Just want to know if I'm doing this right.
The pop digit is the number of zeros following a one, so a pop 3 world has 1000 inhabitants. I got that, no problem. The kink comes into play when dealing with the population exponent, on page 377. It states that the pop exponent is used as a multiplier against the base pop digit (which I assume is 3 in the above example). This is determined by rolling 1d101, treat 0 as 1 (except for Pop 0). My question is, how does this work. Is it the number rolled added like the zeros based on the base digit (rolled a 5, so 1555) or what? Any help would be appreciated, thank you. 
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Ah, I see. So it's always in exponents of 10? I suppose if you really wanted to get picky you could roll 1d101 for each 0 in the number, although that's probably more detailed than most people care for, lol. [img]graemlins/file_22.gif[/img]
Thanks for the clarification! 
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