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Creation Date: July 16th, 2007 05:15 AM
aramis aramis is offline
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In Moot Member Blogs So, I'm reading Feng Shui... Entry Tools Rate This Entry
  #17 New June 14th, 2016 10:05 PM
My FLGS has asked me to run Feng Shui for Free RPG day.

And I'm looking at it, and noticing that it's task mechanics are Traveller-compatible.

It's 1d6-1d6, (both dice open ending upwards), with boxcars (⚅⚅) being roll again but it's exceptional success/failure, then add that to a skill. Skills run between 7 (unskilled) and 18 (elite)... They call the 1d6-1d6 open-ended "swerve" in the same way that T5 uses "Flux" for 1d6-1d6 closed ended.

The skills are VERY broad. Drive, Fly, deceit, medicine, fix-it, etc.

Which got me thinking...
7 being unskilled - that's an average Traveller attribute level, more or less. (Average for PCs in my games is actually about 8... most spend 1 roll per term on the PDT, and go 5 terms.)

So adapting it: double the skill level (treat 0 as , doubling to 1), and add it to the attribute to get the Skill Value... then the 2d6 open end...

Here's the odds to one open end cycle. Note that it recurses, so 11 should be "11+". The odds of exceptional success remain a flat 1/36 (36/1296), however...


The result is compared to a target number... 7 is "average" while 19 is "Freaking amazing"... and often, opposed skill is the TN.

Looks like it might work rather well for certain flavors of Traveller campaign.
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