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  #131  
Old August 16th, 2013, 03:08 AM
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Originally Posted by SpaceBadger;448342 on Aug 10th
As scruffy free traders, I doubt that y'all wear ship uniforms, but what about a work-vest or jacket for dirtside wear, with either a logo or the name of the ship embroidered? If you figure that you have been too rushed since the change of ship's name, it is still something to think about if y'all want.
OK, I hope we'll be getting y'all to Devonia soon... any thoughts on this before you start getting off the ship to go mingle?
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  #132  
Old August 16th, 2013, 03:12 AM
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Originally Posted by samuelvss View Post
I don't have much besides the LBB's. I always liked the original trade rules. I thought that, with the rest of the starship economics, and starship encounter tables, they made a cogent whole. I would recommend you just add one or two throws to see if we get a spec cargo, and then maybe if we ever get onto the 6x's of the table, adn use it. My .02Cr ....

I found LBB7 to be an antiseptic pain in the fourth-point-of-contact.
Agreed on LBB7. I just posted our Trade Rules to the blog; very similar to LBB2. Please take a look and let me know what you think.
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Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.

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  #133  
Old August 16th, 2013, 03:47 AM
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Agreed on LBB7. I just posted our Trade Rules to the blog; very similar to LBB2. Please take a look and let me know what you think.
About your passage categories: Since there is no one around to forbid it and it doesn't exceed life support capacity, one category you ought to consider is double occupancy. You could either make double occupancy the standard passage or you could introduce 'economy' passage in addition to standard.


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  #134  
Old August 16th, 2013, 04:35 AM
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Originally Posted by rancke View Post
About your passage categories: Since there is no one around to forbid it and it doesn't exceed life support capacity, one category you ought to consider is double occupancy. You could either make double occupancy the standard passage or you could introduce 'economy' passage in addition to standard.
Yes, I had thought of making standard "double occupancy unless the ship has extra staterooms to allow singles". Then maybe first-class might be single occupancy (unless couple travelling together requested double) w something extra, and Luxury the same but w more extra service. First and Luxury both sound like High Psg to me, just not sure how to distinguish one from the other.
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A: Helium, Neon, Argon, Krypton, Xenon, and Radon


Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.

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  #135  
Old August 16th, 2013, 07:27 AM
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Originally Posted by SpaceBadger View Post
OK, I hope we'll be getting y'all to Devonia soon... any thoughts on this before you start getting off the ship to go mingle?
Donoma will answer that question for ya, when she joins. Y'all are gonna want to look good.
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  #136  
Old August 16th, 2013, 07:36 AM
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As to "double occupancy" I saw the rooms are a little larger than standard on the deck plan (6 vs 4 squares). But I wasn't sure if the common space was reduced accordingly (your passageway in pax country is also a generous 3m wide!). If it was, then double occupancy might be a bit snug outside the rooms. You won't be able to get everyone comfortably into the pax lounge at once if all the rooms are doubled up. (And, you'll definitely have to take out the roulette wheel and the craps table! )

Just a consideration in determining what might be "mid passage" vs "steerage" for the folks in this TU. And, for how couples might view "doubling up".
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Old August 17th, 2013, 08:21 AM
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Originally Posted by SpaceBadger View Post
...
Meanwhile, on Devonia, the planetary day cycle does not match the standard Terran calendar or ship's time kept aboard Fortunate Son, and Donoma has already gotten a good start on her day doing courier runs.
This has always been an interesting side discussion (you know over drinks when you run out of other more interesting topics ).

So, if you have ship's data which would tell you the planet cycle and time zone of the port location, then you could

shrug who cares, I am not changing the ship's hours to match the planet each time

Slowly change the ship cycle times (day night) over the week of Jump and transit so that your body time and ship time is right on or close to port time once you get there.

Do the change in 2 or 3 days early in Jump so your body has time to adjust to the new hours over the last 4 days of Jump and in system transit

Or you just park your ship in orbit to the point closest to your day/night cycle.


Another faction is when the day/night cycle is shorter or longer than what your typical day/night cycle is.

Planet side can be fun and adventurous but it can also be physically stressful if you are having to deal with planet officials on their day cycle when it is your body's night cycle.



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Old August 17th, 2013, 09:00 AM
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Excellent points, Dave. One other factor (though not as much for this game) is the highport - whose schedule do they use? In MTU, the highports in many polities use a "universal" clock that corresponds most often to a 24 hour day, and is synchronized across the polity. This may not match the local world at all. Those places usually have a portion of the highport that does keep time with somewhere on the planet below - for important planetary folks, and as a place where you can adjust your body clock before transiting downworld.

Quote:
Originally Posted by DaveChase View Post
Do the change in 2 or 3 days early in Jump so your body has time to adjust to the new hours over the last 4 days of Jump and in system transit
This would be my personal preference. Most folks (and it gets worse with age) need a few days to adjust. There are some interesting studies out there on shift workers changing shifts and number of accidents and such.

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Planet side can be fun and adventurous but it can also be physically stressful if you are having to deal with planet officials on their day cycle when it is your body's night cycle.
Oh yes. It is much harder negotiating on rug prices in Turkey the day you arrive from the west coast than it is a few days later.
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  #139  
Old August 17th, 2013, 09:09 AM
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Default 09:04 local Devonia/mid-morning local Devonia

As a suggestion, spacebadger, perhaps you could post a timestamp in the title of your IC posts, especially until the crew unites in one location (and continue even then)? Even if it's imprecise (like "mid-morning") I think it will help us keep our heads in the game - since PbP doesn't run in anything like real-time.
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  #140  
Old August 17th, 2013, 02:54 PM
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Originally Posted by Fritz_Brown View Post
As a suggestion, spacebadger, perhaps you could post a timestamp in the title of your IC posts, especially until the crew unites in one location (and continue even then)? Even if it's imprecise (like "mid-morning") I think it will help us keep our heads in the game - since PbP doesn't run in anything like real-time.
That was kinda the idea with that post I made last night, to let y'all know where we are timewise.

Yeah, I guess I could do that every post, but y'all sometimes get a little out of synch when you're apart, as with Donoma now on planet time.

Y'all can decide what you want as far as synching ship cycles w planet, but then you'll get to keep track of it yourselves as well. I have enough to do keeping track of all on galactic time (synched by pulsar observations).


EDIT: I've gone back as far as I can still edit, putting the time info into the Title of each of my IC posts.


*
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Q: What do you get when you vaporize a Duke, a Count, a Marquis, and a Baron?
A: Helium, Neon, Argon, Krypton, Xenon, and Radon


Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.

My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night

Last edited by SpaceBadger; August 17th, 2013 at 05:10 PM..
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