Thread: CT+ ship combat
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Old August 19th, 2005, 11:39 AM
far-trader far-trader is offline
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As much as the vector system was fun I agree we want to avoid it but is this too simplified? What about a simple hex based and G-rated movement system. Something table top playable. The basic range system is (to me) too boring and lacking of what space combat should be somehow.

I'd take a stab at it if I had some time. What about adapting Brilliant Lances or something?
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