Thread: CT+ ship combat
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Old August 19th, 2005, 05:55 AM
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Some initial thoughts.

I think CT+ ship combat should be based on...

the range band system from CT Starter Edition.

Ships are either trying to close distance, open distance, or maintain distance, with evasive maneouvers possible in all three cases.

To which I would add rules so that everyone on board a ship with relevant skills gets to use them - maintaining player interest.

Sensors should have a part to play.

Lasers and particle beams for close range, missiles for long range.

Sandcasters and armour for defence.

Damage control parties.
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