #205  
Old August 21st, 2013, 05:31 PM
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But, you know what? I don't know as much as that guy over there (points to sabredog), so I'm just gonna shut up now.
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  #206  
Old August 21st, 2013, 06:02 PM
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Thank you both, Fritz and Sabredog. Well, we have already established the policy at Devonia City, but now I'll have more info to keep in mind for next encounter w LEOs.
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  #207  
Old August 21st, 2013, 10:02 PM
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Well then, lets make it 8 because 6 would be silly w that floorplan - would mean they'd put bunkbeds in two rooms and only singles in the other two rooms.

Actually I'd think a lab version would cost a LOT more, as it would have the same structure PLUS all the lab equipment, but that is water under the bridge at this point so forget it.
Well, All I got to spend on it is 50KCr so, the lab equipment is more important than the modular structure it is in. But that also means that Doc will need more space to set up the lab.

I do not want to seem like I was pulling a fast one on the lab. Maybe the lab is a discounted one from Navy surplus so it is well used?

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  #208  
Old August 21st, 2013, 10:13 PM
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As for Law on guns or peoples reactions to those wearing firearms, saberdog gave you a very good generalization.


Culture (attitude) will also determine a lot. Rural versus urban, western (or farming/ranching) areas versus costal (unless counting pirates).

Religious ideologies too?

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  #209  
Old August 21st, 2013, 10:26 PM
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Well, All I got to spend on it is 50KCr so, the lab equipment is more important than the modular structure it is in. But that also means that Doc will need more space to set up the lab.

I do not want to seem like I was pulling a fast one on the lab. Maybe the lab is a discounted one from Navy surplus so it is well used?
That works for me. I like your ideas of stuff you can do w the lab, so let's not worry any more about the cost at this point.
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A: Helium, Neon, Argon, Krypton, Xenon, and Radon


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  #210  
Old August 21st, 2013, 10:30 PM
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As for Law on guns or peoples reactions to those wearing firearms, saberdog gave you a very good generalization.

Culture (attitude) will also determine a lot. Rural versus urban, western (or farming/ranching) areas versus costal (unless counting pirates).

Religious ideologies too?
I just think the main factor for cops would be personal safety. They already do a dangerous job, why make it any more dangerous than it has to be by dealing with people who are armed if not necessary? Sabredog's nice explanation of his own POV on that will help me make my presentation a little better informed in future LEO encounters.
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Q: What do you get when you vaporize a Duke, a Count, a Marquis, and a Baron?
A: Helium, Neon, Argon, Krypton, Xenon, and Radon


Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.

My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
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