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infojunky March 12th, 2021 08:11 PM

Small Ship High Guard
 
I have been playing with several ideas recently, the most often occurring is how to use Book5 in a small ship universe.

Tenth scale ships in that bays are now five and ten tons and the spinal mounts and screens are divided by ten as well.

In this hardpoints are still one per 100 dTons with bays only taking one hardpoint as well.

Note PA barbettes are bay weapons while turrets still exist.

The second part is how to convert all of this into Book2 rules. Which for weapons damage is USP equals hits, basically converting the excess critical hits rule starting a zero size.

Armor is along the lines of first edition Book5 in either a ship is armored or it isn't, armored gives 4+ save vs. Hits. (Note I haven't played this rule a lot yet but it seems to work).

McPerth March 12th, 2021 10:06 PM

In August 2016 flykiller and mike wightman played some small ship combat using HG system. You can review them in the following threads:
Aside from being entertaining and instructive, I guess they may help you in this project...

infojunky March 13th, 2021 01:11 AM

Quote:

Originally Posted by McPerth (Post 623210)
In August 2016 flykiller and mike wightman played some small ship combat using HG system. You can review them in the following threads:
Aside from being entertaining and instructive, I guess they may help you in this project...

I'll look at those, but my rules set a combination of Mayday and Book2.

The rewrite of the Kunnir is lot more frightening with two PA 5 dTon bays and two 10 dTon missile bays.

kilemall March 13th, 2021 01:30 AM

I've got a whole thing worked out with mashing LBB2 and LBB5 ships on the same combat resolution system, with LBB2 movement.


I'm almost happy with the missiles, the only thing I've got left is hopefully making the spinal weapons easier to resolve.


The trick is to convert everything to tons damage and fractional damage to the tonnage, and weapon damage too.


Throwaway freebie, do your missile design with SS3 and just multiply all the costs x15. In other words turret missiles are 50kg, bay missiles are 750kg. Each bay missile slot takes 1 ton, each 50-ton missile bay shot is 1 missile and each 100-ton missile bay shot is 2 bay missiles (so 25 shots each).

mike wightman March 13th, 2021 05:53 AM

Are you intending to keep weapon USP ratings and battery rules or are you going to cap small ship weapons at the size of individual turrets?

Limiting USP ratings for turrets, 1-5 depending on weapon and TL gives you a clear distinction from bay weapons that tend to then have higher USP ratings.

Which damage tables are you going to use - will you keep the auto crit rule for weapon USP vs ship size?

mike wightman March 13th, 2021 06:10 AM

By the way here is a thread from 16 years ago where I brought up using HG for PC scale combat:
http://www.travellerrpg.com/CotI/Dis...ead.php?t=3895

Some interesting discussion and I have changed a lot of my ideas over the years, but it may be worth a look.

infojunky March 13th, 2021 03:49 PM

Quote:

Originally Posted by mike wightman (Post 623221)
Are you intending to keep weapon USP ratings and battery rules ore are you going to cap small ship weapons at the size of individual turrets?

I am trying to ditch USP ratings, so yes capping damage at the single turret level.

Quote:

Limiting USP ratings for turrets, 1-5 depending on weapon and TL gives you a clear distinction from bay weapons that tend to then have higher USP ratings.

Which damage tables are you going to use - will you keep the auto crit rule for weapon USP vs ship size?
Right now it is a variant of Book2 table, without critical hits. As for the auto crit rule I am using it to generate the number the number of hits a mount delivers, said formula is based on a size zero ship, so as such it works out USP is the amount of damage.

kilemall March 14th, 2021 03:51 AM

Quote:

Originally Posted by mike wightman (Post 623221)
Are you intending to keep weapon USP ratings and battery rules or are you going to cap small ship weapons at the size of individual turrets?

Limiting USP ratings for turrets, 1-5 depending on weapon and TL gives you a clear distinction from bay weapons that tend to then have higher USP ratings.

Which damage tables are you going to use - will you keep the auto crit rule for weapon USP vs ship size?


Who are you asking the question of?

infojunky March 14th, 2021 07:17 PM

Quote:

Originally Posted by kilemall (Post 623250)
Who are you asking the question of?

I assumed it was towards me.

mike wightman March 14th, 2021 08:16 PM

It was :)


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