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Old March 22nd, 2021, 06:41 PM
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Speaking of missiles I pretty much ignore Striker. In that it had a set of rules bobbed on to simulate ships, which kinda work in terms of Striker terms but don't in terms of starships. Hence the muddled mess that MT is.

But the idea of standard vs. Bay missiles isn't a bad idea.

Also mucking around is the concept that ships thrust is limited by compensation, thus missiles can be pretty much any speed.

With those in mind we need to set a baseline for what a missile is. The 10g 1d6 damage with a endurance of five turns sounds good from here.

Then a bay missile of 10g 2d6 damage with five turns of endurance looks pretty good as well

Just so thoughts.
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