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Magnus von Thornwood April 21st, 2013 08:21 AM

[T5 ATU] OOC Thread: The Permatic Imperium.
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By a somewhat popular demand I am again running a Traveller5 Play by Post.

So, what kind of game do you all want to play?

Drop your character and adventure wishes here and we'll see what we can get going here.

For those who are interested here is the background blog (for now) for the Permatic Imperium. Also, below is some background collected and new information. Questions, comments and input regarding the Polities and Cultures of the ATU welcome.

Catch ya on the flip side.

EDIT: Here is link to my newly created meatspace, future players' survey. I plan on distributing it on Wed so comments are welcome.

Jazzlvraz April 21st, 2013 11:29 AM

Throw prep-work at us whenever you're ready :).

Magnus von Thornwood April 21st, 2013 11:49 AM

You're up!

Originally Posted by Jazzlvraz (Post 430145)
Throw prep-work at us whenever you're ready :).

I am actually sort of wanting to see what direction you, my lovely players where looking to head, hence the poll.

Also, I am at the bill paying job right now, so my docs are at home and thus I am not gonna put to much up here yet. Later today though I will be home and I can see about getting some background ready and posted. Till then, there is this thread with a smidge of background. Another thing I will try and get up is some listing of worlds for folks to chose for homeworlds.

Right now my prep work is figuring out what you, the players want or need to know about the ATU. So, what questions do you have? What can I as the Referee do for you while you are getting used to the new Universe?


Magnus von Thornwood April 21st, 2013 09:32 PM

A Patron: An Example of CharGen formatting.
Below Players will find an example of how the Referee would prefer Characters to be formatted when posting them. This should keep everyone on the same page and thus aid your ever working Ref (or the Assistant [Sucka Fool, Jr.] Ref) if he needs to check your Character for some smidget of data. Like that first Errata Check the Referee does on your new PC.

Name: Ivor hault-Daarnulud, Esq.
Born: 103-0138. Died: (Still Living). Age: 62.
Hair: Brown. Eyes: Brown. Height: 178 cm. Mass: 73 kg.
Title(s): 12th Archduke of the Far Stars, 2nd Duke of the Spinward Quarters, 5th Earl of Saburi, 2nd Count Saburi, 23rd Viscount Silver Claw, 4th Marquis of Criden, 67th Baron Reno, 76th Baronet Gesentown.

UPP: 886FFG.
Birth UPP: 675C6c.
Genetic Profile: 1626Xc.

Skills: Administration-1, Advocate-3, Animals 0 (Ride)-1, Astrogator-2, Bureaucrat-2, Craftsman-2, Designer-5, Fighter-1 (BattleDress)-1 (Beams)-1 (Blades)-1, Gunner 0 (Turrets)-1, Leader-3, Medic-1, Naval Architecture-4, Pilot (BCS)-1, Sensors-2, Strategy-2, Streetwise-1, Trade (Programmer)-2, VaccSuit-1, Zero G-1.

Birthworld: B 467 89C-A (103-0142 PI).
Homeworld: A 400 A56-F (362-0143 PI).
Homeworld Skills: Admin-1, Streetwise-1, VaccSuit-1, Trade (Programmer)-1.

Pre-Career Term (0156 to 0160 PI): Apply to College (Edu 6): roll=6 (Accepted to Astro U College of Design).
Pass/Fail: Intelligence 12, rolls: Year 1 =9, Year 2 =7, Year 3 =6, Year 4 =7, Pass all.
Major: Design-5, Minor: Naval Architecture-2.
Honors: Pass/Fail: Intelligence 12, roll=3, Graduated: Edu 8, BA with Honors in Design.

Term 1 (0161 to 0164 PI): 11 Noble.
Age: 22.
UPP: 675C8c Baronet Gesentown.
Intrigue: The Agreement of Interhaus.
CC: Intelligence 12, roll =7 Success.
Elevation: Social 12 -1 Intrigue =11, roll =10 Fail.
Continue: Social 12, roll =5 Success.
Skills: Medic-1, Fighter (Beam)-1, Bureaucrat-1, C1 +1 (Strength 7).

Term 2 (0165 to 0168 PI): 11 Noble.
Age: 26.
UPP: 775C8c.
Intrigue: An Admiral's Mutiny.
CC: Dexterity 7, roll =6 Success.
Elevation: Social 12 -2 Intrigues =10, roll =10 Success. Elevated to: Social C Baron Reno.
Continue: Social 12, roll =12 Success.
Skills: Animals (Ride)-1, ZeroG-1, Trade (Craftsman)-1, Sensors-1, Gunner (Turrets)-1, Bureaucrat +1=2.

Term 3 (0169 to 0172 PI): 11 Noble.
Age: 30.
UPP: 775C8C.
Intrigue: The Insidious Affair.
CC: Education 8, roll =7 Success.
Elevation: Social 12 -3 Intrigues =9, roll =5 Fail.
Continue: Social 12, roll =6 Success.
Skills: C4 +1 (Intelligence 13), Leader-1, Strategy-1, Trade (Programmer) +1=2.
Aging: Life Stage 5<2D, C1 roll =10 Fail, C2, roll =4 Success -1 (Dexterity X), C3 roll =11 Fail.

Term 4 (0173 to 0176 PI): 11 Noble.
Age: 34.
UPP: 765C8C.
Intrigue: The Witness.
CC: Endurance 5, roll=5 Success.
Elevation: Social 12 -4 Intrigues =8, roll =7 Fail.
Continue: Social 13, roll =4 Success.
Skills: Strategy +1=2, Minor: Naval Architecture +1=3, Fighter (Blades)-1, C6 +1 (Social D Marquis of Criden).
Aging: Life Stage 5<2D, C1 roll =4 Success -1 (Strength X), C2 roll =11 Fail, C3 roll =9 Fail.

Term 5 (0177 to 0180 PI): 11 Noble.
Age: 38.
UPP: 665D8D.
Intrigue: A Wind in the Drapes.
CC: Intelligence 13, roll =9, Success.
Elevation: Social 13 -5 Intrigues =8, roll =4 Fail.
Continue: Social 13, roll =8 Success.
Skills: C3 +1 (Endurance 6), Pilot (BCS)-1, Astrogator-1, Leader +1=2.
Aging: Life Stage 6<2D, C1 roll =5 Success -1 (Strength X), C2 roll =9 Fail, C3 roll =6 Success -1 (Endurance X).

Term 6 (0181 to 0184 PI): 11 Noble.
Age: 42.
UPP: 565D8D.
Intrigue: The Whiskey Zebra Incident.
CC: Endurance 5 +2 Caution =7, roll =6 Success.
Elevation: Social 13 -6 Intrigues -2 Caution =5, roll =9 Success Elevated to: Social e Viscount Silver Claw.
Continue: Social 14, roll =8 Success.
Skills: Fighter-1, Advocate-1, C5 +1 (Education 9), C5 +1 (Education 10), Advocate +1=2, Sensors +1=2.
Aging: Life Stage 6<2D, C1 roll =10 Fail, C2 roll =7 Fail, C3 roll =9 Fail.

Term 7 (0185 to 0188 PI): 11 Noble.
Age: 46.
UPP: 565DAe.
Intrigue: The Emperor's Pajamas.
CC: Education 10, roll =2 Success!
Elevation: Social 14 -7 Intrigues =7, roll =11 Success. Elevated to: Social E Count Saburi.
Continue: Social 14, roll =9 Success.
Skills: Trade (Craftsman) +1=2, Advocate +1=3, Fighter (BattleDress)-1, C5 +1 (Education 11), C2 +1 (Dexterity 7), C4 +1 (Intelligence 14) .
Aging: Life Stages 7<2D, C1 roll =8 Fail, C2 roll =8 Fail, C3 roll =3 Success -1 (Endurance X).

Term 8 (0189 to 0192 PI): 11 Noble.
Age: 50.
UPP: 574EBE.
Intrigue: The Unknown Event.
CC: Dexterity 7 +2 Caution =9, roll =3 Success.
Elevation: Social 14 -8 Intrigues -2 Caution =4, roll =8 Success Elevated to: Social f Earl of Saburi.
Continue: Social 15, roll=6 Success.
Skills: C4 +1 (Intelligence 15), C1 +1 (Strength 6), C5 +1(Education 12), C5 +1 (Education 13), C2+1 (Dexterity 8), Leader +1=3.
Aging: Life Stage 7<2D, C1 roll =8 Fail, C2 roll =4 Success -1 (Dexterity X), C3 roll =7 Success -1 (Endurance X).

Term 9 (0193 to 0196 PI): 11 Noble.
Age: 54.
UPP: 673GDf.
Intrigue: The Exile of Marquis X.
CC: Intelligence F, roll =11 Success.
Elevation: Social 15 -9 Intrigues =6, roll=7 Success. Elevated to: Social F Duke of the Spinward Quarters.
Continue: Social 15, roll=4 Success.
Skills: C2 +1 (Dexterity 8), C5 +1 (Education 14), C3 +1 (Endurance 4), C1 +1 (Strength 7), C5 +1 (Education 15), C3 +1 (Endurance 5).
Aging: Life Stage 8<2D, C1 roll =6 Success -1 (Strength X), C2 roll =8 Success -1 (Dexterity X), C3 roll =8 Success -1 (Endurance X).

Term 10 (0197 to 0200 PI): 11 Noble.
Age: 58.
UPP: 674GFF.
Intrigue: Baron Penared's Triumphant Return
CC: Education 15, roll=10 Success.
Elevation: Social 15 -10 Intrigues =5, roll =7 Success. Appointed as: Social g High Commissioner of the Imperial Court.
Continue: Upon the death of his father the 11th Archduke of the Far Stars, Ivor has been confirmed as the 12th Archduke of the Far Stars, which means new duties and worries, so yes, he is in Term 11 currently. His mission to the Confederation has been put on a bit of hold to deal with the death of his father, old Archduke.
Skills: C3 +1 (Endurance 5), C1 +1 (Strength 7), C3 +1 (Endurance 6), Minor: Naval Architecture +1=4, Astrogator +1=2, C2 +1 (Dexterity 8).
Aging: Life Stage 8<2D, C1 roll =6 Success -1 (Strength X), C2 roll =7 Success -1 (Dexterity X), C3 roll =7 Success -1 (Endurance X).

Muster Out (10): Wafer Jack, Strength +1, Dexterity +1, Traveller's Aid Society Life Membership, Directorship (DDB), Endurance +1, Strength +1, Life Insurance, 16 Proxies.

Gear: VaccSuit (TL-G), Personal Computer (TL-G), Medic Kit (TL-F), Laser Pistol (TL-F), Craftsman Tools (TL-G), IN Presentation Cutlass (TL-F), BattleDress (TL-F), 8 Local Hexes.

His Inheritance: Directorship (DDR), a 463 year old TL-H, 1200 ton Type-YG the Armed Yacht Grey Smoke [IY-78] (Eneri's 3 Ship Shares went to maintaining the ship), 19 Proxies (for a total of 35 Proxies held), a custom diplomatic limousine (a DDR Niccolo-F), a BattleDress-F (old Imperial Navy issue), a Laser Rifle-F, a VaccSuit-H (a biomech-skinsuit, family heirloom, and Relic of the Fifth Imperium), a very slick and surprisingly up to date Programmer's system, his father's personal Holdings (14 Local Hexes), and several million CrImps in accounts, companies, corporations and other investments. (Up to 5 rolls on the Muster Out Tables).

Bio: This is where I will be later updating this character with some actual background story. :D

Any questions? Comments?


Magnus von Thornwood April 21st, 2013 10:25 PM

Library Data: Peers.
One will notice when reading this list of the nobility of the Permatic Imperium that there seems to be variations of the same name. This is true the variant names are the names generally assumed by the Peer in question when they wish to travel 'incognito'. So if say His Imperial and Royal Majesty does not wish to deal with all the ceremonies that go with the Emperor attending, he may instead go by a lesser Title and a variation of his name. For example if he wished to visit the Imperial Gardens he might go as Svenson, Count Permatic. If he is announced as such he will not be treated as the Emperor we know he is, but as merely first among Counts, but still below a Duke.

Emperor (Soc K) = (Imperium 1),
• His Imperial and Royal Majesty Vladimir Svenson Alexandr Kirosowa the Second of His Name, Prince-Regent of the Riftborne Domains, Rex Imperator of the Permatic Worlds, Lord of a Thousand Stars, etc., etc.
⁃ HI&RM Vlad II has survived at least three known failed assassination attempts during the last half century of His long reign.
⁃ He enjoys fishing and cooking which he attributes to his time spent with Rufus the Immortal in the days of the Fifth Imperium.

Archduke (Soc G) = (Imperium 1)+,
• Ivor Ian hault-Daarnulud, 12th Archduke of the of Far Stars.

Duke (Soc F) = (Sector 5)+,
• Vladimir Franklin Weiss, 186th Duke of Lysander.
• Duke of the Coreward Quarters,
• Duke of the Trailing Quarters,
• Alexandr Kirosowa, 1st Duke of the Rimward Quarters.
• Ian hault-Daarnulud, 2nd Duke of the Spinward Quarters.

Earl (Soc f) = (Subsector 16)+,
• Earl of Ardth.
• Earl of Bowvn.
• Earl of Croxy.
• Earl of Denhea.
• Earl of Eomphip.
• Earl of Fonest.
• Earl of Golg.
• Earl of Hoten.
• Walter Interhaus, 7th Earl of Ingen.
• Henry hault-Daarnulud, 4th Earl of Jeroicko.
• Svenson A. Kirosowa, 1st Earl of Kylin.
• Earl of Locces.
• Earl of Motroun.
• Earl of Nora.
• Earl of Orses.
• Earl of Pezer.

Count (Soc E) = (World 9)+,
• Ivor hault-Daarnulud, 2nd Count Saburi.
• County Saucil.
• Svenson Alexandr Kirosowa, 2nd Count Permatic.
• County Supsula.
• County Ories.
• County Schea.
• County Sphic.
• Rudolf Interhaus, 5th Count Jowern.
• County Calais (to be created),
• County Ireaded: Most of this County was converted to County Jowern when Reidrick von Fronstein, Count Ireaded was stripped of his Title and Holdings in 0168 PI.
⁃ The County Seat is currently vacant awaiting a decision from HI&RM and the Moot confirming a new Count Ireaded who will hold a much smaller County than usual only consisting of Ireaded itself.
⁃ The personal Holding and estate of the former Count Ireaded is a mere local hex on the map and still remains with the Fronstein family.
• Helena Isegoria, Countess Quelw.

Viscount (Soc e) = (World 6)+,
• Viscount Willard Zhi-Lawrence,
• Viscountess Ellen Whitecliff-Rezuuna,
• Viscount Madeupth Isminute,

Marquis (Soc D) = (World 5)+,
• de Maelstrom.
• de Normandy.

Baron (Soc C) = (World 10)+,
• Wilfred von Ryer, Baron Bohen.
⁃ (CO) Bohen 2nd Lift Legion "von Ryer's Reducers".
• Baroness Harkness: Was killed during a rebellion against the Imperium.
• Mentosh,
• Lancaster,
• Darin Hawk, Baron Redsm.
⁃ The Baron is the Master and Commander of the ISS Sexy under a Limited Imperial Warrant and owner of the IMV Screaming Penny.
• Baroness Laurel hault-Daarnuludka, PhD,
⁃ Laurel is a Visiting Professor with the Thornwood-Daarnulud Institute's Department of Psychohistory, as well as being a noted and tenured Professor of Imperial Histories at the Imperial University of Quelw.
• Wilkinson, Baron Cesabe.
• Wycliff Yaro: Former Baron Ateli, killed on the Moot's old Dueling Yards (298-0111 PI).
• Lessard Griedned: Former Baron Retrece, an agent of the Parthian Court during the 1st Border Dispute (0120-0127 PI).

Baronet (Soc c) = (World 6)+,
• Agnes hault-Smith, Baronet Bohen.
• R. Robert Smith-Volker.

Knights (Soc B) = (World 31)+,
• Richard A. Haus, KE,
• Sir Arkirasan,
• Dame Windsor-de Bois,
• Sir Han,
• Sir Singh-Black,
• Dame West,
• Dame Felglen,
• Sir William Jones,
• Lieutenant Coronel Nick Sutton, RMR (KE),
• Scout Leader Gordon "AJAX" Boothe, KE, KCB,
• Sir Vincent hault-Smith, KE,
• Deputy Sir Mason Storm, IMS (KE),
• Captain Sir Everett Wellington, IN (KCE)
• Dame Livonia (Cesabe),
• Sir Scott Smythe, KE, (CO) Alpha Squad, 3rd Co, 2nd Batt, 1st Chevalier Imperium.
• Sir Mixalot,
• Sir Walther Ivanov Kenisnko, KCE, (CO) 3rd Company, 2nd Batt, 1st Chevalier Imperium.
• Dame Sheila Smitters, GCE, (CO) 2nd Battalion, 1st Chevalier Imperium.
• Sergeant-Instructor Sir Theodore William, KE, IM.
Blackwall ANM BattleDress Instructor.

Peerage (Soc A) = (World 7)+,
• Lord Appleton, a Member of the Admiralty.
• Lady Lecey Minfenii, Deputy Secretary for Information Affairs.
• Lord Shen William, Prime Minister of the Permatic Imperium.
• Admiral Neville Worthington, IN, Logistics Command.
• Walston Richards, Page of Sir Scott.
• Sarii Vasharkiin, Squire of Sir Scott.
• Lord Stivic R. Williams, His Majesty's Personal Secretary,
⁃ Office of Media Affairs, The Palace. Crown District, Melnauka.
⁃ PERMATIC [FS 1725]

Persons of Note.
(Soc ≤9)

• J. Billiam SmithJones, a freelance reporter for the interstellar news services.
• Weiss-Arkirasan, a long and distinguished family line of Imperial Scholars.
• Professor Doctor Lunn Farwell, MD, PhD, a Tenured Professor at the Permatic Branch of the Thornwood-Daarnulud Institute.
• Scout Leader Vilhelm Stoner, a Member of the Boothe Expedition.
• Lieutenant Coronel Lester M. H. van Smytheson, IA, Commanding Officer of the 3rd Spinward Regiment.
• General Helen (Avalanche 6) Velinsino, RM, Commanding Officer of the 9th Royal Marines "His Majesty's Own Permatic Rifles".
• First Officer Wilhelmina Rezuunaak-Fitchburg, a star broker for Permatic All Star Lines, soon to be Factor.

Magnus von Thornwood April 21st, 2013 11:07 PM

House Rules: Expanded Knighthood Mechanics.
If a character is already Social Standing B (by birth or Personal Development, but has not been Elevated to Knight) then they are bumped up from KX to KYX, where KY equals the next higher rank in the Order's rank structure (they can differ) and X equals the Order's traditional suffix, such as a Knight of the Empire can use the suffix "KE" after their name (Example: Sir Scott Smythe, KE).

If character is Social Standing is A or less then they receive the normal KX.

If the character already has a Knighthood (KX), then a second receipt of a Knighthood may be taken as the next higher rank in the current Order or may be taken as a second Order (provided none of the rules of the first Knighthood are violated). A third or even more receipts of a Knighthood can be taken as greater rank in the Order(s) in which the character holds membership {See Note 4}.

The player may invoke a one time use of Flux. If they do, they are bound by the results for good or ill. Use Table 1 below for the character's new rank in their Order of Knighthood.

Table 1.
-5 to -3 = Demoted to Page of X {See Note1}.
Example: Walston Richards, Page of Sir Scott of the Order of the Empire.
Suffix: None.
Unit: none.

-2 to -1 = Demoted to Squire of X {See Note 2}.
Example: Sarii Vasharkiin, Squire of Sir Scott of the Order of the Empire.
Suffix: None [I]
Unit: Page.

0 = Elevated to Knight of X (Suffix: KX).
Example: Sir Scott Smythe, A Knight of the Order of the Empire.
Suffix: KE.
Unit: Squire, Page + 1 Squad (Alpha Squad, 3rd Co, 2nd Batt, 1st Chevalier Imperium).

+1 to +2 = Elevated to KYX.
Example: Sir Walther Ivanov Kenisnko, A Knight Commander of the Order of the Empire.
Suffix: KCE
Unit: Squire, Page + 1 Company of Order Troops (3rd Company, 2nd Batt, 1st Chevalier Imperium).

+3 to +5 = Elevated to KZX.
Example: Dame Sheila Smitters, A Grand Commander of the Order of the Empire.
Suffix: GCE.
Unit: Squire, Page + 1 Battalion of Order Troops (2nd Battalion, 1st Chevalier Imperium).
Note 1: Character must serve either a PC or NPC Knight (and/or their Squire) of their Order for one Term of Penance (4 years). This Term of Service may be simulated during CharGen or may take place after CharGen during post-Career adventuring.

If in CharGen use the Risk/Reward mechanic, the Controlling Characteristic is determined by Order (for example the Order of the Empire allows Applicants to use any one of C1-C4 they chose).

If done during adventuring the Referee may decide if the Page is ready to be promoted, either to back up to Knight, or if not quite ready yet Squire. It should be noted that if the player role plays true penance and desire to uphold the Orders of their Knighthood, the Term can be shortened to a time agreed upon by the players (this includes the crew that the Page has been adventuring with) and the Referee. The Knight may be reinstated at that time even if not finished serving the standard Term of Penance.

Note 2: The character must serve a Term of Penance in service of a Knight (but not their Squire) under conditions as shown in Note 1.

Most of these Terms of Penance are similar to this example cited in the records of the Order of the Empire, wherein an Applicant Knight was "required to be reminded that the Applicant as a Knight, they are to be both Honorable and Humble and having attempted to achieve a Rank in the Order above their time in Service to the Order and the Imperium shown themselves to be neither and thus are assigned to Sir Mixalot, a Knight of the Order for remedial study and contemplation..." and should be reflected in the character's service to their Patron Knight.

This was the first draft of the T5 Extended Knighthood Rank Mechanic (with Table) though it has been a bit expanded on this page (TL-8) compared to the physically small page of the notebook (TL-2). It then evolved into a bit of time on the DataNets to find some ranks to flesh out the table. So pencil in hand on the opposite page (usually I use pen, but I figured I might want to erase it and use the space for other things) I jotted down some various rank structures. Then I went through them and grabbed some of those and made a few adjustments for my own needs and thus was born version two of the table using the B Mechanic.

Table 2.
-5 = Initiate of X (Suffix: none, Unit: none).

-4 = Novice of X (Suffix: none, Unit: none).

-3 = Page of {Knight/Squire} (Suffix: none, Unit: subordinate ranks).

-2 = Squire of {Knight} (Suffix: none, Unit: Page + subordinate ranks).

-1 = Aspirant Knight of X (Suffix: none or AKX, Unit: Squire, Page + subordinate ranks).

0 = Knight of X (Suffix: KE, Unit: Squire, Page + 1 Squad).

+1 = Errant Knight of X (Suffix: EKX, Unit: Squire, Page + 1 Platoon).

+2 = Knight Commander of X (Suffix: KCX, Unit: Squire, Page + 1 Company).

+3 = Knight Banneret of X (Suffix: KBX, Unit: Squire, Page + 1 Regiment).

+4 = Lord Knight of X {See Note 3} (Suffix: LKX, Unit: Squire, Page + 1 Battalion).

+5 = Grand Cordon of X {See Note 4} (Suffix: GCX, Unit: Division).
Note 3: The Rank of Lord Knight of X does not convey a Patent of Nobility holder's use of the honorific "Lord". The Knight should not be addressed as merely "Lord Example", but must either be addressed as "Lord Knight Example" or "Sir/Dame Example" as per preference.

Note 4: The Rank of Grand Master of X (Suffix: GMX, Unit: The Order) is reserved for the use of the Referee, or "GM".

Orders of Knighthood in the Permatic Imperium.

Knights are given certain symbols of rank much like nobles or holders of an Imperial Office. Some of these symbols are the ring, belt and spurs of particular materials which designate the knight's rank in the Imperial Roll of Orders. A knight is also often equipped or maybe required to equip themselves with some form of transportation

There are many Orders within the Imperium and most of them owe their allegiance to either the Sovereign or to the Imperium itself. They mostly supplement the Imperial Armed Forces in times of war. Each Order has its own rituals and traditions. Some Orders are open only to certain types of applicants, such as the Imperial Order of the Senate which is only open to those Citizens or Subjects who have a Social Standing ≤A. Those of greater Social Standing B≥ are refused entry to the Order and this is codified in the Imperial High Law. The IOS gets its Charter and Orders directly from the Senate and its members are knighted by the Speaker of the Senate. Its motto is "All Are Equal on the Floor." Other Orders, older ones that have extremely long histories owe their allegiance to the Thrones of the Old Empires, but still serve the current Imperium. There is some question which side they may give their service to if one of those Old Empire's Sovereigns should ever make an appearance.

The Most Honorable Order of the Empire.

Ranks: Grand Commander (GCE), Knight Commander (KCE), and Knight of the Empire (KE).
History: This Order claims its decent from the Volcker Imperium, though it can only be accurately dated by most psychohistorians to somewhere during the Third or Solar Imperium.
Membership: It is open to all Citizens and in some cases a Knighthood is granted to a Subject elevating them to the proper social standing befitting a Citizen and Knight.

The Most Ancient and Excellent Order of Maltese.

Ranks: Grand Master (GM), Grand Commander (GCM), and Knight of Maltese (KM).
Motto: Defenders of the Borders.
History: This Order can be dated back at least the Fifth Empire. It should be noted however, that Order of Maltese claims decent from the Order of the Knights of Malta and Rhodes.
Membership: This Order is open to all Members of the Imperial Armed Forces which includes the Imperial Army, Navy, Marine Corps, and Scouts. Some Functionaries and Nobles may be granted application to the Order if a they are a Reserve or Retired member of the services. If approved the applicant is granted the Rank of Squire and assigned to a Knight for training.

The Most Noble Order of the Spinward Marches.

Originally only open to Imperial Agents, members of the Imperial Space Guard, Navy and Marines. Others have been accepted by the order, but only if the applicant's actions in some way made the starlanes safer for Travellers. Or at least that was their original charter according to founding orders and charter issued during late Third Imperium. Currently it is an order for those of the law enforcement agencies of the Imperium. Agents from the Ministry of Justice, Imperial Marshals, Agents of the Ministry of Commerce's Corporate Enforcement Division, members of the Imperial or a National Space Guards and the occasional member of the Dump Defense Forces are the most commonly met members of this order.

The Mystic and Loyal Order of Denness.

This order is a local Academy Institute Order of Knighthood open only to those who have successfully completed an Imperial Navy Psionic Institute program. Applicants or Inductees may be either Officers or Ratings, the Order sees them only according to their deeds and Rank in the Order itself. Very rare exceptions are made for extremely valiant actions of a psionic in the service of the IN or the Crown, but not a member of the armed forces.

The Beneficent Order of the Caduceus and Cannon.

An order open only to doctors in the armed forces who have seen combat. Membership allows one to add the letters "KC (Knight), KHC (Knight Hospitaller) or KGC (Knight Commander) depending on their rank in the Order.

Magnus von Thornwood April 21st, 2013 11:43 PM

Setting: Some Basic Background Info.
Standards and Assumptions of the Permatic Imperium (or the primary differences from the OTU).

Time. The Permatic Imperium is set some time distant in many thousands of years from the present day. The Third Imperium is long behind. Once Hop, Skip and then Vault Drives where invented and perfected during the later Fourth Imperium and throughout the Fifth Imperium, humans gained a galactic presence. So if there is a connection is long since been forgot or warped in the retelling.

Space. The Permatic Imperium is one of the new empires rising from once was a vibrant past of Imperial exploration of the galaxy. The Riftborne Domains are a sparse group (marked in orange) with three standard density clusters (marked in blue) floating in a rift off the Orion Arm, supposedly rim-spinward of the both the old Capitals and the old Lost Worlds.

Drive Technologies. This is an Imperium recreating the glories of a legendary star empire. One of those glories were the Fantastic Drives and Powerful Plants of the Old Empires. Vladimir II holds this and many other secrets of the Fifth Imperium and has been slowly introducing them. His Navy holds the secret of anti-matter power plants and Hop drives, it also has upped tech weapons and defenses not in just first line ships, but also on its second line ships. This technology is what allows the Permatic Imperium to claim all the worlds within 10 parsecs of the Capital. The Riftborne Territories as they were first charted were settled by waves of Vault Driven starships on the edge of civilization and the route to the next arm. The Domains as they eventually became fell into the collapse of the Third Interregnum because the Vault ships from the Imperium no longer came. Till Vladimir showed up that is.
⁃ The Astroporters Guild and the First Exodus of the Powered Individuals form the Terran sphere of influence.
⁃ Jump Drive is invented by a group of various interested in either competing with, or just to break the AG's power and monopoly over interstellar space travel, or to abandon the old STL interstellar drive system. This Era is ripe for Adventures in a variety of genres.

Psionics. This is a culture much more like the Zhodani in their view of psionics and its place in serving the Imperium. Also, as the descendants of the once mighty super-powered humans of Terra, the humans of this age are more inclined to have things like Talents and Abilities that are in the OTU "Alien Only!". Such things a Mimicry, Awareness, Perception and the like. Also, humans in this TU first reached the stars with Astroportation. (Stutterport, which now I don't have to figure out, thanks again Marc.) In fact, one of the many eras for latter stories are the Great Jump Wars, where the newly formed Jump starship companies had to fight a cold and sometimes hot war with the powerful Astroporters' Guild for control of space.

ManKinds. Humanity as it was is no more except on a few xenophobic worlds that "keep the old ways and don't mix with outsiders". There are however still the genes of those Terran ancestors. Such as the Bibickians, a minor human, heavyworlder race who are known for their love of danger and settling hellworld, mostly seen in the military or scouts. There are the descendants of the uplifted creatures of Terra and its colonies and the mecha-electro life once called robots or androids who are now full Citizen races of the Imperium.
⁃ Since the Great Rebellion of the Dispossessed that preceded the Fifth Empire those Sophonts who are made, not born, have been considered Persons under Imperial Law. This has allowed synthetic persons or sophontoids to pursue careers throughout the various Imperiums that have come since the Great Rebellion.
⁃ Several of the those most popular careers for sophontoids have been in the realms of the courts and academia. It is here that a sophontoid's amazing abilities to data mine in real time come into their own. A decision handed down by a sophontoid judge would do Zhi Peng the Careful proud with the depth of citations. Such decision are generally handed down in two formats, the abstract and the annotated. The abstract decision contains the basic opinion and citations necessary to understand the court's ruling, while the annotated decision has precedence chains and links, the record of hearings and motions, evidence and briefs that allow a reader to throughly examine the ruling and the reasoning behind it. This depth is also found in the papers and books of those sophontoids that inhabit the lofty intellectual fields of the sciences.

Neural Cybernetic Implants. NCIs are far more common on high TL worlds than is seen in the OTU. Many societies will implant at birth or even during gestation and allow the sophont and implant to merge during growth. This makes the use of such implants second nature to those who have been born with them. They require more work to use for adults who receive implants later in life, such as a low tech world citizen joining the Imperial Marines and being wired up in order to use the high tech gear they are issued. This also means many high tech worlds not only have a (inter)planetary data network, but also an active mechanical telepathy network.

Biotech and Fusion+. This is a world that started with 20th Century US holding not just the superpowers card but the true secret, the technology of cold fusion. It also started with a great interesting in unlocking the human genome's other hidden treasures, the advent of super-powers being a Black Swan Event. This has led to an Imperium that uses much more biotech than the OTU seems to. Spaceships, BattleDress, Evening Wear, all are most likely micro-biomech systems. An example of this in popular media would be in the Pilot for Star Trek: Enterprise when Captain Archer get wounded and wakes up with an alien starfish attached to the wound. In the Permatic Imperium he not only would not freak out, but would expect something similar to treat such a wound. Also bio-mech gel in spat packs for emergency trauma. And quite possibly those fusion guns the IM carry might have biological components, the BattleDress sure does.

The Glories of the Old Empires. The Old Empires is the first bit of BS, since when most people use the phrase what they really mean is maybe the tail end of the Fourth, but mostly the Fifth that succeeded it and the Sixth that tried to hold together a galactic empire shocked to be losing not just its war, but the Immortal Rufus the Seventeenth of His Name, Emperor of 10,000 Stars, etc., etc., etc.. The truth is there were four human star empires before the Fifth, it just that the Fifth was the first one to keep the light it had held up before the darkness of space the entire time it existed. Or so they claim. But it is this claim that allowed a somewhat mid-level Archduke of the Old Fifth Empire to claim a Throne he had brought with him from the depths a shattered empire in search of the Emperor who sent him into the Dump after the relic Living Sapphire Throne of the Second Imperium.

The Imperial Dump System. Somewhere, it is said during the glory days of the Second Imperium, others the mighty Third or Last Terran Empire did, some say it is the secret gift of the Empire of the PsiLords. It matters not, what does matter is that long ago, man discovered the wisdom keeping some of what he threw away. So that in times of collapse the next generation could find the Dump and the caches within, then restart interstellar civilization. The Fifth Imperium not only kept to tossing garbage into the Dumps, but also full working models of various technologies along with tools and self instructing manuals. It was this that mining of the Dumps of the Fifth Imperium that led the Sixth to first shatter in two, the then for both to fall. Eventually they took too much and could not keep what they took. It is said in the Rumors that the Dump System of old used to house the Great Gate System of the Fifth Imperium and there have been some questions of why if Vlad can open the Dump of the Far Stars because he is of the Old Empire, then why didn't he just gate here with the Throne through that system? But then again, could just be a Rumor.

A Young and Growing Imperium. The Permatic Imperium is young two hundred years old. Vlad took at least fifty years setting up to found the Permatic Imperium. What is inside the Purple Line is under the Imperial Banner and pretty stable. The Capital is well defended and a model of Gov 8 Civil Service Bureaucracy which is what one would expect of the capital of an interstellar empire to be. The areas to the rim-trailward are still a bit wild having only been under the Banner for about half a century now and on that border lies a Confederation recently seeking to join the Imperium as a semi-autonomous state. To the coreward, in faded glories and hiding nobility lies the remnants of the old Sixth Imperium. To the spinward are the Free Spinward States, some worlds seeking to join the Imperium, others see the Imperium as potential oppressor, still others don't really care as long as the trade flows. To the rimward between the FSS and the Confeds lie the Buffer States, home to Count Rudolf Interhaus and Astro U's (famed Design University) own native, Lieutenant Coronel Nick Sutton of the Royal Marines. Finally to the trailing there lies the Boothe Cluster a group of system recently recontacted by the Imperium, but other than that it is an open wilderness.

Magnus von Thornwood April 21st, 2013 11:50 PM

Setting: Some History and Culture.
Abstract of Imperial History and Culture.

A quick overview of the sixteen Ages preceding the Permatic Imperium, or the Seventh Imperium.

{Metagame: Assuming a basic long view of 1000 years for each Age (which for the early ones is not out of line considering the low tech used to get to the stars) then the actual year in the old Terran Common Era Calendar it is something like year 18,000 CE. Yikes! Even my psychohistorical notes might be wrong. Which means that the year 10,000 CE that Vlad II is pushing is actually 8000 years past.}

1. The First Exodus. Terrans truly begin exploring the solar system then the near by stars as the first Astroporters open space up to humanity in awesome new ways.

2. The Terran Federation. The actual name was the Federal Union of Terra, the Belts and the Colonies. The first of the Terran interstellar governments only spanned roughly fifty parsecs around the Sol system though it is commonly thought to have been some two hundred parsecs.

3. The Jump Wars. A series of hot and cold running trade wars between the Astroporters' Guild and the new Jump Captains.

4. The Jump Expansions. Also known as the Second Exodus as Jump drive equipped starships take over the market for interstellar travel.

5. The First Imperium. After the Foundation War and Volcker's Imperium replacing the old Terran Federation, it is a time of great expansion and exploration.

6. The Dynasty Wars. A series of wars fought between the Great House to claim an empty throne.

7. The Second Imperium. An age devoted to recapturing the former stability of the previous empire.

8. The First Republic. The second attempt at an interstellar government without a monarchy.

9. The Third Imperium. The glories and tyranny of the last Terran Empire.

10. The Transitional Revolution. The revolution led a triumvirate of psionic Barons with good intentions.

11. The Fourth Imperium. The empire of the psiords started with good intentions and ended in revolution.

12. The Great Rebellion of the Dispossessed. Man's Children finally get to seat in the halls of power as full Citizens.

13. The Fifth Imperium. The Grand Empire of Man and Kin, characterized by its advanced technologies and explorations felled by a war with a great and powerful enemy. It is the later age of this empire that the Far Stars Sector is explored and settled and it is in the Far Stars that the Fifth Imperium met its doom.

14. The Great War. Fought with a far superior and terrifying enemy it would leave the Riftborne Domains separated from the Imperium.

15. The Sixth Imperium. With the loss of the Great War and Emperor Rufus the Immortal two Houses vie for the remains of the defeated empire.

16. The Interregnum. As the Emperor dies without an Heir and the Court disintegrates into factional fights the Riftborne Domains slip into darkness.

The History of the Permatic Imperium from the late Interregnum to the Realm's bicentennial.

Circa -100 PI. The Lords of Parthia have withdrawn to their capital and the worlds of the Far Stars Sector are struggling to survive. A few lights still glimmer on in the dark, but chaos abounds.

Circa -57 PI. Jump Flash announces return of Travellers to Bohen as Vlad's Vault Fleet arrives in the Riftborne Domains from the rimward edge of the Orion Arm.

Circa -37 PI. Vlad arrives on Permatic, the old Subsector Capital with an ancient relic of the Second Imperium and lays claim to the world and Subsector.

Circa -23 PI. After consolidating his control over the local worlds, Vlad begins cultivating the ruler of Quelw, the neighboring Subsector Capital in hopes of forming an alliance.

Circa -10 PI. Vlad begins his campaign to restore the Imperium to the worlds of the Far Stars and claim the Throne.

0 PI. Vladimir is proclaimed and coronated as Vladimir the Second, Emperor of the Permatic Worlds.

Circa 50 PI. The new Permatic Imperium begins to coalesce and look past its borders toward the worlds left in the dark times of the Interregnum.

Circa 100 PI. Vlad II declares all the worlds within ten parsecs of Permatic as the Imperial Domains.

Circa 120 PI. A brief war is fought with the Parthian Remnants over the worlds that become County Saburi.

Circa 132 PI. The County Saburi is created, with Eneri hault-Daarnulud installed as the first Count Saburi

Circa 140 PI. The Emperor creates four new duchies, the Duchies of the Quarters. He bestows this honor upon four Dukes for their part in the Rising Star scandal.

A digest of the predominate cultures of the current Age.

Travellers. Those sophonts that spend most of their time traveling the stars, engaging in commerce, diplomacy and adventure. Most Travellers have but one career, the career Marine, the career Merchant, the career Scout, but some do change their careers. Careers are almost Caste like among Travellers.

Upsiders. The people who live and work predominately on deep space rigs, bases and starports.

Downsiders. The beings who for the most part live, work and die never leaving the surface of their birthworld.

Imperial Citizens and Subjects. Imperial Citizens have greater autonomy and take an active role in the workings of the Imperium, usually this means a Career in one the Imperial Services. Whereas those who merely inhabit the worlds of the Imperium are Subjects and face more legal restrictions.

The Great Houses and the Banner Houses. The Great Houses as one expects are the oldest and still powerful Houses of the Imperiums, their linages and deeds go back throughout the Old Empires. Then there are what were once known as the Studying, Younger or Lesser Houses depending the era are currently known as the Banner Houses, as the House is expected to raise a Banner and Troops in the Service of the Empire.

Jazzlvraz April 22nd, 2013 04:31 PM

For Your Approval
Name: Areri Shashimamikuus
Born: 201-0150 PI. Died: (Still Living). Age: 50.
Hair: Black. Eyes: Green. Height: 168 cm. Mass: 61 kg.
Title(s): Distinguished Professor Emeritus of Linguistics, Adishmu University.
Fame: 18 (Rank Scholar10, 6 Publications, Mustering Out +2).

UPP: 68C9D8.
Birth UPP: 67A6B6.
Genetic Profile: 5242B6.

Skills: Broker-4, Bureaucrat-2, Comms-2, Fighting (Unarmed)-2, Flyer-2, Hostile Environ-2, Knowledge (Scholar)-6, Language (Anglic)-12, Language (Battle)-10, Language (Gvegh)-12, Language (Trokh)-12, Language (Zdant)-10, Language (!kee: )-9, Steward-2, Streetwise-1, Survey-2, Survival-3, Trade (Programmer)-1, Vacc Suit-2.

Birthworld: C 420 978-B.
Homeworld: C 420 978-B.
Homeworld Skills: Hostile Environ-1, Steward-1, Streetwise-1, Survival-1, Trade (Programmer)-1.

Pre-Career Term (0168 to 0172 PI): Apply to University (Education 11): roll=5 (Accepted to Adishmu University).
Pass/Fail: Education 11, rolls: Year 1 =5, Year 2 =5, Year 3 =5, Year 4 =3, Pass all.
Major: Language (Anglic)-12, Language (Vilani)-12, Language (Gvegh)-11, Minor: Broker-2.
Honors: Pass/Fail: Intelligence 6, roll=5.
Graduated: BA with Honors in Linguistics.

Pre-Career Term (0172 to 0174 PI): Apply to Graduate School (Education 11): roll=6 (Accepted to Adishmu University Graduate Program).
Pass/Fail: Education 11, rolls: Year 1 =8, Year 2 =9, Pass both.
Major: Language (Gvegh)-12, Language (Trokh)-9, Minor: Broker-1.
Graduated: MA in Linguistics.

Pre-Career Term (0174 to 0176 PI): Apply to Post-Graduate School (Education 11): roll=7 (Accepted to Adishmu University Post-Graduate Program).
Pass/Fail: Education 11, rolls: Year 1 =10, Year 2 =5, Pass both.
Major: Language (Trokh)-11, Minor: Broker-1.
Graduated: Education 12, Doctorate in Linguistics.

Term 1 (0176 to 0180 PI): 2 Scholar.
Age: 30.
UPP: 67A7C8.
Begin: Education 12, roll =5 Success.
Automatic: Education 8+: Scholar1.
Risk (C1): Strength 6, roll =4 Success.
Reward (C1): Strength 6, roll =3 Success.
Publication: Formal and Informal Comparisons of Imperial and Aslan Naval Commands.
Promotion: Intelligence 6 +1 Publication =7, roll =6 Success: Scholar2.
Continue: Education 12 +1 Publication =13, roll =6 Success.
Skills: C6 +1 (Social 7), Comms-1, Vacc Suit-1, C6 +1 (Social 8), C4 +1 (Intelligence 7), Language (Trokh)-12, Language (Battle)-8.

Term 2 (0180 to 0184 PI): 2 Scholar.
Age: 34.
UPP: 67A7C8.
Risk (C4): Intelligence 7, roll =5 Success.
Reward (C4): Intelligence 7, roll =5 Success.
Publication: A Working Study of Imperial Star Marine Commands and Usages.
Promotion: Intelligence 7 +2 Publications =9, roll =2 Success: Scholar3.
Tenure: Publications (2) x3 =6, roll =8 Failure.
Continue: Education 12 +2 Publications =14, roll =10 Success.
Skills: Scholar4, Survey-1, Fighting (Unarmed)-1, Survival-1, Bureaucrat-1, Language (Battle)-10.
Aging: Life Stage 5<2D, C1 roll =7 Failure, C2, roll =7 Failure, C3 roll =9 Failure.

Term 3 (0184 to 0188 PI): 2 Scholar.
Age: 38.
UPP: 67A7C8.
Risk (C2): Dexterity 7, roll =7 Success.
Reward (C2): Dexterity 7, roll =7 Success.
Publication: Field Studies of Developments in Imperial Star Marine Battle Language.
Promotion: Intelligence 7 +3 Publications =10, roll =2 Success: Scholar5.
Tenure: Publications (3) x3 =9, roll =4 Success.
Continue: Education 12 +3 Publications =15, roll =10 Success.
Skills: Scholar6, Comms-1, Fighting (Unarmed)-1, Bureaucrat-1, Survey-1, Language (Zdant)-8.
Aging: Life Stage 5<2D, C1 roll =12 Failure, C2, roll =9 Failure, C3 roll =7 Failure.

Term 4 (0188 to 0192 PI): 2 Scholar.
Age: 42.
UPP: 57A7C8.
Risk (C3): Endurance 10, roll =7 Success.
Reward (C3): Endurance 10, roll =9 Success.
Publication: Zdant: The Language in Action [CLASSIFIED]
Promotion: Intelligence 7 +4 Publications =11, roll =8 Success: Scholar7.
Continue: Education 12 +4 Publications =16, roll =4 Success.
Skills: Flyer-1, Hostile Environ-1, Survival-1, Flyer-1, Vacc Suit-1, Language (Zdant)-10.
Aging: Life Stage 6<2D, C1 roll =3 Success (-1 Strength), C2, roll =8 Failure, C3 roll =10 Failure.

Term 5 (0192 to 0196 PI): 2 Scholar.
Age: 46.
UPP: 57B8D8.
Risk (C3): Endurance 10, roll =7 Success.
Reward (C3): Endurance 10, roll =9 Success.
Publication: !kee: Studies: Approaching a Language
Promotion: Intelligence 8 +5 Publications =13, roll =8 Success: Scholar8.
Continue: Education 13 +5 Publications =18, roll =4 Success.
Skills: End +1, Int +1, Str +1, End +1, Edu +1, Language (!kee: )-7.
Aging: Life Stage 6<2D, C1 roll =3 Success (-1 Strength), C2, roll =9 Failure, C3 roll =8 Failure.

Term 6 (0196 to 0200 PI): 2 Scholar.
Age: 50.
UPP: 68C9D8.
Risk (C4): Intelligence 8, roll =7 Success.
Reward (C4): Intelligence 8, roll =7 Success.
Publication: The Roots, History, and Recent Developments in !kee:
Promotion: Intelligence 8 +6 Publications =14, roll =5 Success: Scholar9.
Continue: Education 13 +5 Publications =19, roll =4 Success.
Skills: Steward-1, Str +1, Dex +1, Int +1, Scholar10, Language (!kee: )-9.
Aging: Life Stage 7<2D, C1 roll =8 Failure, C2, roll =9 Failure, C3 roll =8 Failure.

Muster Out (6): Fame+2, Life Insurance, Cr120,000.

Bio: [TBD].

For the languages, I'll need your assistance, obviously, as YATU will likely have significant differences.

TomeGnome April 22nd, 2013 07:28 PM

Also for your approval
(How many academics can this campaign hold? :) [even worse, humanities professors...])

Name: Sordenrae Ribexis
Born: 304-0146 Died: (Still Living). Age: 54
Hair: Grey Eyes: Brown Height: 162cm Mass: 78kg
Title(s): Distinguished Professor (Emeritus) of Sophontology, Van Gulik Institute.
Fame: 22 (Rank=7, Award-Winning Publicationsx3= 15)

Birth UPP: 978CB6
Genetic Profile: 6246XX

Skills: Administration-1, Animals-1, Archeology-7, Bureaucrat-1, Communications-1, Driver-1, Fighting-4, Flyer-2, History-1, Hostle Environments-1, Instruction-1, Linguistics-3, Medic-1, Navigation-2, Programming-2, Sensors-1, Sophontology-20, Stealth-2, Survival-2, Vacc Suit-2

Birthworld: A 000 6B9-E As Va Ni (304-0147)
Homeworld: A 365 C8A-H Hi Ht Cx (154-0149)
Homeworld Skills: Sensors-1, Communications-1, Instruction-1, Vacc Suit-1

Pre-Career Term (0165 to 0168 PI): Apply to College (Edu 11): roll=4 (Accepted to St. Summerfield College).
Pass/Fail: Intelligence 12, rolls: Year 1 =3, Year 2 =2, Year 3 =5, Year 4 =7, Pass all.
Major: Sophontology-5, Minor: Archaeology-2
Honors: Pass/Fail: Intelligence 12, roll=6, Graduated: Edu 11, BS with Honors in Sophontology.

Pre-Career Term 2 (0169 to 0170 PI): Apply to University (Edu 11): roll=6 (Accepted to Permatic Orbital University).
Pass/Fail: Intelligence 12, rolls: Year 1 =11, Year 2 =6, Pass all.
Major: Linguistics-3, Minor: History-1
Honors: Pass/Fail: Intelligence 12, roll=7, Graduated: Edu 11, MA with Honors in Linguistics

Pre-Career Term 3 (0171 to 0172 PI): Apply to University (Edu 11): roll=9 (Accepted to the Orange Institute).
Pass/Fail: Intelligence 12, rolls: Year 1 =6, Year 2 =6, Pass all.
Major: Sophontology-3, Minor: Archeology-1
Honors: Pass/Fail: Intelligence 12, roll=3, Graduated: Edu 11, Ph.D with Honors in Archaeological Sophontology.

Term 1 (0173 to 0176 PI): 02 Scholar. (Edu to begin; Edu =11, roll=6)
Age: 26.
UPP: 978CB6 Lecturer of Sophontology, Van Gulik Institute
Research: Risk- C4(12)- roll=6. Risk succeeded. Reward- C4(12)- roll=2. Reward succeeded (by 4+). Publication of (award-winning) paper, “Toward an Alternate Basic Theory of Sophontology.” Publication +2. Promotion (Int + Pub=14), roll = 2. Scholar2 (Instructor of Sophontology).
Cont: Edu+Pub (11+2), roll =7, success.
Skills: Sophontology-2, Vacc Suit-1, Archeology-1, Programming-1. C6+1. Fighting-1.

Term 2 (0177 to 0180 PI): 02 Scholar
Age: 30.
UPP: 978CB7
Research: Risk- C4(12)- roll=6. Risk succeeded. Reward- C4(12)- roll=5. Reward succeeded (by 4+).
Publication of (award-winning) paper, “Our Evolving Understanding of Sophontology.” Publication +2. Promotion (Int+Pub=16), roll=6, success. Scholar3 (Assistant Professor of Sophontology). Tenure: (Pubx3=12): roll=9, success.
Cont: Edu+Pub (15), roll= 6, success.
Skills: Sophontology-2, Survival-1, Navigation-1, Programming-1, Fighting-1.
Aging: Life Stage 5<2D, C1 roll=11 fail, C2 roll=6 fail, C3 roll=6 fail.

Term 3 (0181 to 0184 PI): 02 Scholar.
Age: 34.
UPP: 978CB7.
Research: Risk-C4(12) roll=7, success. Reward-C4(12) roll=2, success (by 4+). Publication of (award-winning) paper, “Aspects of the Elementary Philosophy of Archaeological Sophontology.” Pub +2. Promotion (Int+Pub =18), roll=6, success. Scholar4 (Associate Professor of Sophontology).
Cont: Edu+Pub (17), roll= 3, success.
Skills: Sophontology-2, Stealth-1, Hostile Enviro-1, Flyer-1, Survival-1, C2+1.
Aging: Life Stage 5<2D, C1 roll =5 fail, C2, roll =7 fail, C3 roll =11 fail.

Term 4 (0185 to 0188 PI): 02 Scholar.
Age: 38.
UPP: 988CB7.
Research: Risk-C4(12) roll=5, success. Reward-C4(12) roll=9, success. Publication of “The Effects of Archeology on Sophontology.” Pub +1.
Promotion (Int+Pub =19), roll= 8, success. Scholar5 (Professor of Sophontology).
Cont: Edu+Pub (18), roll= 6, success.
Skills: Sophontology-2, Animals-1, Navigation-1, Archaeology-1, C1+1, C2+1
Aging: Life Stage 6<2D, C1 roll =8 fail, C2 roll =10 fail, C3 roll =10 fail.

Term 5 (0189 to 0192 PI): 02 Scholar.
Age: 42.
Research: Risk-C4(12) roll=7, success. Reward-C4(12) roll=4, success (by +4). Publication of (award-winning paper, “Disasters in the Application of Sophontology.” Pub. +2.
Promotion (Int+Pub=21), roll= 10, success. Scholar6 (Distinguished Professor of Sophontology).
Cont: Edu+Pub (20), roll= 6, success.
Skills: Sophontology-2, Fighting-1, Medic-1, Archeology-1, Flyer-1, C4+1.
Aging: Life Stage 6<2D, C1 roll= 11 fail, C2 roll= 6 Success C2-1 (Dexterity X), C3 roll= 6 Success C3-1 (Endurance X).

Term 6 (0193 to 0196 PI): 02 Scholar.
Age: 46
Research: Risk-C4(13) roll= 10, success. Reward-C4(13) roll=10, success. Publication of “Practical Sophontology on Jowren.” Pub +1.
Cont: Edu+Pub (21), roll=8, success.
Skills: Sophontology-2, Admin-1, Bureaucrat-1, Stealth-1, C2+1.
Aging: Life Stage 7<2D, C1 roll= 8 fail, C2 roll= 9 fail, C3 roll = 11 fail.

Term 7 (0197 to 0200 PI): 02 Scholar.
Research: Risk-C4(13) roll = 6, success. Reward-C4(13) roll = 5, success (by 4+). Publication of (award-winning) paper, “The Impact of Data from Robelais 7 on Sophontology.” Pub +2.
Skills: Sophontology-2, Archeology-1, Fighting-1, Driver-1, C4+1.
Aging: Life Stage 7<2D, C1 roll= 8, fail. C2 roll= 7, fail. C3 roll= 8, fail.

Muster Out (7): Wafer Jack, Life Insurance, C2+1, Edu +1, Cr150000

Gear: Vacc Suit (TL-G), Personal Computer (TL-G), Medic Kit (TL-F), A-MagAc Sheffield Revolver (TL-G), Cloth Armor (TL-G), Archeology Tool Kit, Rucksack, Desert Cloak

Bio: TBD

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