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-   -   Traveller card game and trading cards (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=23541)

Enoff November 28th, 2010 05:15 AM

Traveller card game and trading cards
 
Looking over "Netrunner" a Sci-fi card game by the same author as "Magic" makes we wonder if there was ever an attempt to create a similar "Traveller" game?

MJD November 28th, 2010 06:52 AM

I once had an outlined concept. Never presented it to anyone, largely because of the decline of QLI while I was fiddling with the concept.

(But I must stress, this was a private project, nothing to do with QLI)

Enoff November 28th, 2010 09:56 AM

http://en.wikipedia.org/wiki/Collectible_card_game

Might be fun to create a card game to handle the spaceship combat in the game.

something based off of High Guard perhaps

There were several spaceship card games being developed

Here is Battlestar Galactica
http://en.wikipedia.org/wiki/Battles...able_Card_Game

DaveChase November 28th, 2010 06:53 PM

If a serious to semi serious discussion is going to take place, I will join in. :)

Otherwise, I will just sit back and read/enjoy.

(Formerly of WizKids, LLC and Fleer/Skybox Trading Cards)

Dave Chase

far-trader November 28th, 2010 08:15 PM

I recall this coming up here on CotI some years back, to a generally negative reaction, at a time when CCGs were the force major in gaming. FWIW.

ShapeShifter November 29th, 2010 01:30 AM

Some wargaming rules (e.g. the charming The Sword and the Flame) have what are known as action cards or event cards to randomly insert some unexpected happening into the game to spice things up. These are not CCGs per se, but might be a nice add-on to the game, as in chases, encounters, NPC reactions--the possibilities are nigh endless. :)

What I have engineered for my own gaming fun is a card-based system for (N)PC generation instead of dice rolls. I have a pack for combat-oriented skills, one for non-combat skills, one for blade combat, one for gun combat, and another for vehicle skills. In my campaign "blaster" (laser) arms are commonplace, so I intentionally boosted the weight for those skill cards, and so on. It is a very fun alternative to the same-old-same-old dice rolls.

Enoff November 29th, 2010 07:10 AM

I am still trying to figure out the rules for Netrunner, besides the cards the players have "mats." These show all kinds of information with the use of tokens and the placement of cards in certain areas and position.

Yes the possibility is endless. Besides there is all this nice artwork to inspire card art.

BeRKA November 29th, 2010 10:11 AM

Generator
 
I made a simple CCG card generator.
More information about it on my facebook page.

http://www.travellerrpg.com/CotI/Gal...ng_mjolnir.jpg

Selandia November 29th, 2010 04:29 PM

I have a vague reminescence of a card game for free trading/solitaire. Really the cards are simply substitute to dices and paperwork. Draw and keep rather than roll and note.

Selandia

Enoff November 29th, 2010 05:01 PM

Cool BeRKA! I have always admired your boardgame counter generators.

Quote:

Originally Posted by BeRKA (Post 362703)
I made a simple CCG card generator.
More information about it on my facebook page.



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